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HEROES OF MIGHT AND MAGIC III | HEROES OF MIGHT AND MAGIC III | ||
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Table of Contents | Table of Contents | ||
Section I Introduction ...................................................................................................................................................................... 3 | Section I Introduction......................................................................................................................................................................3 | ||
Section II Interface Reference .............................................................................................................................................. 7 | Section II Interface Reference..............................................................................................................................................7 | ||
Main Menu ................................................................................................................................................................................ 8 | Main Menu................................................................................................................................................................................8 | ||
Adventure Map .................................................................................................................................................................... 13 | Adventure Map....................................................................................................................................................................13 | ||
Heroes and the Hero Screen ................................................................................................................................ 23 | Heroes and the Hero Screen................................................................................................................................23 | ||
Skills .................................................................................................................................................................................................. 33 | Skills..................................................................................................................................................................................................33 | ||
Combat ............................................................................................................................................................................................ 40 | Combat............................................................................................................................................................................................40 | ||
Towns ............................................................................................................................................................................................... 49 | Towns...............................................................................................................................................................................................49 | ||
Magic System ......................................................................................................................................................................... 55 | Magic System.........................................................................................................................................................................55 | ||
Kingdom Overview ................................................................................................................................................................ 57 | Kingdom Overview................................................................................................................................................................57 | ||
Multiplayer ............................................................................................................................................................................. 59 | Multiplayer.............................................................................................................................................................................59 | ||
Section III World Reference ............................................................................................................................................ 63 | Section III World Reference............................................................................................................................................63 | ||
Spell Reference .................................................................................................................................................................... 63 | Spell Reference....................................................................................................................................................................63 | ||
Town and Creature Reference ............................................................................................................................ 81 | Town and Creature Reference............................................................................................................................81 | ||
Individual Heroes .............................................................................................................................................................. 118 | Individual Heroes..............................................................................................................................................................118 | ||
Section IV Appendices .......................................................................................................................................................... 134 | Section IV Appendices..........................................................................................................................................................134 | ||
Keyboard Shortcuts ...................................................................................................................................................... 134 | Keyboard Shortcuts......................................................................................................................................................134 | ||
Mplayer . com ........................................................................................................................................................................ 135 | Mplayer.com........................................................................................................................................................................135 | ||
HEAT ........................................................................................................................................................................................... 137 | HEAT...........................................................................................................................................................................................137 | ||
Troubleshooting .................................................................................................................................................................. 138 | Troubleshooting..................................................................................................................................................................138 | ||
Customer Support .......................................................................................................................................................... 141 | Customer Support..........................................................................................................................................................141 | ||
Index ................................................................................................................................................................................................ 142 | Index................................................................................................................................................................................................142 | ||
90-Day Limited Warranty .................................................................................................................................. 144 | 90-Day Limited Warranty..................................................................................................................................144 | ||
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When I sat down to create | When I sat down to create King’s Bounty, the precursor to Heroes of Might and Magic, | ||
never in my wildest dreams did I imagine it would grow into the phenomenon the series has | never in my wildest dreams did I imagine it would grow into the phenomenon the series has | ||
become. I had just finished Might and Magic II. At the time, | become. I had just finished Might and Magic II. At the time, King’s Bounty was state of | ||
the art: 16 colors and used up both sides of the floppy disk. I had one programmer and one | the art: 16 colors and used up both sides of the floppy disk. I had one programmer and one | ||
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King’s Bounty, although crude by today’s standards, was a lot of fun to play. Players | |||
recruited troops, maintained armies, and fought battles on tactical maps with a variety of | recruited troops, maintained armies, and fought battles on tactical maps with a variety of | ||
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The leap from | The leap from King’s Bounty to the Heroes I game was the single largest change, both in | ||
terms of technology and game play. I looked at what I thought had gone right with | terms of technology and game play. I looked at what I thought had gone right with King’s | ||
Bounty, mixed in our | Bounty, mixed in our fans’ wish lists and the capabilities of more modern computers, and got | ||
down to work. After a seemingly endless series of false starts, dead ends, and programming | down to work. After a seemingly endless series of false starts, dead ends, and programming | ||
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After a | After a year’s worth of design wrangling, we got down to business and the Heroes II game | ||
shipped in time for Christmas. I noticed that everyone in the office was playing the game - | shipped in time for Christmas. I noticed that everyone in the office was playing the game - | ||
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Now | Now we’ve shipped the Heroes III game. We’ve had a lot of fun designing and making this game, | ||
and once again, everyone in the office is playing it. | and once again, everyone in the office is playing it. I’m confident the Heroes III game is going | ||
to be a smashing success! We hope you have as much fun playing it as | to be a smashing success! We hope you have as much fun playing it as we’ve had making it! | ||
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Might and Magic I-VII | Might and Magic I-VII | ||
King’s Bounty | |||
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employed there are every bit as complex and potentially | employed there are every bit as complex and potentially | ||
deadly, as any found in military conflict. No, I | deadly, as any found in military conflict. No, I don’t have any | ||
real proof of any particular disloyalty or treachery — just | real proof of any particular disloyalty or treachery — just | ||
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in happier times — it is a land of beauty and stability. Or at | in happier times — it is a land of beauty and stability. Or at | ||
least it has been, under Nicolas | least it has been, under Nicolas Gryphonheart’s rule. He was a | ||
great king and a dedicated ally. I will remember him best as a | great king and a dedicated ally. I will remember him best as a | ||
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Hah! Listen to me and my gloominess! Just watch your back as | Hah! Listen to me and my gloominess! Just watch your back as | ||
a favor to a friend made cynical and suspicious by age. | a favor to a friend made cynical and suspicious by age. I’m sure | ||
I’m just seeing things in the worst possible light. A | |||
vocational habit. Perhaps I have been at this job too long. | vocational habit. Perhaps I have been at this job too long. | ||
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Farewell, friend. I look forward to your return, to a good cup | Farewell, friend. I look forward to your return, to a good cup | ||
of tea by the fire, and to the recounting of your | of tea by the fire, and to the recounting of your journey’s tale. | ||
May the seas be calm and the wind steady in your sails. | May the seas be calm and the wind steady in your sails. | ||
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This manual is divided into three main sections. This section, the Introduction, contains the background | This manual is divided into three main sections. This section, the Introduction, contains the background | ||
story, features information, installation instructions, and | story, features information, installation instructions, and “getting started” hints. The second section, | ||
Interface Reference, details the workings of the | Interface Reference, details the workings of the game’s various interfaces. The third section, World | ||
Reference, is full of descriptive and statistical information about the locations, creatures, heroes, and | Reference, is full of descriptive and statistical information about the locations, creatures, heroes, and | ||
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If you are familiar with the Heroes II game, you may feel comfortable diving right into the game. In the | If you are familiar with the Heroes II game, you may feel comfortable diving right into the game. In the | ||
Interface Reference, discussion of each of the | Interface Reference, discussion of each of the game’s major interfaces (for example, the Adventure Map) | ||
begins with an overview. Read each overview, then the following sections for a more detailed explanation | begins with an overview. Read each overview, then the following sections for a more detailed explanation | ||
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their use. It will also assume you have a minimal understanding of the Microsoft Windows 95/98 | their use. It will also assume you have a minimal understanding of the Microsoft Windows 95/98 | ||
operating systems. If you | operating systems. If you don’t understand any of the following terms, you may want to take a few | ||
minutes and run through the tutorial materials that come with Windows 95/98: | minutes and run through the tutorial materials that come with Windows 95/98: | ||
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The manual will use the term | The manual will use the term “click” to replace “left-click.” | ||
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You may toggle the display of available scenarios by clicking the Show Available Scenarios button. You can | You may toggle the display of available scenarios by clicking the Show Available Scenarios button. You can | ||
move the list up and down using the scroll bar along the right side of the list. When you click on a | move the list up and down using the scroll bar along the right side of the list. When you click on a scenario’s | ||
name, it becomes highlighted and its scenario description and win/loss conditions are displayed. The | name, it becomes highlighted and its scenario description and win/loss conditions are displayed. The | ||
difficulty settings control the strength of the computer | difficulty settings control the strength of the computer opponent’s starting resources and artificial intelligence. | ||
To start the highlighted scenario, click the Begin button. Click the Back button to return to the Main Menu. | To start the highlighted scenario, click the Begin button. Click the Back button to return to the Main Menu. | ||
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rough gauge of how long it will take to complete a scenario, with larger maps taking more time. The Map | rough gauge of how long it will take to complete a scenario, with larger maps taking more time. The Map | ||
List | List Box’s display may be constrained to a list of maps of a certain size by using the Size Filter buttons | ||
located directly above it. | located directly above it. | ||
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You must find a specific artifact. Win by placing the | You must find a specific artifact. Win by placing the | ||
artifact in one of your | artifact in one of your heroes’ backpacks. | ||
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To display the Advanced Options, click the Show Advanced Options button. This will display the | To display the Advanced Options, click the Show Advanced Options button. This will display the | ||
available options for each opponent in the currently selected scenario. For each game, the | available options for each opponent in the currently selected scenario. For each game, the scenario’s | ||
