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| '''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. [[Nomad]]'s [[Sandwalker|sandwalking]] is the special ability with its own mechanics, not the regular native terrain feature. Creatures on native terrain are able to detect [[Quicksand]] and [[Land Mine]]s. [[Neutral creature]]s do not have a native terrain.
| | Units fighting on their native [[Terrain]] gain +1 [[Attack]], +1 [[Defense]] and +1 [[Speed]]. Also, if a hero moves over a terrain and only has units with that terrain as their native, all [[Movement Penalties]] are removed. |
| | ==List of Towns and their Native Terrains== |
| | *[[Castle]] - [[Grass]] |
| | *[[Rampart]] - [[Grass]] |
| | *[[Tower]] - [[Snow]] |
| | *[[Inferno]] - [[Lava]] |
| | *[[Dungeon]] - [[Subterranean]] |
| | *[[Necropolis]] - [[Dirt]] |
| | *[[Fortress]] - [[Swamp]] |
| | *[[Stronghold]] - [[Rough]] |
| | *[[Conflux]] - [[Grass]] |
| | *[[Neutral]] - [[Dirt]] |
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| {| class="wikitable"
| | Towns are always on their Native Terrain so in a siege defenders always have a Terrain bonus. |
| ! Town !! Native Terrains
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| | [[Category: Adventure map]] [[Category: Combat]] |
| | {{town|Castle}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass
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| | {{town|Rampart}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass
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| | {{town|Tower}} || [[File:Snow (s).gif|border|Snow|link=Snow]] Snow
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| | {{town|Inferno}} || [[File:Lava (s).gif|border|Lava|link=Lava]] Lava
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| | {{town|Necropolis}} || [[File:Dirt (s).gif|border|Dirt|link=Dirt]] Dirt
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| | {{town|Dungeon}} || [[File:Subterranean (s).gif|border|Subterranean|link=Subterranean]] Subterranean
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| | {{town|Stronghold}} || [[File:Rough (s).gif|border|Rough|link=Rough]] Rough
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| | {{town|Fortress}} || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp
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| | {{town|Conflux}}{{-}}{{withab}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass{{withab}} [[File:Highlands (s).gif|border|Highlands|link=Highlands]] Highlands{{-}}{{withhota}}
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| | {{town|Cove}}{{-}}{{withhota}} || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp
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| | {{town|Factory}}{{-}}{{withhota}} || [[File:Wasteland (s).gif|border|Wasteland|link=Wasteland]] Wasteland
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| |}
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| Sieges are always fought on town's native terrain (e.g. Inferno town sieges are fought on lava).
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| {{withhota}} Cove's [[Grail building]] Lodestar makes every terrain native to friendly Cove creatures, permanently granting them native terrain benefits.
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| [[Category: Adventure Map concepts]] | |
| [[Category: Combat]] | |