Editing Non-living

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
'''Non-living''' and '''unliving''' are terms that refer to creatures that have never been alive. The term ''non-living'' was introduced in the {{sod}} manual, the only use of ''non-living'' in the manuals (used to describe creatures unaffected by the [[Elixir of Life]]). ''Unliving'' is not used at all in the manuals but replaces ''non-living'' in the in-game description of the [[Elixir of Life]]. The manual [[Shadow of Death Manual Page 26|states]] that the artifact "does not work on [[undead]] or ''non-living'' creatures". Additionally, the non-[[undead]] creatures not affected by the health bonus of the [[Elixir of Life]], (golems, elementals and gargoyles), have other immunities in common, which allows them to be considered one group of ''non-living'' creatures.
'''Non-living''' and '''unliving''' are terms that refer to creatures that have never been alive. The term ''non-living'' was introduced in the {{sod}} manual, the only use of ''non-living'' in the manuals (used to describe creatures unaffected by the {{Elixir of Life}}). ''Unliving'' is not used at all in the manuals but replaces ''non-living'' in the in-game description of the {{l|Elixir of Life}}. The manual [[Shadow of Death Manual Page 26|states]] that the artifact "does not work on [[undead]] or ''non-living'' creatures". Additionally, the non-[[undead]] creatures not affected by the health bonus of the {{l|Elixir of Life}}, (golems, elementals and gargoyles), have other immunities in common, which allows them to be considered one group of ''non-living'' creatures.


{{u|Stone Gargoyle and Obsidian Gargoyle}} are also considered ''non-living'', but they are still affected by [[morale]] and mind spells. {{withhota}} In [[Horn of the Abyss]], they are called "Bloodless" instead of non-living.
{{u|Stone Gargoyle and Obsidian Gargoyle}} are also considered ''non-living'', but they are still affected by [[morale]] and mind spells. {{withhota}} In [[Horn of the Abyss]], they are called "Bloodless" instead of non-living.
Line 6: Line 6:


{{u|Crystal Dragon}}s are described as being ''"made entirely from red crystal and brought to life through magical means..."'' and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.
{{u|Crystal Dragon}}s are described as being ''"made entirely from red crystal and brought to life through magical means..."'' and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.
'''NOTE:''' For comparison, living units are just units that are NOT [[non-living]] and NOT [[undead]]. See [[Undead vs Unliving]] for more explanation.


==Non-living creatures==
==Non-living creatures==
Line 16: Line 14:
* {{cn|Steel Golem}}{{-wh}}
* {{cn|Steel Golem}}{{-wh}}


The only common trait of golems among all other ''non-living'' creatures is [[spell damage reduction]].
The only common trait of golems among all other ''non-living'' creatures is [[spell damage resistance]].
====Elementals====
====Elementals====
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}
Line 24: Line 22:
* {{Cn|Psychic Elemental|noname=}}{{Cn|Magic Elemental|name=Psychic and Magic Elementals}}
* {{Cn|Psychic Elemental|noname=}}{{Cn|Magic Elemental|name=Psychic and Magic Elementals}}
====Gargoyles====
====Gargoyles====
* {{cn|Stone Gargoyle|noname=}}{{cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} - NOTE: These actually use a modified version of non-living (i.e. [[Bloodless]] {{withhota}}) that allows them to be affected by [[morale]] and [[Mind spells]].
* {{cn|Stone Gargoyle|noname=}}{{cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}}
====Mechanicals====
* {{Cn|Automaton|noname=}}{{Cn|Sentinel Automaton|name=Automaton and Sentinel Automaton}}{{-wh}}
* {{Cn|Dreadnought|noname=}}{{Cn|Juggernaut|name=Dreadnought and Juggernaut}}{{-wh}}
 
Mechanicals have identical attributes as other non-living creatures, but can be repaired by [[Mechanic and Engineer|Mechanics and Engineers]].


==Immunities==
==Immunities==
All ''non-living'' creatures are unaffected by the 25% health bonus of the [[Elixir of Life]], by [[morale]] (except for gargoyles), and the following spells and abilities:
All ''non-living'' creatures are unaffected by the 25% health bonus of the {{l|Elixir of Life}}, by [[morale]] (except for gargoyles), and the following spells and abilities:


*{{Sn|Resurrection}}
*{{Sn|Resurrection}}
Line 66: Line 59:
*[[Creature abilities]]
*[[Creature abilities]]
[[Category: Terms]]
[[Category: Terms]]
__NOTOC__
__NOTOC__{{keywords}}
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)