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{{Cram|Golden Pavilion|Naga|Naga Queen|no_dwelling=|pad=3px 10px 3px 5px}}
{{Cram|Golden Pavilion|Naga|Naga Queen|no_dwelling=|pad=3px 10px 3px 5px}}
'''Nagas and Naga Queens''' are the level 6 creatures of [[Tower]]. They are recruited from the [[Golden Pavilion]].
'''Nagas and Naga Queens''' are level 6 creatures of [[Tower]]. They are recruited from [[Golden Pavilion]].


''"Nagas are guardian defenders of great strength. Their multi-sword attacks always do maximum damage and are so overwhelming they are impossible to counterstrike against."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup>
''"Nagas are guardian defenders of great strength. Their multi-sword attacks always do maximum damage and are so overwhelming they are impossible to counterstrike against."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup>
See the [[Comparison of Level 6 Creatures (HotA)]].
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== Heroes with a specialty ==
== Heroes with a specialty ==
*{{H|Fafner|Alchemist}} has nagas as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any nagas or naga queens for each level attained after 6th  level and gives them a [[speed]] bonus of 1.
*{{H|Fafner|Alchemist}} has nagas as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any nagas or naga queens for each level attained after 6th  level and gives them a [[speed]] bonus of 1.


== Appearance ==
== Tactics and info ==
A Titan and a few Naga Queens appear at the beginning of the [[Tunnels and Troglodytes]] scenario from the [[Liberation]] campaign in {{roe}}.
{{Fanopinion}}


{{video|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD2D-smk-GOOD2D-RoE-voice|550px}}
{{Fanopinion|
They are very resilient, hit like a truck and have a good special. The Naga Queens are considered to be the best level 6 units, along with the [[Black Knight and Dread Knight|Dread Knights]]. Their only downsides are that they are a bit slow for their level and very expensive, combined with their somewhat low defense and likelihood of being targeted by the enemy, especially in PvP multiplayer.
They are very resilient, hit like a truck and have a good special. The Naga Queens are considered to be the best level 6 units, along with the [[Black Knight and Dread Knight|Dread Knights]]. Their only downsides are that they are a bit slow for their level and very expensive, combined with their somewhat low defense and likelihood of being targeted by the enemy, especially in PvP multiplayer.


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[[Disrupting Ray]] hits their weak point, Defense, but you will need army that can make use of it and possibly survive being in melee. Thus it's better used together with [[Slow]] and ranged troops or fast, no retaliation creatures like [[Vampire Lord]]s, [[Magic Elemental]]s or [[Devil and Arch Devil|Devils and Arch Devils]].
[[Disrupting Ray]] hits their weak point, Defense, but you will need army that can make use of it and possibly survive being in melee. Thus it's better used together with [[Slow]] and ranged troops or fast, no retaliation creatures like [[Vampire Lord]]s, [[Magic Elemental]]s or [[Devil and Arch Devil|Devils and Arch Devils]].


[[Frenzy]] might be very useful but strongly depends on situation. When facing unreachable ranged stacks, it's just bad, lowering Defense for no tangible benefit. However Nagas have no retaliation special ability, which means this defense penalty only matters if they are hit. Combine Frenzy with [[Haste]], so they can harry the enemy melee stacks like [[Devils]], hitting them hard and then retreating where they cannot be reached, or immediately reach enemy ranks in turn 1 and cut ranged opposition to ribbons or at least deny them ranged hits free of retaliation. When facing powerful enemies like level 7 creatures, Frenzy might be a good way to deal them far more damage that would be otherwise possible and force the opponent to choose either dealing with Naga Queens being the immediate danger and be shot at by Tower's powerful ranged troops, or ignore them and take insane casualties, as Frenzied Naga Queens hit about as hard as [[Angel]]s. [[Counterstrike]] and [[Shield]] are also good spells to pair with Frenzy, granting more hits and partially mitigating Frenzy's downside of taking more damage.
[[Frenzy]] might be useful but strongly depends on situation. When facing unreachable ranged stacks, it's just bad, lowering Defense for no tangible benefit. However Nagas have no retaliation special ability, which means this defense penalty only matters if they are hit. Combine Frenzy with [[Haste]], so they can harry the enemy melee stacks like [[Devils]], hitting them hard and then retreating where they cannot be reached, or immediately reach enemy ranks in turn 1 and cut ranged opposition to ribbons or at least deny them ranged hits free of retaliation. When facing powerful enemies like level 7 creatures, Frenzy might be a good way to deal them far more damage that would be otherwise possible and force the opponent to choose either dealing with Naga Queens being the immediate danger and be shot at by Tower's powerful ranged troops, or ignore them and take insane casualties, as Frenzied Naga Queens hit about as hard as [[Angels]]. [[Counterstrike]] and [[Shield]] are also good spells to pair with Frenzy, granting more hits and partially mitigating Frenzy's downside of taking more damage.


