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'''Resistance''' is a [[secondary skill]] that increases the [[magic resistance]] of hero's troops. | '''Resistance''' is a [[secondary skill]] that increases the [[magic resistance]] of hero's troops. [[Warlock]]s, [[Witch]]es, [[Wizard]]s, and [[Elementalist]]s cannot learn Resistance. | ||
''' | '''Heroes with Resistance as a starting skill:''' | ||
* {{H2|Ajit|Overlord}} - Basic Resistance | |||
* {{H2|Bron|Beastmaster}} - Basic Resistance | |||
* {{H2|Clancy|Ranger}} - Basic Resistance | |||
* {{H2|Fafner|Alchemist}} - Basic Resistance | |||
* {{H2|Ignatius|Demoniac}} - Basic Resistance | |||
* {{H2|Krellion|Barbarian}} - Basic Resistance | |||
* {{H2|Saurug|Battle Mage}} - Basic Resistance | |||
* {{H2|Straker|Death Knight}} - Basic Resistance | |||
* {{H2|Thorgrim|Ranger}} - Advanced Resistance | |||
* {{H2|Ufretin|Ranger}} - Basic Resistance | |||
'''Heroes with a Resistance specialty:''' | |||
The following heroes receive a 5% per level bonus to their Resistance skill. | |||
* {{H2|Thorgrim|Ranger}} | |||
'''Heroes with | |||
* {{H2|Thorgrim|Ranger}} | |||
=={{hota}}== | =={{hota}}== | ||
In | In [[Horn of the Abyss]], Resistance since v.[[Horn_of_the_Abyss_(Changelog)#Version_1.6.0|1.6.0]] is banned by default, and all heroes that would start with Resistance start with [[Interference]], aside from [[Thorgrim]], who is also banned by default. | ||
==Chance to get== | ==Chance to get== | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 5| 2| 9 (highest)| 1| 5| 0 (impossible)| 6| 3| 5| 1| 6| 0 (impossible)| 6| 4| 5| 0 (impossible)| 2| 0 (impossible)| 3| 5| | {{ZET SEC SKILL CHANCE TABLE| 5| 2| 9 (highest)| 1| 5| 0 (impossible)| 6| 3| 5| 1| 6| 0 (impossible)| 6| 4| 5| 0 (impossible)| 2| 0 (impossible)| 3| 5}} | ||
|} | |||
{{user commentary| | {{user commentary| | ||
While | While Resistance works randomly therefore being not reliable, it's a decent skill which may save your troops from something very bad. They will survive a devastating damage spell or avoid being [[curse]]d or [[slow]]ed (in case the spell is casted on your entire army, Resistance has a chance to protect ones who will really suffer from it, e.g. top speed troops will resist Slow). Resistance works at its finest in [[Rampart]], as [[Dwarf and Battle Dwarf|Dwarves]] and [[Unicorn and War Unicorn|Unicorns]] can stop an enemy's spell on their own, and [[Ranger]]s have the highest chance to learn the skill. | ||
It is a common misconception that [[Garniture of Interference]], [[Surcoat of Counterpoise]] or [[Boots of Polarity]] would increase the resistance secondary skill in a similar way that for example [[Bow of Elven Cherrywood]] increases [[Archery]] skill. However, this is not the case. The "resistance artifacts" increase the [[magic resistance]] of creatures in a similar way Resistance secondary skill does. Basically this means, that wearing any of those artifacts gives the magic resistance bonus with or without the resistance skill – unlike with archery artifacts and Archery skill. | It is a common misconception that [[Garniture of Interference]], [[Surcoat of Counterpoise]] or [[Boots of Polarity]] would increase the resistance secondary skill in a similar way that for example [[Bow of Elven Cherrywood]] increases [[Archery]] skill. However, this is not the case. The "resistance artifacts" increase the [[magic resistance]] of creatures in a similar way Resistance secondary skill does. Basically this means, that wearing any of those artifacts gives the magic resistance bonus with or without the resistance skill – unlike with archery artifacts and Archery skill. | ||
While resistance may not be reliable, it can turn the tide of battle against a magic user when it takes effect. | |||
=== Things that ruin Resistance === | === Things that ruin Resistance === | ||
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[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__{{keywords}} |