Editing Primary skill
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 20: | Line 20: | ||
'''Knowledge skill''' determines the maximum amount of [[spell point]]s a hero may have. It is calculated by multiplying knowledge with 10, so knowledge of 13 would give a hero a natural maximum of 130 spell points. With the [[Intelligence]] secondary skill, this natural maximum can be increased up to double (in HotA{{-wh}} it has been nerfed to only increase the mana pool by 50%). Additionally, visiting a [[mana vortex]] or a [[magic spring]] hero can temporarily double the spell points, which means that with expert intelligence, the maximum spell points will be quadrupled (tripled{{-wh}}) from original amount. | '''Knowledge skill''' determines the maximum amount of [[spell point]]s a hero may have. It is calculated by multiplying knowledge with 10, so knowledge of 13 would give a hero a natural maximum of 130 spell points. With the [[Intelligence]] secondary skill, this natural maximum can be increased up to double (in HotA{{-wh}} it has been nerfed to only increase the mana pool by 50%). Additionally, visiting a [[mana vortex]] or a [[magic spring]] hero can temporarily double the spell points, which means that with expert intelligence, the maximum spell points will be quadrupled (tripled{{-wh}}) from original amount. | ||
By default, | By default, most heroes have at least one point in every primary skill. However, a map-maker can set the starting skill to 0. In that case, the hero will look and function as if the value would be one. When the hero receives the first point to the skill, he will still have only one point in it, but after that the points accumulate normally. | ||
== See also == | == See also == |