Editing Random Map
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Latest revision | Your text | ||
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;Monster Strength | ;Monster Strength | ||
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[ | * The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Army Camp]]s) to be guarded. | ||
;Water content | ;Water content |