designer defines each opponent as playable by a human or the computer (CPU). Slots displaying | designer defines each opponent as playable by a human or the computer (CPU). Slots displaying | ||
“Human or CPU” may be played by either. Any available human slot has a Player Flag button | |||
adjacent to the associated slot, on the far left of the window. In a multiplayer game, the host assigns | adjacent to the associated slot, on the far left of the window. In a multiplayer game, the host assigns | ||
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Often, you can choose an | Often, you can choose an opponent’s starting town type, starting hero, and/or starting bonus. If you can, | ||
arrows appear on the sides of the town, hero, and starting bonus pictures. If you can set the starting town | arrows appear on the sides of the town, hero, and starting bonus pictures. If you can set the starting town | ||
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type, which town you choose will affect what heroes and starting bonuses are available. Click on the | type, which town you choose will affect what heroes and starting bonuses are available. Click on the | ||
Handicap button to cycle through player handicap settings. Handicap will affect a | Handicap button to cycle through player handicap settings. Handicap will affect a player’s starting | ||
resources. | resources. | ||
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among those you encounter will be mines, which can provide you with steady streams of resources; | among those you encounter will be mines, which can provide you with steady streams of resources; | ||
abandoned ruins to explore; and creature dwellings where you may recruit troops for your | abandoned ruins to explore; and creature dwellings where you may recruit troops for your heroes’ armies. | ||
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On each Erathian day, players can move their forces and manage their territories in turns. This does not | On each Erathian day, players can move their forces and manage their territories in turns. This does not | ||
happen | happen simultaneously—rather, each player, starting with you (the human player) takes a turn, and then | ||
passes on play to the next player. Once all players have had their turn, the current day ends and a new | passes on play to the next player. Once all players have had their turn, the current day ends and a new | ||
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You may scroll the Adventure Map in the direction you want by moving the cursor to the | You may scroll the Adventure Map in the direction you want by moving the cursor to the screen’s edges | ||
and corners (diagonal scrolling). The red box displayed in the World Map indicates what portion of the | and corners (diagonal scrolling). The red box displayed in the World Map indicates what portion of the | ||
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heroes in the field, any extras must be commanding town garrisons (see Towns, pg. 49). Heroes on the | heroes in the field, any extras must be commanding town garrisons (see Towns, pg. 49). Heroes on the | ||
Adventure Map carry their | Adventure Map carry their player’s flag color. | ||
Heroes travel with their armies, made up of creatures arranged in groups called troops. Each troop can | Heroes travel with their armies, made up of creatures arranged in groups called troops. Each troop can | ||
hold one or more creatures, but all the creatures in the troop must be of the same creature type. A | hold one or more creatures, but all the creatures in the troop must be of the same creature type. A hero’s | ||
army must have at least one troop and can include up to seven. In battle, a hero leads the battle by | army must have at least one troop and can include up to seven. In battle, a hero leads the battle by | ||
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The Hero Selector buttons on the right side of the Adventure Screen are used to select your | The Hero Selector buttons on the right side of the Adventure Screen are used to select your | ||
individual heroes. Clicking a | individual heroes. Clicking a hero’s button selects the hero and centers the Adventure Map display on | ||
that hero. If you have more than five heroes, you may need to click the scroll buttons to display a | that hero. If you have more than five heroes, you may need to click the scroll buttons to display a hero’s | ||
selector button. Double-clicking on a Hero Selector button brings up a | selector button. Double-clicking on a Hero Selector button brings up a hero’s Hero Screen (see | ||
Heroes and the Hero Screen, pg. 23). | Heroes and the Hero Screen, pg. 23). | ||
On the left side of each Hero Selector button is a green bar which shrinks as the | On the left side of each Hero Selector button is a green bar which shrinks as the hero’s movement | ||
allowance is used up. The blue bar on the right side of each button measures what percentage of the | allowance is used up. The blue bar on the right side of each button measures what percentage of the hero’s | ||
spell points he or she has left. Spell points are spent when a hero casts spells. For more information, see | spell points he or she has left. Spell points are spent when a hero casts spells. For more information, see | ||
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arrows, indicating the path the hero must follow, is drawn from the hero to that location now marked by | arrows, indicating the path the hero must follow, is drawn from the hero to that location now marked by | ||
an X. If the location is within the | an X. If the location is within the hero’s movement limit for the current day, then the arrows and X | ||
appear in green. If the hero cannot reach the location in one move, brown arrows indicate the length that | appear in green. If the hero cannot reach the location in one move, brown arrows indicate the length that | ||
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mid-movement, click on the Adventure Map. The current path will remain, but the hero will stop | mid-movement, click on the Adventure Map. The current path will remain, but the hero will stop | ||
moving. You may resume the | moving. You may resume the hero’s movement or select a new destination. | ||
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located on shores, with shipyards; summoned using the Summon Boat spell; built at Adventure Map | located on shores, with shipyards; summoned using the Summon Boat spell; built at Adventure Map | ||
shipyards; or found elsewhere on the Adventure | shipyards; or found elsewhere on the Adventure Map—perhaps abandoned by another hero. | ||
Boarding or disembarking from a boat takes the remainder of a | Boarding or disembarking from a boat takes the remainder of a hero’s movement allowance for the | ||
current day. To put a hero on a boat, click on an unoccupied boat. To disembark a hero, move the boat | current day. To put a hero on a boat, click on an unoccupied boat. To disembark a hero, move the boat | ||
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carrying that hero to a valid shore location, indicated by the anchor icon. Boat movement is made at a | carrying that hero to a valid shore location, indicated by the anchor icon. Boat movement is made at a | ||
hero’s full movement allowance. A boat can only carry one hero and their army at a time. | |||
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surface and the underground. Pressing the Elevation Toggle control button switches the Adventure | surface and the underground. Pressing the Elevation Toggle control button switches the Adventure | ||
Map’s view between the two levels. | |||
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centered in the Adventure Map and its Town Selector button is highlighted. Clicking on a town or its | centered in the Adventure Map and its Town Selector button is highlighted. Clicking on a town or its | ||
highlighted Town Selector button a second time displays the | highlighted Town Selector button a second time displays the town’s Town Screen (see Towns, pg. 49). | ||
Your heroes may visit towns you control. To direct a hero to do this, move your hero to a | Your heroes may visit towns you control. To direct a hero to do this, move your hero to a town’s front | ||
gate and the cursor will change to a rearing horse. Click, and the hero will enter the town, and the | gate and the cursor will change to a rearing horse. Click, and the hero will enter the town, and the town’s | ||
Town Screen will be displayed. If the town has a Mage Guild, the hero will learn any new spells | Town Screen will be displayed. If the town has a Mage Guild, the hero will learn any new spells | ||
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Towns controlled by other players appear on the Adventure Map with that | Towns controlled by other players appear on the Adventure Map with that player’s flag colors and are | ||
identified in the same color on the World Map. Neutral towns, those not controlled by any player, appear | identified in the same color on the World Map. Neutral towns, those not controlled by any player, appear | ||
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indicating they will be defended by any garrison forces present (see Towns, pg. 49). When you defeat a | indicating they will be defended by any garrison forces present (see Towns, pg. 49). When you defeat a | ||
town’s defenses, the town flies your flag color and becomes part of your territory. You can immediately | |||
make use of the town and draw from its benefits. If no defenders are present, you may simply take the | make use of the town and draw from its benefits. If no defenders are present, you may simply take the | ||
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When you build structures in your towns or recruit creatures, you use | When you build structures in your towns or recruit creatures, you use resources—gold, wood, ore, | ||
crystal, gems, mercury, and sulfur. Many other game situations also use them. While there are many ways | crystal, gems, mercury, and sulfur. Many other game situations also use them. While there are many ways | ||
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to collect resources, the main means of acquiring them is to control resource mines and find loose | to collect resources, the main means of acquiring them is to control resource mines and find loose | ||
resources. When a hero visits a mine, it becomes flagged with the | resources. When a hero visits a mine, it becomes flagged with the hero’s color and begins | ||
producing resources for the | producing resources for the hero’s player, adding to the player’s resource pool on a daily basis. Loose | ||
resources are | resources are “picked up” by the hero who visits them. They disappear from the map and are | ||
immediately added to the controlling | immediately added to the controlling player’s resource pool. | ||
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Border Guards and Gates: Border Guard Towers occasionally appear at borders. In order to pass by a Guard | Border Guards and Gates: Border Guard Towers occasionally appear at borders. In order to pass by a Guard | ||
Tower, you will need to visit a local | Tower, you will need to visit a local Keymaster’s Tent of the same color. | ||
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Wandering Creatures: You may find your | Wandering Creatures: You may find your hero’s way blocked by wandering creatures allied to no particular | ||
player. In order to pass by them, you will need to deal with them. Usually, this means defeating them in | player. In order to pass by them, you will need to deal with them. Usually, this means defeating them in | ||
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Replay Opponent Turn: If you press this button, you can see a replay of your | Replay Opponent Turn: If you press this button, you can see a replay of your opponents’ last turns. | ||
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animation speed of your enemies. You may also choose to | animation speed of your enemies. You may also choose to | ||
hide your | hide your enemies’ movements from you. | ||
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Sound Options | Sound Options | ||
Music Volume: This control sets the | Music Volume: This control sets the game’s music playback volume. Clicking the volume controls to the | ||
left reduces the volume, clicking to the right increases it. | left reduces the volume, clicking to the right increases it. | ||
Effects Volume: This control allows you to set the | Effects Volume: This control allows you to set the game’s sound effect playback volume. | ||
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The Resource Bar | The Resource Bar | ||
The Resource Bar shows how much of each of the | The Resource Bar shows how much of each of the game’s resources you currently have. | ||
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your cause by recruiting them in your town taverns. Heroes may be stationed in your town garrisons or | your cause by recruiting them in your town taverns. Heroes may be stationed in your town garrisons or | ||
may roam the lands of Erathia. Garrisoned heroes lead troops stationed in a | may roam the lands of Erathia. Garrisoned heroes lead troops stationed in a town’s garrison if the town | ||
is attacked by an enemy hero. You can have one garrisoned hero per town and up to eight roaming heroes | is attacked by an enemy hero. You can have one garrisoned hero per town and up to eight roaming heroes | ||
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Hero Types | Hero Types | ||
There are sixteen different types of | There are sixteen different types of heroes—two for each | ||
of the eight town types. One type specializes in the use | of the eight town types. One type specializes in the use | ||
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Necromancer: Necromancers are magic users seduced by the easy power of death magic. The price of | Necromancer: Necromancers are magic users seduced by the easy power of death magic. The price of | ||
their art is its practice slowly drains life from its | their art is its practice slowly drains life from its wielders—eventually transforming them into liches. | ||
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Hero’s Army | |||
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Information about each hero you control can be viewed on their individual Hero Screen. The Hero | Information about each hero you control can be viewed on their individual Hero Screen. The Hero | ||
Screen can be displayed from the Adventure Map screen by double-clicking on a | Screen can be displayed from the Adventure Map screen by double-clicking on a hero’s Hero Selector | ||
button or by double-clicking on the hero directly on the map. The Hero Screen is also used to | button or by double-clicking on the hero directly on the map. The Hero Screen is also used to | ||
organize the | organize the hero’s items and armies. | ||
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This icon represents the basic morale rating of the | This icon represents the basic morale rating of the | ||
hero’s army. In combat, low morale can cause | |||
creatures to freeze. High morale can allow them | creatures to freeze. High morale can allow them | ||
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This icon represents the current basic luck rating | This icon represents the current basic luck rating | ||
of the | of the hero’s army. Good luck increases a | ||
creature’s chance to do maximum damage (see | |||
Combat, pg. 40). Click on the icon to display a | Combat, pg. 40). Click on the icon to display a | ||
list of factors modifying the | list of factors modifying the army’s luck. | ||
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Experience | Experience | ||
Displays the | Displays the hero’s current experience points. Click the icon to display the hero’s current level and the | ||
experience points needed to reach the next level (see Skills, pg. 33). | experience points needed to reach the next level (see Skills, pg. 33). | ||
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Spell Points | Spell Points | ||
This displays the | This displays the hero’s current and maximum spell points. (For example, “15/20” means that the hero | ||
currently has 15 spell points out of a maximum of 20). Click the icon for a more verbose display (see | currently has 15 spell points out of a maximum of 20). Click the icon for a more verbose display (see | ||
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Primary Skills | Primary Skills | ||
These icons display your | These icons display your hero’s four primary skills—Attack, Defense, Power, and Knowledge (see Skills pg. 33). | ||
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Hero’s Army | |||
These seven slots display the troop stacks in the | These seven slots display the troop stacks in the hero’s army. Each troop stack portrait has a number | ||
indicating how many creatures are in each slot. The slot a troop stack occupies affects where the troop | indicating how many creatures are in each slot. The slot a troop stack occupies affects where the troop | ||
