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== Customizing Random Maps == Before creating a Random Map, the player can specify how it will look. ;Size * The player may choose between Small (36x36), Medium (72x72), Large (108x108) and Extra Large (144x144) map size. ;Levels * The player may choose between one or two levels on the map. The underground [[layer]] will never contain water, only [[Subterranean]] and occasionally [[Lava]] (if an [[Inferno]] town is located there, as they will spawn on lava terrain). The overworld can contain anything except Subterranean terrain. ;Human/Computer Players * The player may choose how many human players can be avalible on the map. Up to eight players may be in the game (humans and computers included). ;Computer Players * The player may choose the amount of computer players that is on the map. These players can only be played by the computer AI. ;Human/Computer Teams * Between 1 and 8 human or computer teams can be choosen by the player. ;Monster Strength * The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Mercenary Camp]]s) to be guarded. ;Water content * The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other.
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