Native terrain: Difference between revisions

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Units fighting on their native [[Terrain]] gain +1 [[Attack]], +1 [[Defense]] and +1 [[Speed]]. Also, if a hero moves over a terrain and only has units with that terrain as their native, all [[Movement Penalties]] are removed.
'''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. [[Nomad]]'s [[Sandwalker|sandwalking]] is the special ability with its own mechanics, not the regular native terrain feature. Creatures on native terrain are able to detect [[Quicksand]] and [[Land Mine]]s. [[Neutral creature]]s do not have a native terrain.
==List of Towns and their Native Terrains==
*[[Castle]] - [[Grass]]
*[[Rampart]] - [[Grass]]
*[[Tower]] - [[Snow]]
*[[Inferno]] - [[Lava]]
*[[Dungeon]] - [[Subterranean]]
*[[Necropolis]] - [[Dirt]]
*[[Fortress]] - [[Swamp]]
*[[Stronghold]] - [[Rough]]
*[[Conflux]] - [[Grass]]
*[[Neutral]] - [[Dirt]]


Towns are always on their Native Terrain so in a siege defenders always have a Terrain bonus.
{| class="wikitable"
! Town !! Native Terrains
[[Category: Adventure map]] [[Category: Combat]]
|-
| {{town|Castle}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass
|-
| {{town|Rampart}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass
|-
| {{town|Tower}}  || [[File:Snow (s).gif|border|Snow|link=Snow]] Snow
|-
| {{town|Inferno}}  || [[File:Lava (s).gif|border|Lava|link=Lava]] Lava
|-
| {{town|Necropolis}}  || [[File:Dirt (s).gif|border|Dirt|link=Dirt]] Dirt
|-
| {{town|Dungeon}}  || [[File:Subterranean (s).gif|border|Subterranean|link=Subterranean]] Subterranean
|-
| {{town|Stronghold}}  || [[File:Rough (s).gif|border|Rough|link=Rough]] Rough
|-
| {{town|Fortress}}  || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp
|-
| {{town|Conflux}}{{-}}{{withab}}  || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass{{withab}} [[File:Highlands (s).gif|border|Highlands|link=Highlands]] Highlands{{-}}{{withhota}}
|-
| {{town|Cove}}{{-}}{{withhota}} || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp
|-
| {{town|Factory}}{{-}}{{withhota}} || [[File:Wasteland (s).gif|border|Wasteland|link=Wasteland]] Wasteland
|}
 
Sieges are always fought on town's native terrain (e.g. Inferno town sieges are fought on lava).
 
{{withhota}} Cove's [[Grail building]] Lodestar makes every terrain native to friendly Cove creatures, permanently granting them native terrain benefits.
 
[[Category: Adventure Map concepts]]
[[Category: Combat]]

Latest revision as of 21:07, 31 December 2023

Native terrain is a creature's "home" terrain type. It gives creatures fighting in their native terrain +1 attack, +1 defense and +1 speed. Additionally, a hero moving on a terrain that causes movement penalty with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. Nomad's sandwalking is the special ability with its own mechanics, not the regular native terrain feature. Creatures on native terrain are able to detect Quicksand and Land Mines. Neutral creatures do not have a native terrain.

Town Native Terrains
Castle Grass Grass
Rampart Grass Grass
Tower Snow Snow
Inferno Lava Lava
Necropolis Dirt Dirt
Dungeon Subterranean Subterranean
Stronghold Rough Rough
Fortress Swamp Swamp
Conflux Armageddon's Blade Grass GrassArmageddon's Blade Highlands Highlands Horn of the Abyss
Cove Horn of the Abyss Swamp Swamp
Factory Horn of the Abyss Wasteland Wasteland

Sieges are always fought on town's native terrain (e.g. Inferno town sieges are fought on lava).

Horn of the Abyss Cove's Grail building Lodestar makes every terrain native to friendly Cove creatures, permanently granting them native terrain benefits.