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appears on the battlefield (see Combat, pg. 40). There are several things you can do with this display to | appears on the battlefield (see Combat, pg. 40). There are several things you can do with this display to | ||
manage your | manage your hero’s army. | ||
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Portrait: This is a picture of the creature as it will appear on the battlefield. The number in the | Portrait: This is a picture of the creature as it will appear on the battlefield. The number in the | ||
lower right corner is the number of creatures in the troop. Above the portrait is the | lower right corner is the number of creatures in the troop. Above the portrait is the creature’s name. | ||
Attack: This is the | Attack: This is the creature’s attack rating. The number in parenthesis represents the rating as affected | ||
by the | by the hero’s Attack skill and other factors. | ||
Defense: This is the | Defense: This is the creature’s defense rating. In parenthesis is its rating as affected by modifying factors. | ||
Shots: Creatures with ranged attacks have a limited number of shots. This displays how many are left. | Shots: Creatures with ranged attacks have a limited number of shots. This displays how many are left. | ||
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Damage: This shows the range of damage the creature does when it attacks. | Damage: This shows the range of damage the creature does when it attacks. | ||
Health: This shows the | Health: This shows the creature’s maximum health points. | ||
Health Left: This shows how many health points the top creature in the troop has left. | Health Left: This shows how many health points the top creature in the troop has left. | ||
Speed: This is the | Speed: This is the creature’s speed rating. | ||
Morale: This shows the | Morale: This shows the creature’s current, individual morale rating. | ||
Luck: This is the | Luck: This is the creature’s current, individual luck rating. | ||
Affecting Spells: Spells currently cast on the creature are shown here. | Affecting Spells: Spells currently cast on the creature are shown here. | ||
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Dismissing a Troop | Dismissing a Troop | ||
If you wish to remove a troop from the | If you wish to remove a troop from the hero’s army, display the troop’s Creature Information window and | ||
then click the Dismiss Troop button. All heroes in the field must have at least one troop, so you | then click the Dismiss Troop button. All heroes in the field must have at least one troop, so you | ||
cannot dismiss a | cannot dismiss a hero’s last troop. | ||
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Each creature is available in a basic and upgraded version. If a hero visits a town capable of generating a | Each creature is available in a basic and upgraded version. If a hero visits a town capable of generating a | ||
creature’s upgraded version, you may upgrade any basic level creatures by pressing the Upgrade Troop | |||
button. | button. | ||
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Army Formation Selector | Army Formation Selector | ||
You may choose how a | You may choose how a hero’s troops are arrayed on the battlefield using the Army Formation Selection | ||
buttons. Choosing Loose Formation will cause the troops to be arrayed in a loose line, while choosing | buttons. Choosing Loose Formation will cause the troops to be arrayed in a loose line, while choosing | ||
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Formation button turns on and off the Tactics formation option. When Tactics formation is on, the | Formation button turns on and off the Tactics formation option. When Tactics formation is on, the | ||
hero’s armies can be moved about the battlefield prior to the beginning of a battle (see Combat, pg. 40). | |||
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In order to gain the benefits of these items, the hero must equip them. Many items must be worn or held | In order to gain the benefits of these items, the hero must equip them. Many items must be worn or held | ||
by the hero. In order to equip a worn item, drag its icon from the | by the hero. In order to equip a worn item, drag its icon from the hero’s backpack to the appropriate slot | ||
on the | on the hero’s body diagram. Note this means a hero can only wear one helmet, one set of boots, etc. at a | ||
time. Some items are not worn but must still be equipped. Up to four of these may be equipped at one | time. Some items are not worn but must still be equipped. Up to four of these may be equipped at one | ||
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on the second hero to move them together. When you do this, the Hero Trade Screen appears. | on the second hero to move them together. When you do this, the Hero Trade Screen appears. | ||
The Hero Trade Screen displays each | The Hero Trade Screen displays each hero’s basic statistics, their troop slots, and their inventories. You | ||
may perform the following actions on the Hero Screen: | may perform the following actions on the Hero Screen: | ||
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Secondary Skills | Secondary Skills | ||
Hero | Hero Two’s Army | ||
Hero | Hero One’s Army | ||
Split Stack | Split Stack | ||
Hero | Hero One’s Inventory | ||
Hero | Hero Two’s | ||
Inventory | Inventory | ||
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You may move, split, combine, swap, and dismiss troops as described in Hero Army, above. These actions | You may move, split, combine, swap, and dismiss troops as described in Hero Army, above. These actions | ||
may also be performed between the two | may also be performed between the two heroes’ troop slots. Since each hero must always have at least one | ||
troop, you will not be allowed to trade away or dismiss a | troop, you will not be allowed to trade away or dismiss a hero’s last troop. | ||
Note: Trades between different players with allied heroes is | Note: Trades between different players with allied heroes is “one-way.” You may give, but not take. | ||
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Display Information about a Hero | Display Information about a Hero | ||
You may click on the icons representing the | You may click on the icons representing the heroes’ skills, experience and specialty to display | ||
information about them. Click on a | information about them. Click on a hero’s portrait to display the hero’s Hero Screen. To display a hero’s | ||
Quest Log, click on their View Quest Log button. | Quest Log, click on their View Quest Log button. | ||
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Screen appears. You will be offered two secondary skill advancements to choose from. Making the choice | Screen appears. You will be offered two secondary skill advancements to choose from. Making the choice | ||
will either advance the | will either advance the hero’s expertise in a secondary skill he or she already knows, or give the hero an | ||
entirely new skill at a basic level of expertise. Right-click on a skill icon to display information about the | entirely new skill at a basic level of expertise. Right-click on a skill icon to display information about the | ||
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Primary Skills | Primary Skills | ||
All heroes attain ability in the four primary | All heroes attain ability in the four primary skills—Attack, Defense, Power, and Knowledge. Martially | ||
oriented heroes, like Knights and Rangers, will have their Attack and Defense skills advance more | oriented heroes, like Knights and Rangers, will have their Attack and Defense skills advance more | ||
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A | A hero’s Attack skill number is added to each of their creature’s attack rating, | ||
increasing the amount of damage they do in combat. | increasing the amount of damage they do in combat. | ||
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A | A hero’s Defense skill is added to each of their army creature’s defense rating, which | ||
decreases the amount of damage they take from enemy attacks. | decreases the amount of damage they take from enemy attacks. | ||
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is cast. While this effect will vary from spell to spell, the Power skill number most | is cast. While this effect will vary from spell to spell, the Power skill number most | ||
often determines how long a | often determines how long a spell’s effect lasts or how much damage it does. | ||
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Primary Skill Advancement by Class | Primary Skill Advancement by Class | ||
Hero Class and Level | Hero Class and Level | ||
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Wizard 10+ | Wizard 10+ | ||
34 | |||
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30% | 30% | ||
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Increases the damage done by ranged attackers in the | Increases the damage done by ranged attackers in the hero’s army. | ||
Ranged attack damage is increased by 10%. | Ranged attack damage is increased by 10%. | ||
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Reduces the amount of damage received by the | Reduces the amount of damage received by the hero’s troops in combat. | ||
Damage inflicted on troops is reduced by 5%. | Damage inflicted on troops is reduced by 5%. | ||
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Gives the hero manual control over their ballista, increases its number of | Gives the hero manual control over their ballista, increases its number of | ||
shots per round to two, and increases the | shots per round to two, and increases the ballista’s chance for dealing double damage. | ||
Ballista shots have a 50% chance of dealing double damage. | Ballista shots have a 50% chance of dealing double damage. | ||
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Expert | Expert | ||
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The hero produces gold for their | The hero produces gold for their player’s resource pool. | ||
125 gold per day is generated. | 125 gold per day is generated. | ||
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Description | Description | ||
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Regenerates up to 100 health points of the top creature in a troop. | Regenerates up to 100 health points of the top creature in a troop. | ||
Basic | |||
Advanced | |||
Expert | |||
36 | 36 | ||
Increases the chance wandering creatures will offer to join the hero’s | |||
army and lowers the cost of surrendering to another hero. | |||
25% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 20%. | |||
50% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 40%. | |||
All creatures normally fleeing from your army offer to join. Cost of | |||
surrendering is reduced by 60%. | |||
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Adds a bonus to the | Adds a bonus to the hero’s maximum spell points. | ||
Maximum spell points is increased by 25%. | Maximum spell points is increased by 25%. | ||
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The | The hero’s troops gain a morale rating bonus. Necromancers and | ||
Death Knights cannot learn this skill. | Death Knights cannot learn this skill. | ||
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Hero’s land movement range is increased. | |||
Range is increased by 10%. | Range is increased by 10%. | ||
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The | The hero’s troops gain a bonus to their luck rating. | ||
Luck is increased by one. | Luck is increased by one. | ||
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Increases the | Increases the hero’s movement range over water in boats. | ||
Water range is increased by 50%. | Water range is increased by 50%. | ||
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Expert | Expert | ||
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Expert | Expert | ||
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Expert | Expert | ||
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Scholar | |||
Description | |||
Basic | |||
Advanced | |||
Expert | |||
Scouting | |||
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Sorcery | |||
Description | |||
Basic | |||
Advanced | |||
Expert | |||
38 | |||
When the hero wins in battle, a portion of the opposition killed is resurrected | |||
as skeletons and added to the hero’s army. | |||
10% of enemy creatures killed are resurrected. | |||
20% of enemy creatures killed are resurrected. | |||
30% of enemy creatures killed are resurrected. | |||
Increases the amount of hand-to-hand damage the hero’s troops inflict in | |||
combat. | |||
Inflicted damage is increased by 10%. | |||
Inflicted damage is increased by 20%. | |||
Inflicted damage is increased by 30%. | |||
Reduces the movement penalty suffered by the hero when moving over | |||
rough terrain. | |||
See Terrain Movement Costs, pg. 16. | |||
Creates a chance enemy spells cast on the hero’s troops will fail and have | |||
no effect. | |||
5% chance of spell failure. | |||
10% chance of spell failure. | |||
20% chance of spell failure. | |||
Allows the hero to exchange spells with other heroes during trading sessions. Spell | |||
Hero | exchange occurs automatically when the Hero Trade Screen appears. The hero | ||
learns spells he or she doesn’t know and teaches spells unknown to the hero traded with. | |||
Teach and learn spells second level and below. | |||
Teach and learn spells of third level and below. | |||
Teach and learn spells of fourth level and below. | |||
Increases the hero’s view radius, which expands the area of the Adventure | |||
Map revealed as the hero travels into unknown territory. | |||
Hero’s view radius is increased by one square. | |||
Hero’s view radius is increased by two squares. | |||
Hero’s view radius is increased by three squares. | |||
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Effectiveness of cast spells is increased by 15%. | Effectiveness of cast spells is increased by 15%. | ||
Basic | Basic | ||
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Enables you to arrange the | Enables you to arrange the hero’s troops on the battlefield prior to the | ||
start of combat. | start of combat. | ||
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The hero can learn all spells. | The hero can learn all spells. | ||
Tactics | |||
Description | |||
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arrayed on the right, behind protective walls. In the case of ship-to-ship combat, both sides are | arrayed on the right, behind protective walls. In the case of ship-to-ship combat, both sides are | ||
protected by their | protected by their ship’s gunwales. | ||
Combat takes place between creatures. If a hero is present on either side, he or she does not directly | Combat takes place between creatures. If a hero is present on either side, he or she does not directly | ||
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Combat sequence is broken into rounds. Each troop or war machine can perform one action per round. | Combat sequence is broken into rounds. Each troop or war machine can perform one action per round. | ||
All combat units take turns completing their actions. Which unit goes first is determined by the | All combat units take turns completing their actions. Which unit goes first is determined by the unit’s | ||
speed rating, with faster units going before slower ones. If there are two creatures of equal speed, the | speed rating, with faster units going before slower ones. If there are two creatures of equal speed, the | ||
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Combat ends when one side retreats, surrenders, or is completely eliminated. Heroes who win the battle | Combat ends when one side retreats, surrenders, or is completely eliminated. Heroes who win the battle | ||
receive experience points, and collect the artifacts of defeated enemy heroes. If a | receive experience points, and collect the artifacts of defeated enemy heroes. If a player’s hero defeats the | ||
forces guarding a town, the town becomes part of that | forces guarding a town, the town becomes part of that player’s territory. | ||
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Arraying Your Forces | Arraying Your Forces | ||
On each | On each hero’s Hero Screen are Formation buttons used to set the manner in which their forces are | ||
initially placed on the battlefield (see Hero Screen, pg. 23). The formation options available are loose | initially placed on the battlefield (see Hero Screen, pg. 23). The formation options available are loose | ||
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the battlefield should be overlaid with a pattern of hexagons. | the battlefield should be overlaid with a pattern of hexagons. | ||
In loose and tight formations, a given | In loose and tight formations, a given hero’s forces will appear on his battlefield side’s back hex row. Where a | ||
given troop will appear depends on which Troop Slot they occupy on the | given troop will appear depends on which Troop Slot they occupy on the hero’s Hero Screen. | ||
