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{{Neutral creatures}}{{Creature | AI_Value = 345 | Growth = 7 | Name = Nomad | Attack = 9 | Defense = 8 | Damage = 2β6 | Health = 30 | Speed = 7 | No_shots = | Size = 2 | Cost = 200 | Special = β’ [[Sandwalker]] | Onlyone = }} {{Cram|Nomad Tent|Nomad|no_upg=|no_dwelling=|pad=5px 10px 3px 3px}} '''Nomads''' are level 3 [[neutral creature]]s recruited from the [[Nomad Tent]]. ''"Native to the desert [[sand]]s, nomads are fast riders able to traverse sand with the ease most travel over grass."{{-}}<sup>[[Armageddon's Blade Manual Page 18|AB manual]]''</sup> <div style="clear:left;"></div> == Special Ability: Sandwalker == Nomads' sandwalker special ability causes hero to ignore [[terrain penalty]] on [[sand]]. This ability applies if the hero has at least one nomad in his army. Sand is not nomads' [[Native terrain]], so they will not receive any benefits from fighting on sand. As with other neutral creatures, nomads have no native terrain. == Appearance == Nomads were added in {{ab}}, so there are no Nomads or [[Nomad Tent]]s in {{roe}}. == Official Renders == <gallery mode="packed-hover"> Nomad render.gif </gallery> {{user commentary| Nomads are invaluable on maps with lots of sand. Giving one to each of your scout heroes will eliminate the need for [[Pathfinding]]. In large numbers they can also be good attackers, although building enough of them can be difficult. }}{{end of user commentary}} {{creature 'see also'|up=* [[Neutral creature]]}} * [[Comparison of Level 3 Creatures]] [[Category: Creatures]] __NOTOC__
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