Editing Psychic Elemental and Magic Elemental
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With this unit, the tactic is to wait for the enemy to make their move first and then attack where you can strike the most stacks. Unlike both [[Hydras]], the Psychic and Magic Elemental occupy only 1 hex and are faster, so it's easier for them to attack more enemies. Still, they should be carefully used as not to be overwhelmed by enemies, while it's good to be always accompanied by allied troops so they can take the hits instead, like [[Earth Elemental and Magma Elemental|Earth or Magma Elementals]]. | With this unit, the tactic is to wait for the enemy to make their move first and then attack where you can strike the most stacks. Unlike both [[Hydras]], the Psychic and Magic Elemental occupy only 1 hex and are faster, so it's easier for them to attack more enemies. Still, they should be carefully used as not to be overwhelmed by enemies, while it's good to be always accompanied by allied troops so they can take the hits instead, like [[Earth Elemental and Magma Elemental|Earth or Magma Elementals]]. | ||
Against them, it's recommended to use up their retaliation on only one troop and then overwhelm them with attacks, if next turn these elementals won't be able to deal that much damage to your army. Keep in mind, the base unit can't be [[Blind|Blinded]] | Against them, it's recommended to use up their retaliation on only one troop and then overwhelm them with attacks, if next turn these elementals won't be able to deal that much damage to your army. Keep in mind, the base unit can't be [[Blind|Blinded]] or [[Berserk|Berserked]] (as any elemental), and the upgrade is immune to all magic. | ||
If you prefer to be able to cast beneficial spells on your own troops, you might want to opt for the Psychic Elemental, but be aware that it deals 5-5 less damage than the upgrade. | If you prefer to be able to cast beneficial spells on your own troops, you might want to opt for the Psychic Elemental, but be aware that it deals 5-5 less damage than the upgrade. |