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Screen. Then, if they do battle with forces lead by a Hero with no Tactics skill, or have the skill at a lesser | Screen. Then, if they do battle with forces lead by a Hero with no Tactics skill, or have the skill at a lesser | ||
level, or if they meet a force not lead by a hero, you have the opportunity to arrange your | level, or if they meet a force not lead by a hero, you have the opportunity to arrange your hero’s forces on the | ||
battlefield prior to the beginning of combat. During this special tactics phase, you may move the highlighted | battlefield prior to the beginning of combat. During this special tactics phase, you may move the highlighted | ||
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Once combat begins, each troop can perform one action per combat round. Each troop takes its turn | Once combat begins, each troop can perform one action per combat round. Each troop takes its turn | ||
according to its speed rating. When a | according to its speed rating. When a troop’s turn arrives, it becomes highlighted. Troops can perform | ||
the following actions: | the following actions: | ||
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health points, killing them if their health points are reduced to zero. To perform a hand-to-hand attack, | health points, killing them if their health points are reduced to zero. To perform a hand-to-hand attack, | ||
click on the enemy troop within the highlighted | click on the enemy troop within the highlighted creature’s movement range. Your creature will approach | ||
the enemy and strike it. Creatures possessing ranged attack capabilities will only perform hand-to-hand | the enemy and strike it. Creatures possessing ranged attack capabilities will only perform hand-to-hand | ||
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Defend | Defend | ||
If you want to skip a | If you want to skip a creature’s action phase entirely, click the Defend button. The creature will be in | ||
defense mode for the remainder of the round and will gain a bonus of 20% to their defense rating. | defense mode for the remainder of the round and will gain a bonus of 20% to their defense rating. | ||
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either hand-to-hand or ranged. Depending on the circumstances, the player may or may not have | either hand-to-hand or ranged. Depending on the circumstances, the player may or may not have | ||
control over special attacks. For specifics, consult your | control over special attacks. For specifics, consult your creatures’ information in Town and Creature | ||
Reference (pg. 81). | Reference (pg. 81). | ||
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2. This number is multiplied by the number of creatures in the attacking troop. | 2. This number is multiplied by the number of creatures in the attacking troop. | ||
3. A damage bonus is added/subtracted depending on the difference between the | 3. A damage bonus is added/subtracted depending on the difference between the attacker’s Attack skill | ||
and the | and the defender’s Defense skill. If the attacker’s Attack skill is higher, then damage is increased by | ||
5% per point of difference (up to a maximum of 400%). If the Attack skill is lower, then damage is | 5% per point of difference (up to a maximum of 400%). If the Attack skill is lower, then damage is | ||
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4. Inflicted damage is subtracted from the health points of the creatures in the defending troop, one at | 4. Inflicted damage is subtracted from the health points of the creatures in the defending troop, one at | ||
a time. If a | a time. If a creature’s health points are reduced to zero, the creature dies. Damage is carried over | ||
round-to-round in combat, and healed completely at the end of combat. | round-to-round in combat, and healed completely at the end of combat. | ||
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-1 if undead creatures are mixed with living creatures | -1 if undead creatures are mixed with living creatures | ||
+ 1 if all creatures are of the same town type (except Necropolis) | +1 if all creatures are of the same town type (except Necropolis) | ||
-1 for each town type mixed beyond two town types | -1 for each town type mixed beyond two town types | ||
Undead creatures and elementals have a morale of zero, independent of their | Undead creatures and elementals have a morale of zero, independent of their army’s morale rating. | ||
Various creatures, spells, hero skills, town buildings, adventure sites, and artifacts can permanently, or | Various creatures, spells, hero skills, town buildings, adventure sites, and artifacts can permanently, or | ||
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1 | 1 | ||
44 | |||
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4.2% | 4.2% | ||
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Heroes do not engage directly in fighting. However, sides led by a hero can enjoy many benefits. A | Heroes do not engage directly in fighting. However, sides led by a hero can enjoy many benefits. A hero’s | ||
Attack and Defense skills are applied as bonuses to their | Attack and Defense skills are applied as bonuses to their troops’ attack and defense ratings. Other skills | ||
possessed by heroes, such as the Archery and Leadership secondary skills, can add further benefits. They | possessed by heroes, such as the Archery and Leadership secondary skills, can add further benefits. They | ||
can also be equipped with war machines and artifacts to aid their | can also be equipped with war machines and artifacts to aid their army’s strength. | ||
Heroes meeting the proper requirements (see Magic System, pg. 55) can cast combat spells once per round. | Heroes meeting the proper requirements (see Magic System, pg. 55) can cast combat spells once per round. | ||
To have your hero cast a spell, click the Cast Spell button. This will display your | To have your hero cast a spell, click the Cast Spell button. This will display your hero’s spell book with only | ||
combat spells displayed. To cast a spell, choose it from the book and then select a target, if appropriate. | combat spells displayed. To cast a spell, choose it from the book and then select a target, if appropriate. | ||
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Ending Combat | Ending Combat | ||
Combat | Combat continues—round after round—until one or both sides lose all of their troops, one side retreats, | ||
or one side surrenders. | or one side surrenders. | ||
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defeating tougher opponents. The winning hero also gains any artifacts carried by the opponent hero. | defeating tougher opponents. The winning hero also gains any artifacts carried by the opponent hero. | ||
Losing heroes | Losing heroes don’t die, but they do disappear from the Adventure Map. Later, they may be available for | ||
recruitment in taverns (see Towns, pg. 49). | recruitment in taverns (see Towns, pg. 49). | ||
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When a hero attacks a fortified town, siege combat ensues. The attacking forces are placed outside the | When a hero attacks a fortified town, siege combat ensues. The attacking forces are placed outside the | ||
town walls, and the defending forces stationed in the | town walls, and the defending forces stationed in the town’s garrison (see Towns, pg. 49) are placed | ||
within. Town walls block the movement of ground walking creatures and hamper the attacks of ranged | within. Town walls block the movement of ground walking creatures and hamper the attacks of ranged | ||
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attackers. Ground walkers can pass through breaches in the walls caused by Catapult damage or the | attackers. Ground walkers can pass through breaches in the walls caused by Catapult damage or the | ||
drawbridge—which can be opened by the town defenders. The drawbridge cannot be opened by | |||
attackers; however, a Catapult can knock it down. | attackers; however, a Catapult can knock it down. | ||
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target, once per turn. | target, once per turn. | ||
If the attacking hero wins the | If the attacking hero wins the battle—in addition to all other victory benefits—the town becomes part of | ||
the controlling | the controlling player’s territory. | ||
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the enemy, the sword points towards the | the enemy, the sword points towards the | ||
enemy. The | enemy. The sword’s pommel sits in the hex | ||
where the attacker will stand as it attacks. | where the attacker will stand as it attacks. | ||
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Visiting | Visiting Hero’s Army | ||
The Town Screen is displayed when one of your heroes enters one of your towns. You may also doubleclick on a | The Town Screen is displayed when one of your heroes enters one of your towns. You may also doubleclick on a town’s Town Selector button on the Adventure Map to display its Town Screen. Towns serve | ||
your cause in several ways. Towns act as recruitment centers for heroes and the troops making up your | your cause in several ways. Towns act as recruitment centers for heroes and the troops making up your | ||
heroes’ armies. After one day, your heroes replenish their spell points and learn new spells from towns | |||
with mage guilds. At towns with marketplaces, you can trade surplus resources for resources in short | with mage guilds. At towns with marketplaces, you can trade surplus resources for resources in short | ||
supply. Town halls provide you with daily gold income. Buildings unique to each of the Heroes III | supply. Town halls provide you with daily gold income. Buildings unique to each of the Heroes III game’s | ||
eight town types can provide your forces with additional strengths and abilities. Over time, you may spend | eight town types can provide your forces with additional strengths and abilities. Over time, you may spend | ||
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Because they are so useful to players, the conquest and defense of towns plays a major role in any | Because they are so useful to players, the conquest and defense of towns plays a major role in any | ||
successful game strategy. Towns can be defended through the building of | successful game strategy. Towns can be defended through the building of fortifications—walls, arrow | ||
towers, and a | towers, and a moat—and by filling their garrisons with defending troops, which may be lead by garrison | ||
stationed heroes. Additionally, a hero visiting a town will lend their army to the | stationed heroes. Additionally, a hero visiting a town will lend their army to the town’s defense, forcing | ||
an attacker to fight the visiting | an attacker to fight the visiting hero’s army before facing the town’s garrison forces. | ||
Information about the Town Screen, and descriptions of the interface components associated with | Information about the Town Screen, and descriptions of the interface components associated with | ||
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the Adventure Map System Options). Buildings are identified by text appearing in the Rollover Bar. | the Adventure Map System Options). Buildings are identified by text appearing in the Rollover Bar. | ||
Right-clicking on a highlighted building displays text describing the | Right-clicking on a highlighted building displays text describing the building’s benefits. Clicking on a | ||
highlighted building displays a menu appropriate to each building as described below. You may switch the | highlighted building displays a menu appropriate to each building as described below. You may switch the | ||
view to a different town by clicking on the | view to a different town by clicking on the town’s portrait in the Town Selector. | ||
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a gold ✔ in their pictures and a gold name box. | a gold ✔ in their pictures and a gold name box. | ||
You may right-click a | You may right-click a building’s picture to display the information found in that structure’s Build | ||
Confirmation Window. Text describes what benefits your town gains when the structure is built, along | Confirmation Window. Text describes what benefits your town gains when the structure is built, along | ||
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To construct a building, click on its picture. Its Build Confirmation Window will be displayed. You may | To construct a building, click on its picture. Its Build Confirmation Window will be displayed. You may | ||
click the | click the Don’t Build button to cancel, or the Build button to order the building’s | ||
construction. When you build a structure, the Hall Screen closes and you are returned to the Town | construction. When you build a structure, the Hall Screen closes and you are returned to the Town | ||
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Thieves’ Guild | |||
Click on a | Click on a town’s tavern to display the Tavern Window. In the tavern you can hear rumors, recruit heroes, | ||
and view intelligence on your enemies gathered by your | and view intelligence on your enemies gathered by your Thieves’ Guild. Close the Tavern Window by | ||
clicking the Exit Tavern button. | clicking the Exit Tavern button. | ||
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Hiring Heroes: Two heroes can be found in each tavern, ready for you to hire. The heroes found in a | Hiring Heroes: Two heroes can be found in each tavern, ready for you to hire. The heroes found in a | ||
given tavern change each week. To view either of the | given tavern change each week. To view either of the hero’s Hero Screens, right-click on their portrait. | ||
When you click on a | When you click on a hero’s portrait, it becomes highlighted. To hire the highlighted hero, click on the | ||
Hire Hero button. You cannot hire a hero if you currently have another hero visiting the town. | Hire Hero button. You cannot hire a hero if you currently have another hero visiting the town. | ||
View Intelligence: Click on the | View Intelligence: Click on the Thieves’ Guild button to display a report which compares your | ||
performance against those of your opponents. | performance against those of your opponents. | ||
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Creatures who live in towns live in creature dwellings. Each week, the population of these dwellings grows, | Creatures who live in towns live in creature dwellings. Each week, the population of these dwellings grows, | ||
increasing the number of creatures available at the dwelling which you may recruit into the | increasing the number of creatures available at the dwelling which you may recruit into the town’s | ||
garrison. Click on a creature dwelling to display the | garrison. Click on a creature dwelling to display the dwelling’s Creature Recruitment Box. The name of | ||
the | the dwelling’s creatures, a portrait of the troop type available, and the number of troops available are | ||
shown. As you move the slider to the right, the number of recruits increases, and the cost to recruit them | shown. As you move the slider to the right, the number of recruits increases, and the cost to recruit them | ||
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Fort | Fort | ||
A fort may be built in a town, which adds to the | A fort may be built in a town, which adds to the town’s siege defenses. The fort may be upgraded to a | ||
citadel, and then to a castle. Click on this structure to display a summary of the | citadel, and then to a castle. Click on this structure to display a summary of the town’s troop recruitment | ||
availability for all creatures. | availability for all creatures. | ||
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each level, a random selection of spells becomes available at the guild. Clicking on a mage guild displays | each level, a random selection of spells becomes available at the guild. Clicking on a mage guild displays | ||
the spells available. If the visiting hero | the spells available. If the visiting hero doesn’t own a spell book, you may purchase one for him or her by | ||
clicking on the mage guild. For more information, see Magic System (pg. 55). | clicking on the mage guild. For more information, see Magic System (pg. 55). | ||
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Marketplace | Marketplace | ||
You can trade surplus resources for needed ones at marketplaces. Clicking on a | You can trade surplus resources for needed ones at marketplaces. Clicking on a town’s marketplace brings | ||
up the Marketplace Window. One side displays your | up the Marketplace Window. One side displays your kingdom’s resources. On the other side, are the | ||
resources available at the market. Highlight the resource you want to trade, and the resource you want | resources available at the market. Highlight the resource you want to trade, and the resource you want | ||
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When you build this upgrade, you can trade artifacts for resources, and resources for artifacts. To do this, | When you build this upgrade, you can trade artifacts for resources, and resources for artifacts. To do this, | ||
