Editing Primary skill
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For each extra point of Defense skill over attackers's Attack skill, the received damage gets reduced by 2.5 % (up to 70 %, which is 28 points in difference). | For each extra point of Defense skill over attackers's Attack skill, the received damage gets reduced by 2.5 % (up to 70 %, which is 28 points in difference). | ||
'''Power skill''' (or sometimes ''spell power'') is the main factor for duration of | '''Power skill''' (or sometimes ''spell power'') is the main factor for duration of the spells and the amount of damage they cause. <br> | ||
For spells with variable duration, 1 point of Power skill equals 1 round of duration. | |||
'''Knowledge skill''' determines the maximum amount of [[spell point]]s a hero may have. It is calculated by multiplying knowledge with 10, so knowledge of 13 would give a hero a natural maximum of 130 spell points. With the [[Intelligence]] secondary skill, this natural maximum can be increased up to double (in HotA{{-wh}} it has been nerfed to only increase the mana pool by 50%). Additionally, visiting a [[mana vortex]] or a [[magic spring]] hero can temporarily double the spell points, which means that with expert intelligence, the maximum spell points will be quadrupled (tripled{{-wh}}) from original amount. | '''Knowledge skill''' determines the maximum amount of [[spell point]]s a hero may have. It is calculated by multiplying knowledge with 10, so knowledge of 13 would give a hero a natural maximum of 130 spell points. With the [[Intelligence]] secondary skill, this natural maximum can be increased up to double (in HotA{{-wh}} it has been nerfed to only increase the mana pool by 50%). Additionally, visiting a [[mana vortex]] or a [[magic spring]] hero can temporarily double the spell points, which means that with expert intelligence, the maximum spell points will be quadrupled (tripled{{-wh}}) from original amount. |