Editing Random Map
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* The Map will often contain [[prison]]s, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located. | * The Map will often contain [[prison]]s, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located. | ||
* There are roads on all Random Maps, connecting most [[Monoliths|portals]], [[Subterranean Gate]]s and towns. | * There are roads on all Random Maps, connecting most [[Monoliths|portals]], [[Subterranean Gate]]s and towns. | ||
* The world map is divided into regions, where each region has a certain terrain and | * The world map is divided into regions, where each region has a certain terrain and sometimes accommodate a certain faction. For example, a Grass terrain might contain one or more [[Castle]] towns and Castle [[Creature Dwelling]]s, and all creature rewards from Pandora's Boxes and Seers' Huts in that region will contain Castle creatures. Neutral troops can be guarding the roads between regions depending on what the Random Map's monster strength is set to. | ||
* Wandering Monsters on random maps are set with the aggressiveness level "Hostile", meaning that they will almost never join a hero unless the hero has [[Diplomacy]]. This happens regardless of the monster strength that the creator of the map has declared. Creatures spawned by [[Special month]]s are the only exception; these creatures are more likely to join heroes, and can do so without the use of Diplomacy. | * Wandering Monsters on random maps are set with the aggressiveness level "Hostile", meaning that they will almost never join a hero unless the hero has [[Diplomacy]]. This happens regardless of the monster strength that the creator of the map has declared. Creatures spawned by [[Special month]]s are the only exception; these creatures are more likely to join heroes, and can do so without the use of Diplomacy. | ||