click the Trade Artifacts button. A selection of artifacts will be | click the Trade Artifacts button. A selection of artifacts will be displayed—this selection will be the same | ||
for all of your artifact merchants. Click the artifact you want to purchase. The cost for the artifact will | for all of your artifact merchants. Click the artifact you want to purchase. The cost for the artifact will | ||
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click the Trade button to complete the purchase. Click the Sell Artifact button to sell artifacts carried | click the Trade button to complete the purchase. Click the Sell Artifact button to sell artifacts carried | ||
by the visiting hero. The | by the visiting hero. The hero’s inventory will appear. Click the artifact you want to trade, select the | ||
resource you want to trade for, and then click the Trade button. | resource you want to trade for, and then click the Trade button. | ||
In Stronghold towns, you can build a | In Stronghold towns, you can build a Freelancer’s Guild as a marketplace upgrade. When it is built, you | ||
can trade the visiting | can trade the visiting hero’s armies for resources. To do so, click the Sell Creature button. The Kingdom | ||
Resources icons will be replaced by a display of the visiting | Resources icons will be replaced by a display of the visiting hero’s troops. Click the troop containing | ||
creatures you want to sell, then click the resource you want to trade for. Set the number of creatures you | creatures you want to sell, then click the resource you want to trade for. Set the number of creatures you | ||
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dwelling, they appear as a troop in an empty garrison troop slot. | dwelling, they appear as a troop in an empty garrison troop slot. | ||
When a hero visits a town, their troops may be traded with those found in the | When a hero visits a town, their troops may be traded with those found in the town’s garrison. You can | ||
make the visiting hero the leader of a | make the visiting hero the leader of a town’s garrison by moving the hero into the garrison. To do this, | ||
click on the | click on the hero’s portrait to highlight it, and then click on the banner to the left of the first | ||
garrison troop slot. The | garrison troop slot. The hero’s army will be combined with the garrison army, and the hero will now lead | ||
the army in defense of the city. You may swap the visiting and garrisoned heroes, and their armies, by | the army in defense of the city. You may swap the visiting and garrisoned heroes, and their armies, by | ||
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spells he or she has learned. Some heroes will already have a spell book when they are recruited. Others | spells he or she has learned. Some heroes will already have a spell book when they are recruited. Others | ||
may purchase theirs from the mage guilds located in towns. A | may purchase theirs from the mage guilds located in towns. A hero’s spell book is kept in their item | ||
inventory but may not be traded like other items. | inventory but may not be traded like other items. | ||
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them to cast. Heroes may also learn spells as they explore map locations. | them to cast. Heroes may also learn spells as they explore map locations. | ||
Each spell belongs to one of the four schools of | Each spell belongs to one of the four schools of magic—air, earth, fire, or water. Heroes may learn the | ||
Air Magic, Earth Magic, Fire Magic, and Water Magic secondary skills to increase the strength at which | Air Magic, Earth Magic, Fire Magic, and Water Magic secondary skills to increase the strength at which | ||
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they cast the spells of each school. | they cast the spells of each school. | ||
Spells cost spell points to cast. A | Spells cost spell points to cast. A hero’s maximum spell points is equal to 10x their Knowledge skill. As | ||
a hero casts spells, their spell points are diminished. A hero cannot cast a spell costing more spell points | a hero casts spells, their spell points are diminished. A hero cannot cast a spell costing more spell points | ||
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Spell Book | Spell Book | ||
A | A hero’s spell book may be viewed by clicking on the spell book’s icon in the inventory portion of their | ||
Hero Screen. In a | Hero Screen. In a hero’s spell book, spells known to the hero are listed by school and divided into | ||
combat spells and adventure spells. Adventure spells may be cast while a hero is travelling around the | combat spells and adventure spells. Adventure spells may be cast while a hero is travelling around the | ||
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spells, click the combat spell and adventure spell bookmarks sticking out of the bottom of the book. To | spells, click the combat spell and adventure spell bookmarks sticking out of the bottom of the book. To | ||
display spells of a particular school, click the | display spells of a particular school, click the school’s bookmark on the right side of the book. If the hero | ||
knows more spells in a given category than can be displayed on one page, pages may be turned by clicking on the page curls. | knows more spells in a given category than can be displayed on one page, pages may be turned by clicking on the page curls. | ||
Next to each | Next to each spell’s name is a number representing the number of spell points it costs to cast the spell. | ||
You may view information about a spell by right-clicking on its icon. | You may view information about a spell by right-clicking on its icon. | ||
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To cast an adventure spell, click the Cast Spell button found in the control buttons on the right side of | To cast an adventure spell, click the Cast Spell button found in the control buttons on the right side of | ||
the Adventure Map display. The current | the Adventure Map display. The current hero’s spell book will be displayed as described above, but the | ||
combat spells bookmark will be deactivated. To cast a spell, find it, then click on the | combat spells bookmark will be deactivated. To cast a spell, find it, then click on the spell’s icon. | ||
You may have your hero cast a combat spell by clicking the Cast Spell button located at the lower right corner of the Combat Screen. The | You may have your hero cast a combat spell by clicking the Cast Spell button located at the lower right corner of the Combat Screen. The hero’s spell book appears. During combat, only combat spells are | ||
displayed. Find the spell you want to cast, then click on its icon. When you do so, the spell book will vanish, | displayed. Find the spell you want to cast, then click on its icon. When you do so, the spell book will vanish, | ||
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Alchemist’s Lab | |||
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Hero/Stats: This portion of the Hero Information section displays the | Hero/Stats: This portion of the Hero Information section displays the hero’s name, portrait, morale, luck, | ||
troop slots, and primary skills. You can click on the | troop slots, and primary skills. You can click on the hero’s portrait to bring up that hero’s full Hero Screen. | ||
Hero Skills: This section displays the | Hero Skills: This section displays the hero’s secondary skills, experience points, spell points and other information. | ||
Hero Artifacts: This section displays the | Hero Artifacts: This section displays the hero’s inventory. | ||
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Town: This section displays the | Town: This section displays the town’s name, portrait, village hall level, castle level, and daily gold income. | ||
Click on the town portrait to display that | Click on the town portrait to display that town’s Town Screen. The Creature Generation section displays | ||
any creature population you are receiving from Adventure Map creature dwellings under your territorial | any creature population you are receiving from Adventure Map creature dwellings under your territorial | ||
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Garrison Hero: This section shows information about the | Garrison Hero: This section shows information about the town’s garrison forces. If a garrison hero leads those | ||
forces, their name and portrait appear. Click on the | forces, their name and portrait appear. Click on the hero’s portrait to switch to the hero’s Hero Screen. | ||
Visiting Hero Section: If a hero is visiting the town, then their portrait, name, and army are shown here. | Visiting Hero Section: If a hero is visiting the town, then their portrait, name, and army are shown here. | ||
You can click on the | You can click on the hero’s portrait to bring up the hero’s Hero Screen. | ||
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opposing forces may be played by a human players. These scenarios may be played as multiplayer games, | opposing forces may be played by a human players. These scenarios may be played as multiplayer games, | ||
either on a single computer (a hotseat game), with each player taking turns at the | either on a single computer (a hotseat game), with each player taking turns at the computer’s controls, | ||
or as a network game, with each player sitting at a separate computer connected via network, Internet, | or as a network game, with each player sitting at a separate computer connected via network, Internet, | ||
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Multiplayer button to display the Multiplayer Game Type Selector pictured above. From there you may | Multiplayer button to display the Multiplayer Game Type Selector pictured above. From there you may | ||
choose the type of multiplayer game you want to | choose the type of multiplayer game you want to begin—Hotseat, IPX, TCP/IP, Modem, or Direct | ||
Connection. Click on the Online Services button to connect to available Internet opponent | Connection. Click on the Online Services button to connect to available Internet opponent | ||
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Start a hotseat game by clicking the Hotseat button on the Multiplayer Game Type Selector. The | Start a hotseat game by clicking the Hotseat button on the Multiplayer Game Type Selector. The | ||
Hotseat Multiplayer Opponent Setup menu appears. To add a player to the game, type a | Hotseat Multiplayer Opponent Setup menu appears. To add a player to the game, type a player’s name | ||
into one of the eight Name Boxes. Erasing a name from a box will remove a player. Once you have | into one of the eight Name Boxes. Erasing a name from a box will remove a player. Once you have | ||
Line 5,002: | Line 5,000: | ||
Playing a Hotseat Game | Playing a Hotseat Game | ||
Hotseat games proceed like single player games except as each | Hotseat games proceed like single player games except as each player’s turn comes up, he or she takes | ||
over control of the | over control of the computer—sitting in the “hotseat,” so to speak. Players can normally see opponent | ||
movements in areas of the Adventure Map they have uncovered, however this is not possible in a hotseat | movements in areas of the Adventure Map they have uncovered, however this is not possible in a hotseat | ||
game. To see such opponent movements you may press the Replay | game. To see such opponent movements you may press the Replay Opponents’ Turns button on the | ||
Adventure Options menu. | Adventure Options menu. | ||
Line 5,106: | Line 5,104: | ||
the password. When you join a game, your display will switch to the Scenario Selector. You will not be able | the password. When you join a game, your display will switch to the Scenario Selector. You will not be able | ||
to select scenarios or make player assignments. Rather, you will see these actions as performed by the | to select scenarios or make player assignments. Rather, you will see these actions as performed by the game’s | ||
host. Pressing the Cancel button will drop you from the game and return you to the Main Menu. | host. Pressing the Cancel button will drop you from the game and return you to the Main Menu. | ||
Line 5,120: | Line 5,118: | ||
To search for that computer, press the Search button. A box will appear where you may enter the | To search for that computer, press the Search button. A box will appear where you may enter the | ||
computer’s eleven number TCP/IP address (example 123.21.123.123). The host player will need to supply this address. | |||
Line 5,137: | Line 5,135: | ||
To join a game, press the Join button. After the host computer is setup and ready to answer, enter the | To join a game, press the Join button. After the host computer is setup and ready to answer, enter the | ||
host | host computer’s phone number in the indicated box, then press the Connect button. After the two | ||
computers negotiate the connection, the host player can assign players in the Scenario Selector. | computers negotiate the connection, the host player can assign players in the Scenario Selector. | ||
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and view any informational display available during your turn. You may not move heroes, build towns, | and view any informational display available during your turn. You may not move heroes, build towns, | ||
adjust | adjust heroes’ inventories, or make any other changes to the game environment. It is your turn when the | ||
screen border turns to your | screen border turns to your kingdom’s flag color. You are also prompted with a window and a sound. | ||
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In the course of playing a multiplayer game, you may check to see if another player is still connected by | In the course of playing a multiplayer game, you may check to see if another player is still connected by | ||
typing the chat message | typing the chat message “ping” and pressing the Return key. This command will tell you who is still | ||
connected to the game and at what speed. In place of the Return key, you may press the F1-F8 keys | connected to the game and at what speed. In place of the Return key, you may press the F1-F8 keys | ||
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Here you will find descriptive listings for all spells in the Heroes III game. Each spell is from one of four | Here you will find descriptive listings for all spells in the Heroes III game. Each spell is from one of four | ||
schools of | schools of magic—Air, Earth, Fire, or Water. Your heroes’ expertise in a spell increases as he gains the | ||
secondary skill for the appropriate school of magic (see Secondary Skills, pg. 45). Heroes without such | secondary skill for the appropriate school of magic (see Secondary Skills, pg. 45). Heroes without such | ||
expertise may cast a | expertise may cast a school’s spells at Normal level (resulting in the same effect as the Basic level spell). | ||
Increased expertise allows for spells to be cast at the Basic, Advanced and Expert Levels. | Increased expertise allows for spells to be cast at the Basic, Advanced and Expert Levels. | ||
Heroes holding expertise in a | Heroes holding expertise in a school’s secondary skill cast spells from a school at a reduced cost. This cost | ||
reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level. | reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level. | ||
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Some spells are more difficult to cast than others. A | Some spells are more difficult to cast than others. A spell’s difficulty is reflected by its level. All heroes | ||
are capable of learning and casting first and second level spells. Heroes with the secondary skill Wisdom | are capable of learning and casting first and second level spells. Heroes with the secondary skill Wisdom | ||
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can cast higher level spells. A hero with Basic Wisdom can cast third level spells, one with Advanced | can cast higher level spells. A hero with Basic Wisdom can cast third level spells, one with Advanced | ||
Wisdom can cast fourth level spells, and one with Expert Wisdom can cast fifth level | Wisdom can cast fourth level spells, and one with Expert Wisdom can cast fifth level spells—the highest | ||
level spells in the game. | level spells in the game. | ||
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1 Round/Power | 1 Round/Power | ||
Target, allied | Target, allied troop’s speed is increased by three hexes/turn. | ||
Target, allied | Target, allied troop’s speed is increased by five hexes/turn. | ||
All allied | All allied troops’ speed is increased by five hexes/turn. | ||
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Displays the location of all artifacts, heroes and towns. | Displays the location of all artifacts, heroes and towns. | ||
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Basic Effect | Basic Effect | ||
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1 Day | 1 Day | ||
When the casting hero is right-clicked by opponents, all of the | When the casting hero is right-clicked by opponents, all of the hero’s creature | ||