[[Clone]] works on Nagas with Advanced [[Water Magic]]. Its possible use are getting more Nagas and, to some extent, protection of the original stacks from being targeted, as clone is generally higher priority target due to its fragility and the same damage potential. This combo is surprisingly useful due to no retaliation, which means that you can send cloned Nagas into melee combat as they will persist after attacking in their turn, and practically ensures that clone will take at least one attack very soon instead of the real stack.
[[Clone]] works on Nagas with Advanced [[Water Magic]]. Its possible use are getting more Nagas and, to some extent, protection of the original stacks from being targeted, as clone is generally higher priority target due to its fragility and the same damage potential. This combo is surprisingly useful due to no retaliation, which means that you can send cloned Nagas into melee combat as they will persist after attacking in their turn, and practically ensures that clone will take at least one attack very soon instead of the real stack.
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In [[Tower]] armies they usually are the top priority stack to disable with spells like [[Blind]], [[Berserk]] or [[Slow]], as [[Giant and Titan|Giants and Titans]] are immune to [[mind spells]], Titans have ranged attack and lower level Tower creatures lack their raw power. Thus it might be wise to have a [[Cure]] waiting for use or just preventively cast [[Anti-magic]] on Nagas, as because of their low (compared to Titans) health they are also direct damage spell magnets.
In [[Tower]] armies they usually are the top priority stack to disable with spells like [[Blind]], [[Berserk]] or [[Slow]], as [[Giant and Titan|Giants and Titans]] are immune to [[mind spells]], Titans have ranged attack and lower level Tower creatures lack their raw power. Thus it might be wise to have a [[Cure]] waiting for use or just preventively cast [[Anti-magic]] on Nagas, as because of their low (compared to Titans) health they are also direct damage spell magnets.


Because of their low speed and relative fragility but great attack power and 2-hex size, in Tower army Nagas can be used as screen to shield ranged stacks and force the opponent to deal with hard-hitting Nagas first while [[Master Gremlin]]s, [[Arch Mage|Arch Magi]] and [[Titan]]s can keep shooting them with impunity.
Because of their low speed and relative fragility but great attack power, in Tower army Nagas can be used as screen to shield ranged stacks and force the opponent to deal with hard-hitting Nagas first while [[Master Gremlin]]s, [[Arch Mage|Arch Magi]] and [[Titan]]s can keep shooting them with impunity.


If you have them, [[Master Genie]]s should either cast spells on [[Titans]] or Naga Queens, as [[Giant|Giants]] are rather weak for their cost and level, and Naga Queens with their no retaliation ability might be more useful as the main hard hitter. As Master Genies usually move before Naga Queens thanks to 11 speed and their spell power does not depend on numbers of creatures in stack, divide them to cast several beneficial spells on Naga Queens and then send the buffed stack forth to dominate the battlefield. Most of the spells mentioned above are in Master Genies spell list, so your Naga Queens should have at least some buffs appropriate for the current situation.
If you have them, [[Master Genie]]s should either cast spells on [[Titans]] or Naga Queens, as [[Giant|Giants]] are rather weak for their cost and level, and Naga Queens with their no retaliation ability might be more useful as the main hard hitter. As Master Genies usually move before Naga Queens thanks to 11 speed and their spell power does not depend on numbers of creatures in stack, divide them to cast several beneficial spells on Naga Queens and then send the buffed stack forth to dominate the battlefield. Most of the spells mentioned above are in Master Genies spell list, so your Naga Queens should have at least some buffs appropriate for the current situation.
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A good tactic for early game on maps with relatively enough resources is to try to build the upgraded [[Golden Pavilion]] as soon as possible, building the base dwelling first week (together with Citadel or even Castle, on rare occasions) and upgrading it the week after. The 4-6 Naga Queens at the beginning of the second week will ensure your victory over almost any neutral stack, allowing you to expand way quicker.
A good tactic for early game on maps with relatively enough resources is to try to build the upgraded [[Golden Pavilion]] as soon as possible, building the base dwelling first week (together with Citadel or even Castle, on rare occasions) and upgrading it the week after. The 4-6 Naga Queens at the beginning of the second week will ensure your victory over almost any neutral stack, allowing you to expand way quicker.
==Trivia==
The [[Forge]] equivalent of the Naga and Naga Queen, a level 6 Naga troop whose lower half was a tank and the upper part naked, was gonna be called Tank and its upgrade Heavy Tank. It was also gonna cost special resources and most probably bear stats similar to a level 7.


In one-on-one combat with no stats bonus, a Naga Queen defeats a [[Dread Knight]] if their [[Death Blow]] doesn't trigger.
In one-on-one combat with no stats bonus, a Naga Queen defeats a [[Dread Knight]] if their [[Death Blow]] doesn't trigger.
}}<!-- end of fan opinion -->
 
In cutscenes, Nagas and Naga Queens appear to be just as tall as regular people.
 
Their weapons seem to be at first a pair of short scimitars. Naga Queens also wield a pair of long swords and pair of katanas.
 
[[Naga Bank]] is guarded by 10-30 Nagas.


{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 6 Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
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