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* Player owned towns will often spawn on their [[native terrain]]. The only exception is Necropolis (often starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (often starts on dirt).
* Player owned towns will often spawn on their [[native terrain]]. The only exception is Necropolis (often starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (often starts on dirt).
* The players starting towns start with a tavern, a village hall, the level 1 dwelling, sometimes the level 2 dwelling and almost always a Fort. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern and sometimes no Fort.
* The players starting towns start with a tavern, a village hall, the level 1 dwelling, sometimes the level 2 dwelling and almost always a Fort. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern and sometimes no Fort.
* A [[sawmill]] and an [[ore pit]] will always spawn within close proximity to all player-owned starting towns. However, due to the naturally generated obstacles around the towns, the walking distances to these resource generators sometimes becomes very long, especially on larger maps.


=== Heroes ===
=== Heroes ===
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