troops are displayed as if they were composed of the most powerful creatures | troops are displayed as if they were composed of the most powerful creatures | ||
in the | in the hero’s army. Troop population numbers are represented normally. | ||
Same as Basic Effect except troop population quantities are represented as | Same as Basic Effect except troop population quantities are represented as | ||
“0.” | |||
Same as Advanced Effect except all troops are represented as if populated | Same as Advanced Effect except all troops are represented as if populated | ||
by the most powerful creature in | by the most powerful creature in hero’s longest owned town. | ||
Level II | |||
Disguise | |||
Advanced Effect | |||
Expert Effect | |||
64 | |||
Advanced Effect | Advanced Effect | ||
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Current Battle | Current Battle | ||
Reduces target, enemy | Reduces target, enemy troop’s defense rating by three. Spell may be cast on | ||
same troop repeatedly. | same troop repeatedly. | ||
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Basic Effect | Basic Effect | ||
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affected. | affected. | ||
Disrupting Ray | |||
Type | |||
Cost | |||
Duration | |||
Basic Effect | |||
Advanced Effect | |||
Expert Effect | |||
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Displays number of monsters in a wandering monster troop and whether or | Displays number of monsters in a wandering monster troop and whether or | ||
not the troop will offer to join the casting | not the troop will offer to join the casting hero’s army. Range is equal to | ||
Power or three, whichever is greater. | Power or three, whichever is greater. | ||
Same as Basic Effect, except an enemy | Same as Basic Effect, except an enemy hero’s primary skill stats, and the | ||
composition and quantity of the | composition and quantity of the hero’s army can be viewed. Range is | ||
(Power x 2) or three, whichever is greater. | (Power x 2) or three, whichever is greater. | ||
Same as Advanced Effect, except an enemy | Same as Advanced Effect, except an enemy town’s statistics and | ||
garrison composition and quantity may be viewed. Range is (Power x 3) | garrison composition and quantity may be viewed. Range is (Power x 3) | ||
Line 5,674: | Line 5,675: | ||
Instant | Instant | ||
All undead creature troops receive ((Power x 10) + 10) damage. | All undead creature troops receive ((Power x 10) +10) damage. | ||
All undead creature troops receive ((Power x 10) + 20) damage. | All undead creature troops receive ((Power x 10) +20) damage. | ||
All undead creature troops receive ((Power x 10) + 50) damage. | All undead creature troops receive ((Power x 10) + 50) damage. | ||
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Basic Effect | Basic Effect | ||
Line 5,716: | Line 5,713: | ||
((Power x 25) + 50). | ((Power x 25) + 50). | ||
Advanced Effect | |||
Expert Effect | |||
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Basic Effect | Basic Effect | ||
Expert Effect | Expert Effect | ||
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damage, and bolt strikes five troops. | damage, and bolt strikes five troops. | ||
Like Advanced Effect except that initial strike does ((Power x 40) + 100) damage. | Like Advanced Effect except that initial strike does ((Power x 40) +100) damage. | ||
Line 5,783: | Line 5,781: | ||
All allied troops can retaliate against two additional attacks per round. | All allied troops can retaliate against two additional attacks per round. | ||
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Basic Effect | Basic Effect | ||
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Teleports hero to target, unoccupied, visible location on the Adventure Map. | Teleports hero to target, unoccupied, visible location on the Adventure Map. | ||
Spell may be cast twice per day and reduces the | Spell may be cast twice per day and reduces the hero’s movement by three tiles | ||
for each casting. If movement is reduced to zero, the spell may not be cast. | for each casting. If movement is reduced to zero, the spell may not be cast. | ||
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Advanced Effect | |||
Counterstrike | |||
Level V | |||
Dimension Door | |||
Advanced Effect | Advanced Effect | ||
Line 5,838: | Line 5,827: | ||
Fly | |||
Type | |||
Cost | |||
Duration | |||
Basic Effect | |||
Advanced Effect | |||
Expert Effect | |||
Line 5,873: | Line 5,859: | ||
Adventure | |||
20 | |||
1 | 1 Day | ||
Enemy spells cast on targeted, allied troop has a 20% chance of being | Casting hero can fly over terrain obstacles to an unoccupied map location. | ||
Distance traveled may be up to 60% of normal movement. | |||
Same as Basic Effect, except the hero may fly up to 80% of normal | |||
movement. | |||
Same as Basic Effect, except the hero may fly up to 100% of normal | |||
movement. | |||
Combat | |||
25 | |||
1 Round/Power | |||
Enemy spells cast on targeted, allied troop has a 20% chance of being | |||
redirected to a random enemy troop. | redirected to a random enemy troop. | ||
Line 5,911: | Line 5,915: | ||
Expert Effect | Expert Effect | ||
Level I | |||
68 | |||
Combat | Combat | ||
25 | 25 | ||
Combat | Combat | ||
Line 5,930: | Line 5,940: | ||
School of Earth Magic | School of Earth Magic | ||
Magic Arrow | Magic Arrow | ||
Line 6,012: | Line 6,021: | ||
1 Round/Power | 1 Round/Power | ||
Target, enemy | Target, enemy troop’s speed is reduced to 25% of normal. | ||
Target, enemy | Target, enemy troop’s speed is reduced to 50% of normal. | ||
All enemy | All enemy troops’ speed ratings are reduced to 50% of normal. | ||
Line 6,041: | Line 6,050: | ||
1 Round/Power | 1 Round/Power | ||
Target, allied | Target, allied troop’s defense rating is increased by three. | ||
Target, allied | Target, allied troop’s defense rating is increased by six. | ||
All allied | All allied troops’ defense ratings are increased by six. | ||
Line 6,080: | Line 6,086: | ||
World Screen. | World Screen. | ||
Line 6,111: | Line 6,112: | ||
All creatures (except undead) troops take ((Power x 5) + 30) damage. | All creatures (except undead) troops take ((Power x 5) + 30) damage. | ||
Line 6,123: | Line 6,121: | ||
Basic Effect | Basic Effect | ||
Line 6,146: | Line 6,140: | ||
Same as Basic Effect, except that eight pits are placed. | Same as Basic Effect, except that eight pits are placed. | ||
Level II | |||
Death Ripple | |||
Quicksand | |||
Advanced Effect | |||
Expert Effect | |||
Line 6,172: | Line 6,179: | ||
Displays number of monsters in a wandering monster troop and whether or | Displays number of monsters in a wandering monster troop and whether or | ||
not the troop will offer to join the casting | not the troop will offer to join the casting hero’s army. Range is equal to | ||
Power or three, whichever is greater. | Power or three, whichever is greater. | ||
Same as Basic Effect, except an enemy | Same as Basic Effect, except an enemy hero’s primary skill stats, and the | ||
composition and quantity of that | composition and quantity of that hero’s army can be viewed. Range is | ||
(Power x 2) or three, whichever is greater. | (Power x 2) or three, whichever is greater. | ||
Same as Advanced Effect, except an enemy | Same as Advanced Effect, except an enemy town’s statistics and | ||
garrison composition and quantity may be viewed. Range is (Power x 3) | garrison composition and quantity may be viewed. Range is (Power x 3) | ||
Line 6,208: | Line 6,215: | ||
Expert Effect | Expert Effect | ||
Line 6,316: | Line 6,304: | ||
Same as Advanced Effect. | Same as Advanced Effect. | ||
Line 6,345: | Line 6,330: | ||
Damage from Earth Magic spells is reduced by 50% for all allied troops. | Damage from Earth Magic spells is reduced by 50% for all allied troops. | ||
Protection from Earth | |||
Line 6,350: | Line 6,338: | ||
Combat | |||
15 | |||
Permanent | |||
Type | Reanimates ((Power x 50) + 30) health points worth of killed undead | ||
creatures in target, allied troop. | |||
Reanimates ((Power x 50) + 60) health points worth of killed undead | |||
creatures in target, allied troop. | |||
Reanimates ((Power x 50) + 160) health points worth of killed undead | |||
creatures in target, allied troop. | |||
Level IV | |||
Meteor Shower | |||
Type | |||
Cost | Cost | ||
Line 6,391: | Line 6,398: | ||
Basic Effect | Basic Effect | ||
Line 6,407: | Line 6,410: | ||
worth of creatures restored to life for the duration of the current battle. | worth of creatures restored to life for the duration of the current battle. | ||
Same as Basic Effect, except that ((Power x 50) + 80) health worth of | Same as Basic Effect, except that ((Power x 50) +80) health worth of | ||
creatures are restored permanently. | creatures are restored permanently. | ||
Line 6,414: | Line 6,417: | ||
of creatures are restored. | of creatures are restored. | ||
Advanced Effect | |||
Expert Effect | |||
Line 6,438: | Line 6,446: | ||
1 Round/Power | 1 Round/Power | ||
Target, enemy | Target, enemy troop’s morale rating is reduced by one. | ||
Target, enemy | Target, enemy troop’s morale rating is reduced by two. | ||
All enemy | All enemy troop’s morale ratings are reduced by two. | ||
Line 6,456: | Line 6,464: | ||
Basic Effect | Basic Effect | ||
Expert Effect | Expert Effect | ||
Line 6,476: | Line 6,483: | ||
Same as Advanced Effect, except that movement point cost is 200. | Same as Advanced Effect, except that movement point cost is 200. | ||
Line 6,509: | Line 6,511: | ||
Advanced Effect | |||
Level V | |||
Implosion | |||
71 | |||
Line 6,524: | Line 6,529: | ||
Basic Effect | Basic Effect | ||
Summon Earth | |||
Elemental | |||
Advanced Effect | Advanced Effect | ||
Line 6,571: | Line 6,582: | ||
1 Round/Power | 1 Round/Power | ||
Target, allied troop receives a + 3 attack rating bonus for hand-to-hand attacks. | Target, allied troop receives a +3 attack rating bonus for hand-to-hand attacks. | ||
Target, allied troop receives a + 6 attack rating bonus for hand-to-hand attacks. | Target, allied troop receives a +6 attack rating bonus for hand-to-hand attacks. | ||
All allied troops receive a + 6 attack rating bonus for hand-to-hand attacks. | All allied troops receive a +6 attack rating bonus for hand-to-hand attacks. | ||
Line 6,590: | Line 6,601: | ||
Advanced Effect | Advanced Effect | ||
Line 6,604: | Line 6,613: | ||
Enemy, target troop creatures delivers ((80% of their minimum damage) | Enemy, target troop creatures delivers ((80% of their minimum damage) | ||
– 1) when they attack. | |||
All enemy creatures deliver ((80% of their minimum damage) | All enemy creatures deliver ((80% of their minimum damage) – 1) when | ||
they attack. | they attack. | ||
Expert Effect | |||
Magic Arrow | Magic Arrow | ||
Protection from | |||
Fire | |||
72 | |||
Line 6,638: | Line 6,658: | ||
Target, enemy troop receives ((Power x 10) + 30) damage. | Target, enemy troop receives ((Power x 10) + 30) damage. | ||
Line 6,669: | Line 6,684: | ||
Damage from Fire Magic spells is reduced by 50% for all allied troops. | Damage from Fire Magic spells is reduced by 50% for all allied troops. | ||
Line 6,692: | Line 6,704: | ||
Fire Wall | |||
Type | |||
Cost | |||
Duration | |||
Basic Effect | |||
Advanced Effect | |||
Expert Effect | |||
Visions | |||
Line 6,727: | Line 6,738: | ||
Combat | Combat | ||
10 | |||
1 Round/Power | |||
Target, enemy troop is frozen until attacked, dispelled or effect wears off. | |||
Deactivating attack is retaliated at 50% of base attack rating. | |||
Same as Basic Effect, except that | Same as Basic Effect, except that deactivating attack is retaliated at 25% | ||
of base attack rating. | |||
Same as | Same as Basic Effect, except that deactivating attack is not retaliated. | ||
Combat | |||
8 | |||
2 Rounds | |||
A two hex-wide wall of fire is produced at target hex. A troop passing | |||
through these hexes takes ((Power x 10) + 10) damage. | |||
Basic Effect | Same as Basic Effect, except that wall of fire is three hexes wide and | ||
damage is ((Power x 10) +20). | |||
Same as Advanced Effect, except that damage is ((Power x 10) + 50). | |||
Line 6,766: | Line 6,778: | ||
Displays number of monsters in a wandering monster troop and whether or | Displays number of monsters in a wandering monster troop and whether or | ||
not the troop will offer to join the casting | not the troop will offer to join the casting hero’s army. Range is equal to | ||
Power or three, whichever is greater. | Power or three, whichever is greater. | ||
Same as Basic Effect, except an enemy | Same as Basic Effect, except an enemy hero’s primary skill stats, and the | ||
composition and quantity of that | composition and quantity of that hero’s army can be viewed. Range is | ||
(Power x 2) or three, whichever is greater. | (Power x 2) or three, whichever is greater. | ||
Same as Advanced Effect, except an enemy | Same as Advanced Effect, except an enemy town’s statistics and | ||
garrison composition and quantity may be viewed. Range is (Power x 3) | garrison composition and quantity may be viewed. Range is (Power x 3) | ||
Line 6,857: | Line 6,869: | ||
((Power x 10) + 100). | ((Power x 10) + 100). | ||
Line 6,887: | Line 6,896: | ||
Luck of all enemy troops is reduced by two. | Luck of all enemy troops is reduced by two. | ||
Armageddon | Armageddon | ||
Line 6,946: | Line 6,953: | ||
Target attacks nearest troop. All creatures in a 19 hex radius affected. | Target attacks nearest troop. All creatures in a 19 hex radius affected. | ||
Line 6,958: | Line 6,962: | ||
Basic Effect | Basic Effect | ||
Line 6,977: | Line 6,977: | ||
Same as Basic Effect, except that 30% of damage is counter-inflicted. | Same as Basic Effect, except that 30% of damage is counter-inflicted. | ||
Misfortune | |||
Level IV | |||
Fire Shield | |||
Advanced Effect | |||
Expert Effect | |||
Line 7,002: | Line 7,016: | ||
16 | 16 | ||
Until target | Until target troop’s next action | ||
Target | Target troop’s attack rating is increased by 100% of the troop’s defense | ||
rating, and its defense rating is reduced to zero. | rating, and its defense rating is reduced to zero. | ||
Line 7,010: | Line 7,024: | ||
Same as Basic Effect, except attack rating is increased to 150% of the | Same as Basic Effect, except attack rating is increased to 150% of the | ||
troop’s defense rating. | |||
Same as Advanced Effect, except attack rating is increased to 200% | Same as Advanced Effect, except attack rating is increased to 200% | ||
of the | of the troop’s defense rating. | ||
Line 7,043: | Line 7,057: | ||
Same as Basic Effect, except that damage is ((Power x 10) + 40). | Same as Basic Effect, except that damage is ((Power x 10) + 40). | ||
Same as Basic Effect, except that damage is ((Power | Same as Basic Effect, except that damage is ((Power x10) + 80). | ||
Line 7,056: | Line 7,070: | ||
Basic Effect | Basic Effect | ||
Line 7,068: | Line 7,078: | ||
1 Round/Power | 1 Round/Power | ||
Target, allied | Target, allied troop’s attack rating is increased by eight against behemoths, | ||
dragons, and hydras. | dragons, and hydras. | ||
Line 7,075: | Line 7,085: | ||
Same as Advanced Effect, except attack bonus also affects titans. | Same as Advanced Effect, except attack bonus also affects titans. | ||
Advanced Effect | |||
Expert Effect | |||
Line 7,103: | Line 7,118: | ||
Target, non-undead troop is sacrificed (destroyed). Then another target | Target, non-undead troop is sacrificed (destroyed). Then another target | ||
dead troop has ((Power + Destroyed | dead troop has ((Power + Destroyed Troop’s Creature Base Health + 3) | ||
x # of Creatures Sacrificed) in health total of creatures returned to life. | x # of Creatures Sacrificed) in health total of creatures returned to life. | ||
Line 7,109: | Line 7,124: | ||
Same as Basic Effect, except that health total of creatures resurrected is | Same as Basic Effect, except that health total of creatures resurrected is | ||
((Power + Destroyed | ((Power + Destroyed Troop’s Creature Base Health + 6) x # of Creatures | ||
Sacrificed). | Sacrificed). | ||
Line 7,115: | Line 7,130: | ||
Same as Basic Effect, except that health total of creatures resurrected is | Same as Basic Effect, except that health total of creatures resurrected is | ||
((Power + Destroyed | ((Power + Destroyed Troop’s Creature Base Health + 10) x # of | ||
Creatures Sacrificed). | Creatures Sacrificed). | ||
Line 7,199: | Line 7,214: | ||
Basic Effect | Basic Effect | ||
Line 7,217: | Line 7,228: | ||
Removes all negative spell effects from target, allied troop and heals it for | Removes all negative spell effects from target, allied troop and heals it for | ||
((Power x 5) + 20) health points. | ((Power x 5) +20) health points. | ||
Removes all negative spell effects from all allied troops and heals each for | Removes all negative spell effects from all allied troops and heals each for | ||
((Power x 5) + 30) health points. | ((Power x 5) + 30) health points. | ||
Advanced Effect | |||
Expert Effect | |||
Dispel | Dispel | ||
Magic Arrow | |||
76 | |||
Line 7,252: | Line 7,274: | ||
Removes all spell effects from all creatures and the battlefield. | Removes all spell effects from all creatures and the battlefield. | ||
Type | Type | ||
Line 7,281: | Line 7,301: | ||
Protection from Water | |||
