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==Specific== ===Content: Page Creation/Updating=== ====Missing Info==== # Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See [[All for One]]) #* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC) #* Probably want to figure out a way to automatically export/convert text into the form we want. ====Standardization==== # Update [[Factory]]'s build tree to match other towns # Find all the random colors (e.g. "color:#d8d8eb", rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors ([[Template:Color templates]]) (if they match an existing category), 2) switch them to [[https://en.wikipedia.org/wiki/File:SVG_Recognized_color_keyword_names.svg | standard wiki colors]] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to [[Template:Color templates]] and switch to using the standard template (e.g. {{tl|Blue 1}}) (if they are for a new category of pages) #* This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like "color:#" should be fine, but search doesn't seem to like that. I can't get regex search to work either... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:03, 29 March 2024 (UTC) # Consider standardizing buildings to use templates seen on [[Skeleton Transformer]]. # Go through the campaign videos and copy them into an "Appearance" section of the pages of the heroes/creatures/etc. that they depict. (See [[Behemoth]]). ===File upload/editing=== # Replace Town Build Trees with interactable build trees (similar coding to the main page with visuals linking to appropriate objects) to easily navigate objects from the Build Tree itself. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) #* I think that is a pretty cool idea. Sounds like a job for [[User:Phasma|Phasma]]! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:12, 1 February 2024 (UTC) #** I can certainly give that a go, but I have no idea how the arrows would work in that case. This is definitely a fun idea but a long-term one that might have to wait until a solution for that is found. [[File:Hero Cosmos small.gif|link=special:contributions/phasma|β Phasma]] 00:03, 6 February 2024 (UTC) #** Did you ever get your image map thing figured out? Maybe this would work well with that (so only the building pics are clickable and the background/lines are not)? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:31, 6 February 2024 (UTC) #* Maybe use the pictures/names found in the town hall build screen? Could change the background on the text to match our current scheme (i.e. green=dwellings, teal=unique, red=fortifications, etc.) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 22:24, 2 February 2024 (UTC) ===Template (advanced)=== # I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC) #* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads. #* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. β[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC) #* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] [[File:Armageddon's Blade_am-artif.gif|{{#invoke:an|hover|Armageddon's Blade}}]] β[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC) # Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer's huts labelled with numerical overlays. ([[https://en.wikipedia.org/wiki/Template:Overlay]] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC) #* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press. #* We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in [[Template:BonusCr]]. # Consider making extra templates to clean up the scenario pages (e.g. Town template (Template:Trow), some kind of location/message template) (See [[Template:TErow]] for example) #* Also switch templates to the correct color palette (See [[Template:Color templates]]) </div>
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