Native terrain

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Native terrain is a creature's "home" terrain type. It gives creatures fighting in their native terrain +1 attack, +1 defense and +1 speed. Additionally, a hero moving on a terrain that causes movement penalty with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. Nomads and their native Sand terrain work differently in terms of movement penalty to other terrains.

Town Native Terrains
Castle Castle Grass (s).gif Grass
Rampart Rampart Grass (s).gif Grass
Tower Tower Snow (s).gif Snow
Inferno Inferno Lava (s).gif Lava
Dungeon Dungeon Subterranean (s).gif Subterranean
Necropolis Necropolis Dirt (s).gif Dirt
Fortress Fortress Swamp (s).gif Swamp
Stronghold Stronghold Rough (s).gif Rough
Conflux Conflux Grass (s).gif GrassArmageddon's Blade Highlands (s).gif Highlands Horn of the Abyss
Neutral Neutral Dirt (s).gif Dirt
Cove Cove Horn of the Abyss Swamp (s).gif Swamp

Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).