Summon Boat | |||
Line 7,311: | Line 7,331: | ||
Damage from Water Magic spells is reduced by 50% for all allied troops. | Damage from Water Magic spells is reduced by 50% for all allied troops. | ||
Line 7,324: | Line 7,341: | ||
Basic Effect | Basic Effect | ||
Adventure | |||
Adventure | |||
8 | 8 | ||
Line 7,335: | Line 7,348: | ||
Instant | Instant | ||
Summons one of your | Summons one of your hero’s boats to their current location. If none of those boats are | ||
available, then one of your other | available, then one of your other heroes’ boats is summoned. Spell has a 50% chance of | ||
working. The spell fails if there are no unoccupied boats available. | working. The spell fails if there are no unoccupied boats available. | ||
Line 7,350: | Line 7,363: | ||
working (unless all sixty-four boats are occupied). | working (unless all sixty-four boats are occupied). | ||
Advanced Effect | |||
Expert Effect | |||
Line 7,393: | Line 7,411: | ||
Basic Effect | Basic Effect | ||
Line 7,414: | Line 7,428: | ||
be removed. | be removed. | ||
Advanced Effect | |||
Expert Effect | |||
Line 7,462: | Line 7,481: | ||
Expert Effect | Expert Effect | ||
Weakness | |||
Line 7,472: | Line 7,494: | ||
Displays number of monsters in a wandering monster troop and whether or | Displays number of monsters in a wandering monster troop and whether or | ||
not the troop will offer to join the casting | not the troop will offer to join the casting hero’s army. Range is equal to | ||
Power or three, whichever is greater. | Power or three, whichever is greater. | ||
Same as Basic Effect, except an enemy | Same as Basic Effect, except an enemy hero’s primary skill stats, and the | ||
composition and quantity of that | composition and quantity of that hero’s army can be viewed. Range is | ||
(Power x 2) or three, whichever is greater. | (Power x 2) or three, whichever is greater. | ||
Same as Advanced Effect, except an enemy | Same as Advanced Effect, except an enemy town’s statistics and | ||
garrison composition and quantity may be viewed. Range is (Power x 3) or | garrison composition and quantity may be viewed. Range is (Power x 3) or | ||
three, whichever is greater. | three, whichever is greater. | ||
Line 7,511: | Line 7,530: | ||
1 Round/Power | 1 Round/Power | ||
Target, enemy | Target, enemy troop’s attack rating is reduced by three. | ||
Target, enemy troop’s attack rating is reduced by six. | |||
All enemy troops’ attack ratings are reduced by six. | |||
Line 7,530: | Line 7,544: | ||
Basic Effect | Basic Effect | ||
Line 7,549: | Line 7,559: | ||
All enemy troops with ranged attacks cannot use their ranged attacks. | All enemy troops with ranged attacks cannot use their ranged attacks. | ||
Level III | |||
Forgetfulness | |||
Advanced Effect | |||
Expert Effect | |||
Frost Ring | Frost Ring | ||
Mirth | |||
78 | |||
Line 7,580: | Line 7,606: | ||
Same as Basic Effect, except damage is ((Power x 10) + 60). | Same as Basic Effect, except damage is ((Power x 10) + 60). | ||
Line 7,609: | Line 7,632: | ||
Morale of all allied troops is increased by two. | Morale of all allied troops is increased by two. | ||
Line 7,657: | Line 7,677: | ||
Basic Effect | Basic Effect | ||
Advanced Effect | Advanced Effect | ||
Line 7,663: | Line 7,684: | ||
Prayer | |||
Type | |||
Cost | |||
Duration | |||
Basic Effect | |||
Advanced Effect | |||
Expert Effect | |||
Water Walk | |||
Line 7,702: | Line 7,718: | ||
Combat | Combat | ||
24 | |||
Current Battle | |||
Creates a duplicate of target, allied troop level 1-5. The duplicate can | |||
attack but is dispelled if it receives any damage. Creatures from a given | |||
town are rated 1 - 7 based on their relative combat effectiveness. Thus, for | |||
the Castle town, pikemen and halberdiers are level 1 creatures, while angels | |||
and archangels are level 7. | |||
Same as Basic Effect, except the duplicate may be of a level 1-6 troop. | |||
Same as Basic Effect, except the duplicate may be of a level 1-7 troop. | |||
Combat | |||
16 | |||
1 Round/Power | |||
Target, allied troop’s attack, defense, and speed (hexes per turn) ratings are | |||
increased by two. | |||
Target, allied troop’s attack, defense, and speed ratings are increased by four. | |||
All allied troop’s attack, defense, and speed ratings are increased by four. | |||
Line 7,741: | Line 7,762: | ||
end destination is an unoccupied location on land. Water movement may be | end destination is an unoccupied location on land. Water movement may be | ||
up to 60% of the | up to 60% of the hero’s normal movement. | ||
Same as Basic Effect, except that water movement may be up to 80% of | Same as Basic Effect, except that water movement may be up to 80% of | ||
the | the hero’s normal movement. | ||
Same as Basic Effect, except that water movement may be made at the | Same as Basic Effect, except that water movement may be made at the | ||
hero’s full, normal movement. | |||
Line 7,773: | Line 7,794: | ||
Expert Effect | Expert Effect | ||
80 | |||
Line 7,788: | Line 7,812: | ||
Same as Basic Effect, except that (Power x 4) water elementals are summoned. | Same as Basic Effect, except that (Power x 4) water elementals are summoned. | ||
Line 7,797: | Line 7,818: | ||
Reference | Reference | ||
Here you will find descriptions for all of the buildings found in the Heroes III | Here you will find descriptions for all of the buildings found in the Heroes III game’s eight town types. | ||
The first section deals with buildings common to all town types. This is followed by individual sections | The first section deals with buildings common to all town types. This is followed by individual sections | ||
Line 7,854: | Line 7,875: | ||
Creature’s name. | |||
How much it costs to recruit one creature of this type. | How much it costs to recruit one creature of this type. | ||
Line 7,860: | Line 7,881: | ||
The type of building the creature may be recruited at. | The type of building the creature may be recruited at. | ||
Creature’s attack strength. | |||
Creature’s defensive ability. | |||
How many points of damage the creature can take before dying. | How many points of damage the creature can take before dying. | ||
How much damage the | How much damage the creature’s attack does. | ||
How many ranged shots the creature can perform in one battle. | How many ranged shots the creature can perform in one battle. | ||
“None” indicates the creature has no ranged attack. | |||
How the creature moves. | How the creature moves. | ||
Line 7,904: | Line 7,925: | ||
Halls | Halls | ||
A | A town’s hall is its center of leadership. Your halls provide you with income in the form of gold. You may | ||
order the construction of new structures and structure upgrades at the hall. For more information on | order the construction of new structures and structure upgrades at the hall. For more information on | ||
Line 7,974: | Line 7,995: | ||
This upgrade to the city hall provides 4000 Gold per | This upgrade to the city hall provides 4000 Gold per | ||
day. You may only build a capitol if you | day. You may only build a capitol if you don’t already | ||
have one. | have one. | ||
Line 7,988: | Line 8,009: | ||
towns current population. | towns current population. | ||
82 | |||
Structure | Structure | ||
Line 8,059: | Line 8,084: | ||
100%. | 100%. | ||
Line 8,068: | Line 8,090: | ||
Mage guilds are centers for spell research and provide spells for heroes to learn. Heroes possessing spell | Mage guilds are centers for spell research and provide spells for heroes to learn. Heroes possessing spell | ||
books—which are available for purchase at mage guilds—automatically learn all spells known to mage | |||
guilds of allied towns they visit, as long as they have the appropriate level of Wisdom (see Secondary | guilds of allied towns they visit, as long as they have the appropriate level of Wisdom (see Secondary | ||
Skills, pg. 35). Each upgrade of a | Skills, pg. 35). Each upgrade of a town’s mage guild increases the number of spells available. | ||
Additionally, heroes who spend one day in a town with a mage guild have their spell points replenished. | Additionally, heroes who spend one day in a town with a mage guild have their spell points replenished. | ||
Line 8,275: | Line 8,297: | ||
Provides the ability to recruit heroes, | Provides the ability to recruit heroes, | ||
hear rumors, and visit the | hear rumors, and visit the Thieves’ Guild. | ||
Line 8,287: | Line 8,309: | ||
Archers’ Tower | |||
Line 8,370: | Line 8,392: | ||
This Tavern upgrade gives a + 2 morale bonus | This Tavern upgrade gives a +2 morale bonus | ||
to all garrisoned creatures during a siege. | to all garrisoned creatures during a siege. | ||
Line 8,654: | Line 8,676: | ||
Archers’ Tower | |||
1000 Gold + 5 Wood + 5 Ore | 1000 Gold + 5 Wood + 5 Ore | ||
Line 8,663: | Line 8,685: | ||
Upgraded | Upgraded Archers’ Tower | ||
1000 Gold + 5 Wood + 5 Ore | 1000 Gold+5 Wood +5 Ore | ||
Archers’ Tower | |||
9 Marksmen | 9 Marksmen | ||
Line 8,751: | Line 8,773: | ||
Griffin Tower | Griffin Tower | ||
+ 3 Griffin Tower Production | +3 Griffin Tower Production | ||
Line 8,797: | Line 8,819: | ||
champion deal extra impact damage | champion deal extra impact damage | ||
(+ 5% per hex traveled to creature | (+5% per hex traveled to creature | ||
attacked) when charging into battle. | attacked) when charging into battle. | ||
Line 8,803: | Line 8,825: | ||
Structure Requirements | Structure Requirements | ||
86 | |||
Line 8,882: | Line 8,907: | ||
Upgraded Barracks | Upgraded Barracks | ||
2000 Gold + 5 Ore + 5 Crystal | 2000 Gold +5 Ore +5 Crystal | ||
Barracks | Barracks | ||
Line 8,953: | Line 8,978: | ||
Monastery | Monastery | ||
3000 Gold + 5 Wood + 5 Ore + 2 | 3000 Gold+5 Wood+5 Ore+2 | ||
Crystal + 2 Gem + 2 Mercury + 2 Sulfur | Crystal+2 Gem+2 Mercury+2 Sulfur | ||
Requirements Mage Guild Level I, Barracks | Requirements Mage Guild Level I, Barracks | ||
Line 8,964: | Line 8,989: | ||
Upgraded Monastery | Upgraded Monastery | ||
1000 Gold + 2 Wood + 2 Ore + 2 | 1000 Gold+2 Wood+2 Ore+2 | ||
Crystal + 2 Gem + 2 Mercury + 2 Sulfur | Crystal+2 Gem+2 Mercury+2 Sulfur | ||
Monastery | Monastery | ||
Line 9,055: | Line 9,080: | ||
2 Champions | 2 Champions | ||
Line 9,126: | Line 9,148: | ||
Portal of Glory | Portal of Glory | ||
20000 Gold + 10 Crystal | 20000 Gold+10 Crystal | ||
+ 10 Gem + 10 Mercury | +10 Gem+10 Mercury | ||
+ 10 Sulfur | +10 Sulfur | ||
Requirements Monastery | Requirements Monastery | ||
Line 9,157: | Line 9,179: | ||
Upgraded Portal of Glory | Upgraded Portal of Glory | ||
20000 Gold + 10 Crystal | 20000 Gold+10 Crystal | ||
+ 10 Gem + 10 Mercury | +10 Gem+10 Mercury | ||
+ 10 Sulfur | +10 Sulfur | ||
Portal of Glory | Portal of Glory | ||
Line 9,174: | Line 9,196: | ||
Mama Vortex | |||
Line 9,232: | Line 9,254: | ||
Dungeon Specific Buildings | Dungeon Specific Buildings | ||
88 | |||
Line 9,339: | Line 9,364: | ||
day. | day. | ||
Line 9,350: | Line 9,372: | ||
Troglodytes are immune to blinding | Troglodytes are immune to blinding | ||
effects since they | effects since they don’t have eyes and | ||
‘see’ their surroundings through | |||
infrared senses. | infrared senses. | ||
Line 9,401: | Line 9,423: | ||
Harpies & Harpy Hags | Harpies & Harpy Hags | ||
Harpies—half-women/half-vulture in | |||
appearance—have a swooping attack | |||
that returns them to the hex they | that returns them to the hex they | ||
Line 9,463: | Line 9,485: | ||
Warren | Warren | ||
+ 7 Warren Production | +7 Warren Production | ||
Line 9,543: | Line 9,565: | ||
Upgraded Harpy Loft | Upgraded Harpy Loft | ||
1000 Gold + 2 Crystal + 2 Sulfur | 1000 Gold + 2 Crystal +2 Sulfur | ||
Harpy Loft | Harpy Loft | ||
Line 9,636: | Line 9,658: | ||
Pillar of Eyes | Pillar of Eyes | ||
1000 Gold + 1 Wood + 1 Ore + 1 | 1000 Gold +1 Wood +1 Ore +1 | ||
Crystal + 1 Gem + 1 Mercury | Crystal +1 Gem +1 Mercury | ||
+ 1 Sulfur | +1 Sulfur | ||
Requirements Warren | Requirements Warren | ||
Line 9,649: | Line 9,671: | ||
Upgraded Pillar of Eyes | Upgraded Pillar of Eyes | ||
1000 Gold + 1 Wood + 1 Ore + 1 | 1000 Gold +1 Wood +1 Ore +1 | ||
Crystal + 1 Gem + 1 Mercury | Crystal +1 Gem +1 Mercury | ||
+ 1 Sulfur | +1 Sulfur | ||
Pillar of Eyes | Pillar of Eyes | ||
Line 9,729: | Line 9,751: | ||
Structure Requirements | Structure Requirements | ||
90 | |||
Line 9,799: | Line 9,824: | ||
Chapel of Stilled Voices | Chapel of Stilled Voices | ||
2000 Gold + 5 Wood + 10 Ore | 2000 Gold +5 Wood +10 Ore | ||
Harpy Loft, Pillar of Eyes | Harpy Loft, Pillar of Eyes | ||
Line 9,808: | Line 9,833: | ||
Upgraded Chapel of Stilled Voices | Upgraded Chapel of Stilled Voices | ||
1500 Gold + 5 Wood | 1500 Gold +5 Wood | ||
Chapel of Stilled Voices | Chapel of Stilled Voices | ||
Line 9,892: | Line 9,917: | ||
Upgraded Labyrinth | Upgraded Labyrinth | ||
3000 Gold + 5 Ore + 5 Gem | 3000 Gold +5 Ore +5 Gem | ||
Labyrinth | Labyrinth | ||
Line 9,963: | Line 9,988: | ||
Manticore Lair | Manticore Lair | ||
5000 Gold + 5 Wood + 5 Ore + 5 | 5000 Gold +5 Wood +5 Ore +5 | ||
Mercury + 5 Sulfur | Mercury +5 Sulfur | ||
Requirements Chapel of Stilled Voices | Requirements Chapel of Stilled Voices | ||
Line 9,974: | Line 9,999: | ||
Upgraded Manticore Lair | Upgraded Manticore Lair | ||
3000 Gold + 5 Wood + 5 Ore | 3000 Gold +5 Wood +5 Ore | ||
+ 5 Mercury + 5 Sulfur | +5 Mercury +5 Sulfur | ||
Manticore Lair | Manticore Lair | ||
2 Scorpicore | 2 Scorpicore | ||
Line 10,052: | Line 10,074: | ||
Dragon Cave | Dragon Cave | ||
15000 Gold + 15 Wood + 15 Ore | 15000 Gold +15 Wood +15 Ore | ||
+ 20 Sulfur | +20 Sulfur | ||
Requirements Mage Guild Level II, Labyrinth, | Requirements Mage Guild Level II, Labyrinth, | ||
Line 10,083: | Line 10,105: | ||
Upgraded Dragon Cave | Upgraded Dragon Cave | ||
15000 Gold + 15 Wood + 15 | 15000 Gold +15 Wood +15 | ||
Ore + 20 Sulfur | Ore +20 Sulfur | ||
Mage Guild Level III, | Mage Guild Level III, | ||
Line 10,150: | Line 10,172: | ||
Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch | Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch | ||
hero classes. Their armies are primarily made up of deadly | hero classes. Their armies are primarily made up of deadly creatures—born of the swamps, and then | ||
subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress | subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress | ||
Line 10,158: | Line 10,180: | ||
Fortress Specific Buildings | Fortress Specific Buildings | ||
92 | |||
Line 10,197: | Line 10,222: | ||
The Blood Obelisk gives heroes a + 2 to their | The Blood Obelisk gives heroes a +2 to their | ||
Attack skill during siege battles. | Attack skill during siege battles. | ||
Line 10,211: | Line 10,236: | ||
The Glyph of Fear gives heroes a + 2 to their | The Glyph of Fear gives heroes a +2 to their | ||
Defense skill during sieges. | Defense skill during sieges. | ||
Line 10,229: | Line 10,254: | ||
The Cage of Warlords gives visiting heroes a | The Cage of Warlords gives visiting heroes a | ||
permanent + 1 to their Defense skill. | permanent +1 to their Defense skill. | ||
Line 10,258: | Line 10,283: | ||
1000 Gold + 10 Wood. | 1000 Gold + 10 Wood. | ||
Line 10,363: | Line 10,385: | ||
Captain’s Quarters | |||
1000 Gold + 10 Wood | 1000 Gold + 10 Wood | ||
Line 10,395: | Line 10,417: | ||
Gnoll Hut | Gnoll Hut | ||
+ 6 Gnoll Hut | +6 Gnoll Hut | ||
Line 10,610: | Line 10,632: | ||
with swipes of their stinging tails. The | with swipes of their stinging tails. The | ||
wyvern | wyvern monarch’s stinger has a chance | ||
of poisoning its target for three | of poisoning its target for three | ||
Line 10,624: | Line 10,646: | ||
Structure Requirements | Structure Requirements | ||
94 | |||
Line 10,703: | Line 10,728: | ||
Upgraded Basilisk Pit | Upgraded Basilisk Pit | ||
2000 Gold + 5 Wood + 5 Ore | 2000 Gold +5 Wood +5 Ore | ||
Basilisk Pit | Basilisk Pit | ||
Line 10,774: | Line 10,799: | ||
Gorgon Lair | Gorgon Lair | ||
2500 Gold + 10 Wood + 10 | 2500 Gold +10 Wood +10 | ||
Ore + 5 Mercury + 5 Sulfur | Ore +5 Mercury +5 Sulfur | ||
Requirements Serpent Fly Hive, Lizard Den | Requirements Serpent Fly Hive, Lizard Den | ||
Line 10,869: | Line 10,894: | ||
Upgraded Wyvern Nest | Upgraded Wyvern Nest | ||
3000 Gold + 10 Wood + 10 Mercury | 3000 Gold +10 Wood +10 Mercury | ||
Wyvern Nest | Wyvern Nest | ||
2 Wyvern Monarchs | 2 Wyvern Monarchs | ||
Line 10,941: | Line 10,963: | ||
Hydra Pond | Hydra Pond | ||
10000 Gold + 10 Wood | 10000 Gold +10 Wood | ||
+ 10 Ore + 10 Sulfur | +10 Ore +10 Sulfur | ||
Requirements Basilisk Pit, Wyvern Lair | Requirements Basilisk Pit, Wyvern Lair | ||
Line 10,970: | Line 10,992: | ||
Upgraded Hydra Pond | Upgraded Hydra Pond | ||
15000 Gold + 10 Wood | 15000 Gold +10 Wood | ||
+ 10 Ore + 20 Sulfur | +10 Ore +20 Sulfur | ||
Hydra Pond | Hydra Pond | ||
Line 11,038: | Line 11,060: | ||
Inferno Specific Buildings | Inferno Specific Buildings | ||
96 | |||
Line 11,085: | Line 11,110: | ||
10000 Gold + 5 Wood | 10000 Gold +5 Wood | ||
+ 5 Ore | +5 Ore | ||
Line 11,110: | Line 11,135: | ||
Mage Guild Level I The Order of Fire permanently adds one to a | Mage Guild Level I The Order of Fire permanently adds one to a | ||
visiting | visiting hero’s Power skill. This effect is applied | ||
only once per scenario for each Order of | only once per scenario for each Order of | ||
Line 11,129: | Line 11,154: | ||
Mercury per day. | Mercury per day. | ||
Line 11,154: | Line 11,176: | ||
enemy spellcasters directly into their | enemy spellcasters directly into their | ||
hero’s spell point pool. | |||
Line 11,181: | Line 11,203: | ||
These demon canines have a fearsome | These demon canines have a fearsome | ||
bite and good mobility. | bite and good mobility. Cereberi have | ||
three heads and can attack three | three heads and can attack three | ||
Line 11,291: | Line 11,313: | ||
15 Familiars | 15 Familiars | ||
+ 8 Crucible Production | +8 Crucible Production | ||
Line 11,459: | Line 11,481: | ||
Kennels | Kennels | ||
+ 3 Kennel Production | +3 Kennel Production | ||
Line 11,509: | Line 11,531: | ||
Structure Requirements | Structure Requirements | ||
98 | |||
Line 11,579: | Line 11,604: | ||
Demon Gate | Demon Gate | ||
2000 Gold + 5 Wood + 5 Ore | 2000 Gold +5 Wood +5 Ore | ||
Hall of Sins | Hall of Sins | ||
Line 11,588: | Line 11,613: | ||
Upgraded Demon Gate | Upgraded Demon Gate | ||
2000 Gold + 5 Wood + 5 Ore | 2000 Gold +5 Wood +5 Ore | ||
Demon Gate | Demon Gate | ||
Line 11,672: | Line 11,697: | ||
Upgraded Hell Hole | Upgraded Hell Hole | ||
3000 Gold + 5 Mercury + 5 Sulfur | 3000 Gold + 5 Mercury +5 Sulfur | ||
Mage Guild Level II, Hell Hole | Mage Guild Level II, Hell Hole | ||
Line 11,724: | Line 11,749: | ||
Fire Lake | Fire Lake | ||
4000 Gold + 10 Ore + 3 Gems | 4000 Gold +10 Ore +3 Gems | ||
+ 3 Mercury + 3 Sulfur | +3 Mercury +3 Sulfur | ||
Requirements Mage Guild Level I, Demon Gate | Requirements Mage Guild Level I, Demon Gate | ||
Line 11,755: | Line 11,780: | ||
3000 Gold + 5 Ore + 5 Gems | 3000 Gold + 5 Ore + 5 Gems | ||
+ 5 Mercury + 5 Sulfur | +5 Mercury +5 Sulfur | ||
Fire Lake | Fire Lake | ||
2 Efreet Sultans | 2 Efreet Sultans | ||
Line 11,829: | Line 11,851: | ||
Forsaken Palace | Forsaken Palace | ||
15000 Gold + 10 Wood + 10 Ore | 15000 Gold +10 Wood +10 Ore | ||
+ 20 Mercury | +20 Mercury | ||
Requirements Hell Hole, Fire Lake | Requirements Hell Hole, Fire Lake | ||
Line 11,858: | Line 11,880: | ||
Upgraded Forsaken Palace | Upgraded Forsaken Palace | ||
20000 Gold + 5 Wood | 20000 Gold +5 Wood | ||
+ 5 Ore + 20 Mercury | +5 Ore + 20 Mercury | ||
Forsaken Palace | Forsaken Palace | ||
Line 11,934: | Line 11,956: | ||
Necropolis Specific Buildings | Necropolis Specific Buildings | ||
100 | |||
Line 11,998: | Line 12,023: | ||
5000 Gold + 5 Ore | 5000 Gold +5 Ore | ||
Line 12,006: | Line 12,031: | ||
This upgrade to the marketplace provides | This upgrade to the marketplace provides | ||
+ 1 Wood, + 1 Ore per day. | +1 Wood, +1 Ore per day. | ||
Line 12,037: | Line 12,062: | ||
1000 Gold + 10 Wood. | 1000 Gold + 10 Wood. | ||
Line 12,155: | Line 12,177: | ||
turn are drained from an enemy | turn are drained from an enemy | ||
spellcaster’s spell pool. | |||
Line 12,163: | Line 12,185: | ||
Unearthed Graves | Unearthed Graves | ||
1000 Gold + 5 Wood + 5 Ore | 1000 Gold +5 Wood +5 Ore | ||
Cursed Temple | Cursed Temple | ||
Line 12,269: | Line 12,291: | ||
Upgraded Graveyard | Upgraded Graveyard | ||
1000 Gold + 5 Wood + 5 Ore | 1000 Gold +5 Wood +5 Ore | ||
Graveyard | Graveyard | ||
Line 12,344: | Line 12,366: | ||
Tomb of Souls | Tomb of Souls | ||
1500 Gold + 5 Wood + 5 Ore | 1500 Gold +5 Wood +5 Ore | ||
Cursed Temple | Cursed Temple | ||
Line 12,409: | Line 12,431: | ||
inflict only minimum damage in their | inflict only minimum damage in their | ||
own attacks. Dread | own attacks. Dread knights’ attacks | ||
also have a 20% chance of inflicting | also have a 20% chance of inflicting | ||
Line 12,417: | Line 12,439: | ||
Structure Requirements | Structure Requirements | ||
102 | |||
Line 12,493: | Line 12,518: | ||
Upgraded Estate | Upgraded Estate | ||
2000 Gold + 5 Wood + 10 | 2000 Gold +5 Wood +10 | ||
Crystal + 10 Gem | Crystal + 10 Gem | ||
Line 12,650: | Line 12,675: | ||
Hall of Darkness | Hall of Darkness | ||
6000 Gold + 10 Wood + 10 Ore | 6000 Gold +10 Wood +10 Ore | ||
Upgraded Hall of Darkness | Upgraded Hall of Darkness | ||
3000 Gold + 5 Wood + 5 Ore | 3000 Gold +5 Wood +5 Ore | ||
+ 2 Crystal + 2 Gem + 2 Mercury | +2 Crystal +2 Gem +2 Mercury | ||
+ 2 Sulfur | +2 Sulfur | ||
Hall of Darkness | Hall of Darkness | ||
Line 12,669: | Line 12,694: | ||
Creatures/Week 2 Black Knights | Creatures/Week 2 Black Knights | ||
Line 12,742: | Line 12,764: | ||
Dragon Vault | Dragon Vault | ||
10000 Gold + 5 Wood + 5 Ore + 5 | 10000 Gold +5 Wood +5 Ore +5 | ||
Crystal + 5 Gem + 5 Mercury + 5 Sulfur | Crystal +5 Gem +5 Mercury +5 Sulfur | ||
Requirements Hall of Darkness | Requirements Hall of Darkness | ||
Line 12,773: | Line 12,795: | ||
15000 Gold + 5 Wood + 5 Ore | 15000 Gold + 5 Wood + 5 Ore | ||
+ 20 Mercury | +20 Mercury | ||
Dragon Vault | Dragon Vault | ||
Line 12,844: | Line 12,866: | ||
Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy | Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy | ||
hampering abilities that can be used to turn the tide against many | hampering abilities that can be used to turn the tide against many opponents—especially those dependent | ||
on magical attacks. | on magical attacks. | ||
Line 12,850: | Line 12,872: | ||
Rampart Specific Buildings | Rampart Specific Buildings | ||
104 | |||
Line 12,909: | Line 12,934: | ||
The fountain of fortune is an upgrade to the | The fountain of fortune is an upgrade to the | ||
basic mystic pond. Its presence gives + 2 Luck | basic mystic pond. Its presence gives +2 Luck | ||
for a hero during a siege. | for a hero during a siege. | ||
Line 12,931: | Line 12,956: | ||
5000 Gold + 5 Wood + 10 Ore | 5000 Gold+5 Wood+10 Ore | ||
Miners’ Guild | |||
The treasury provides + 10% interest for Day | The treasury provides +10% interest for Day | ||
1 player gold total. | 1 player gold total. | ||
Line 13,172: | Line 13,194: | ||
Slow (5 hexes/turn) | Slow (5 hexes/turn) | ||
Miners’ Guild | |||
1000 Gold | 1000 Gold | ||
Line 13,178: | Line 13,200: | ||
Dwarf Cottage | Dwarf Cottage | ||
+ 4 Dwarf Production | +4 Dwarf Production | ||
Line 13,330: | Line 13,352: | ||
to ignore the effects of hostile spells. | to ignore the effects of hostile spells. | ||
106 | |||
Line 13,503: | Line 13,528: | ||
Dendroid Arches | Dendroid Arches | ||
+ 2 Dendroid Production | +2 Dendroid Production | ||
Line 13,570: | Line 13,595: | ||
Unicorn Glade | Unicorn Glade | ||
4000 Gold + 5 Wood | 4000 Gold +5 Wood | ||
+ 5 Ore + 10 Gem | +5 Ore +10 Gem | ||
Dendroid Arches, Enc. Spring | Dendroid Arches, Enc. Spring | ||
Line 13,592: | Line 13,617: | ||
2 War Unicorns | 2 War Unicorns | ||
Line 13,683: | Line 13,705: | ||
Dragon Cliffs | Dragon Cliffs | ||
10000 Gold + 30 Ore + 20 Crystal | 10000 Gold +30 Ore +20 Crystal | ||
Mage Guild Level II, Unicorn Glade | Mage Guild Level II, Unicorn Glade | ||
Line 13,692: | Line 13,714: | ||
Upgraded Dragon Cliffs | Upgraded Dragon Cliffs | ||
20000 Gold + 30 Ore + 20 Crystal | 20000 Gold +30 Ore +20 Crystal | ||
Mage Guild Level III, Dragon Cliffs | Mage Guild Level III, Dragon Cliffs | ||
Line 13,741: | Line 13,763: | ||
Freelancer’s Guild | |||
Line 13,759: | Line 13,781: | ||
Stronghold Specific Buildings | Stronghold Specific Buildings | ||
108 | |||
Line 13,803: | Line 13,828: | ||
Freelancer’s Guild | |||
Line 13,814: | Line 13,839: | ||
You may trade creatures for resources at the | You may trade creatures for resources at the | ||
Freelancer’s Guild. | |||
Line 13,834: | Line 13,859: | ||
2000 Gold + 5 Wood | 2000 Gold +5 Wood | ||
+ 5 Ore | +5 Ore | ||
Line 13,858: | Line 13,883: | ||
Visiting heroes receive a permanent + 1 to their | Visiting heroes receive a permanent +1 to their | ||
Attack skill from the Hall of Valhalla. | Attack skill from the Hall of Valhalla. | ||
Line 13,918: | Line 13,940: | ||
Upgraded Goblin Barracks Mess Hall | Upgraded Goblin Barracks Mess Hall | ||
200 Gold + 5 Wood + 5 Ore 1000 Gold + 5 Wood + 5 Ore | 200 Gold +5 Wood +5 Ore 1000 Gold +5 Wood +5 Ore | ||
Fort | Fort | ||
Line 14,005: | Line 14,027: | ||
Goblin Barracks | Goblin Barracks | ||
+ 8 Goblin Barracks | +8 Goblin Barracks | ||
Line 14,237: | Line 14,259: | ||
Structure Requirements | Structure Requirements | ||
110 | |||
Line 14,316: | Line 14,341: | ||
Upgraded Ogre Fort | Upgraded Ogre Fort | ||
2000 Gold + 5 Wood + 5 Ore + 5 Gem | 2000 Gold + 5 Wood +5 Ore + 5 Gem | ||
Mage Guild Level I, Ogre Fort | Mage Guild Level I, Ogre Fort | ||
Line 14,452: | Line 14,477: | ||
Cyclops Cave | Cyclops Cave | ||
3500 Gold + 20 Ore | 3500 Gold +20 Ore | ||
+ 20 Crystal | +20 Crystal | ||
Requirements Ogre Fort | Requirements Ogre Fort | ||
Line 14,487: | Line 14,512: | ||
2 Cyclops Lords | 2 Cyclops Lords | ||
Line 14,500: | Line 14,522: | ||
so overwhelming it reduces their | so overwhelming it reduces their | ||
target’s ability to mount further | |||
defenses. The attack of the behemoth | defenses. The attack of the behemoth | ||
Line 14,558: | Line 14,580: | ||
Behemoth Lair | Behemoth Lair | ||
10000 Gold + 10 Wood | 10000 Gold +10 Wood | ||
+ 10 Ore + 10 Crystal | +10 Ore +10 Crystal | ||
Requirements Cliff Nest | Requirements Cliff Nest | ||
Line 14,587: | Line 14,609: | ||
Upgraded Behemoth Lair | Upgraded Behemoth Lair | ||
15000 Gold + 10 Wood + 10 Ore | 15000 Gold +10 Wood +10 Ore | ||
+ 20 Crystal | +20 Crystal | ||
Behemoth Lair | Behemoth Lair | ||
Line 14,659: | Line 14,681: | ||
Tower Specific Buildings | Tower Specific Buildings | ||
112 | |||
Line 14,760: | Line 14,785: | ||
This structure gives visiting heroes a permanent | This structure gives visiting heroes a permanent | ||
Mage Guild Level I + 1 to their Knowledge skill. This effect occurs | Mage Guild Level I +1 to their Knowledge skill. This effect occurs | ||
once per hero per scenario for each Wall of | once per hero per scenario for each Wall of | ||
Knowledge visited. | Knowledge visited. | ||
Line 15,002: | Line 15,024: | ||
Sculptor’s Wings | |||
1000 Gold | 1000 Gold | ||
Line 15,008: | Line 15,030: | ||
Parapet | Parapet | ||
+ 4 Parapet Production | +4 Parapet Production | ||
Line 15,080: | Line 15,102: | ||
Upgraded Golem Factory | Upgraded Golem Factory | ||
2000 Gold + 5 Wood + 5 Ore | 2000 Gold +5 Wood +5 Ore | ||
+ 5 Mercury | + 5 Mercury | ||
Line 15,200: | Line 15,222: | ||
Structure Requirements | Structure Requirements | ||
114 | |||
Line 15,223: | Line 15,248: | ||
Mage Tower | Mage Tower | ||
2500 Gold + 5 Wood + 5 Ore | 2500 Gold +5 Wood +5 Ore | ||
+ 5 Crystal + 5 Gems + 5 Mercury | +5 Crystal +5 Gems +5 Mercury | ||
+ 5 Sulfur | +5 Sulfur | ||
Requirements Mage Guild Level I, Parapet, | Requirements Mage Guild Level I, Parapet, | ||
Line 15,310: | Line 15,335: | ||
Altar of Wishes | Altar of Wishes | ||
3000 Gold + 5 Wood + 5 Ore | 3000 Gold +5 Wood +5 Ore | ||
+ 6 Crystal + 6 Gems | +6 Crystal +6 Gems | ||
Requirements Mage Tower | Requirements Mage Tower | ||
Line 15,321: | Line 15,346: | ||
Upgraded Altar of Wishes | Upgraded Altar of Wishes | ||
2000 Gold + 5 Wood | 2000 Gold +5 Wood | ||
Line 15,388: | Line 15,413: | ||
Golden Pavilion | Golden Pavilion | ||
4000 Gold + 5 Wood + 5 Ore + 2 | 4000 Gold +5 Wood +5 Ore +2 | ||
Crystal + 2 Gems + 2 Mercury + 2 Sulfur | Crystal +2 Gems +2 Mercury +2 Sulfur | ||
Requirements Mage Tower | Requirements Mage Tower | ||
Line 15,411: | Line 15,436: | ||
2 Naga Queens | 2 Naga Queens | ||
Line 15,480: | Line 15,502: | ||
Cloud Temple | Cloud Temple | ||
5000 Gold + 10 Wood + 10 Ore | 5000 Gold +10 Wood +10 Ore | ||
+ 10 Gems | +10 Gems | ||
Requirements Altar of Wishes, Golden Pavilion | Requirements Altar of Wishes, Golden Pavilion | ||
Line 15,509: | Line 15,531: | ||
Upgraded Cloud Temple | Upgraded Cloud Temple | ||
25000 Gold + 5 Wood + 5 Ore | 25000 Gold +5 Wood +5 Ore | ||
+ 30 Gems | +30 Gems | ||
Cloud Temple | Cloud Temple | ||
Line 15,575: | Line 15,597: | ||
Description | Description | ||
116 | |||
Line 15,687: | Line 15,712: | ||
Combustion, Fireblast, and Fireshield attacks. | Combustion, Fireblast, and Fireshield attacks. | ||
Line 15,769: | Line 15,791: | ||
forces. War machines do not perform counterstrikes when attacked, nor is their defensive value affected | forces. War machines do not perform counterstrikes when attacked, nor is their defensive value affected | ||
by a | by a hero’s Defense skill. | ||
Name | Name | ||
Line 15,814: | Line 15,836: | ||
250 | 250 | ||
(2-3) x ( | (2-3) x (Hero’s Attack Skill + 1) | ||
Immobile (0 hexes/turn) | Immobile (0 hexes/turn) | ||
Line 15,866: | Line 15,888: | ||
Alchemists | |||
118 | |||
Individual Heroes | |||
Line 16,146: | Line 16,171: | ||
World | |||
Reference | |||
Heroes | |||
Barbarians | Barbarians | ||
Crag Hack | Crag Hack | ||
Line 16,432: | Line 16,459: | ||
Battle Mages | Battle Mages | ||
120 | |||
Line 16,631: | Line 16,661: | ||
Terek's proficiency with the Haste spell allows him to cast it with increased effect, based on | Terek's proficiency with the Haste spell allows him to cast it with increased effect, based on | ||
his level compared to the level of the target unit. (greater bonus on weaker units) | his level compared to the level of the target unit.(greater bonus on weaker units) | ||
Line 16,702: | Line 16,732: | ||
on his level compared to the level of the target unit. (greater bonus on weaker units) | on his level compared to the level of the target unit. (greater bonus on weaker units) | ||
Beastmasters | Beastmasters | ||
Alkin | Alkin | ||
Line 16,984: | Line 17,010: | ||
Clerics | Clerics | ||
122 | |||
Line 17,258: | Line 17,287: | ||
Sanya receives a 5% per level bonus to her Eagle Eye skill. | Sanya receives a 5% per level bonus to her Eagle Eye skill. | ||
Death Knights | Death Knights | ||
Charna | Charna | ||
Line 17,540: | Line 17,565: | ||
Demoniacs | Demoniacs | ||
124 | |||
Line 17,816: | Line 17,844: | ||
Octavia's presence allows the Kingdom she serves to receive an additional 350 gold per day. | Octavia's presence allows the Kingdom she serves to receive an additional 350 gold per day. | ||
Druids | Druids | ||
Aeris | Aeris | ||
Line 18,102: | Line 18,126: | ||
Heretics | Heretics | ||
126 | |||
Line 18,374: | Line 18,401: | ||
Zydar receives a 5% per level bonus to his Sorcery skill. | Zydar receives a 5% per level bonus to his Sorcery skill. | ||
Knights | Knights | ||
Edric | Edric | ||
Line 18,658: | Line 18,681: | ||
Necromancers | Necromancers | ||
128 | |||
Line 18,930: | Line 18,956: | ||
her level compared to the level of the target unit. (greater bonus on weaker units) | her level compared to the level of the target unit. (greater bonus on weaker units) | ||
Overlords | Overlords | ||
Ajit | Ajit | ||
Line 19,214: | Line 19,236: | ||
Rangers | Rangers | ||
130 | |||
Line 19,480: | Line 19,505: | ||
Ufretin increases the Attack and Defense skills of any Dwarves of Battle Dwarves he commands for each level he attains after the 2nd level. | Ufretin increases the Attack and Defense skills of any Dwarves of Battle Dwarves he commands for each level he attains after the 2nd level. | ||
Warlocks | Warlocks | ||
Alamar | Alamar | ||
Line 19,764: | Line 19,785: | ||
Witches | Witches | ||
132 | |||
Line 20,028: | Line 20,052: | ||
Voy receives a 5% per level bonus to her Navigation skill. | Voy receives a 5% per level bonus to her Navigation skill. | ||
Wizards | Wizards | ||
Aine | Aine | ||
Line 20,393: | Line 20,413: | ||
U | U –Upgrade creature | ||
Line 20,447: | Line 20,467: | ||
Q – Quit to Desktop | Q – Quit to Desktop | ||
134 | |||
Line 20,490: | Line 20,513: | ||
Return – Okay, Accept, or Yes | Return – Okay, Accept, or Yes | ||
Line 20,503: | Line 20,523: | ||
Mplayer.com means that a player in a remote location can challenge other players in remote locations, and | Mplayer.com means that a player in a remote location can challenge other players in remote locations, and | ||
they’ll play in real time--like they’re all sitting in the same room. Mplayer.com offers hundreds of innovative features, including real-time voice--chat that lets you verbally taunt your opponents and praise your | |||
teammates. When you sign up for Mplayer.com you're joining a friendly online community where you can | teammates. When you sign up for Mplayer.com you're joining a friendly online community where you can | ||
Line 20,512: | Line 20,532: | ||
Pricing | Pricing | ||
Mplayer.com is FREE | Mplayer.com is FREE--there are no charges or monthly fees to play the Heroes III game on | ||
Mplayer.com. | Mplayer.com. | ||
Line 20,519: | Line 20,539: | ||
So how do I get started? | So how do I get started? | ||
Installing Mplayer.com is simple. Just follow these easy steps and | Installing Mplayer.com is simple. Just follow these easy steps and you’re on your way to the excitement | ||
of online multiplayer gaming! | of online multiplayer gaming! | ||
Line 20,545: | Line 20,565: | ||
which will: | which will: | ||
• Check for Mplayer.com | • Check for Mplayer.com -- if you don’t have it, we’ll install everything you need! Just follow the easy | ||
install instructions at the prompts. During the process, | install instructions at the prompts. During the process, you’ll set up an Mplayer.com account and | ||
select your Mplayer.com member name and password. | select your Mplayer.com member name and password. | ||
Line 20,557: | Line 20,577: | ||
• Make sure your game CD-ROM is in the disk drive. | • Make sure your game CD-ROM is in the disk drive. | ||
• Now click on | • Now click on ‘Play Now’ to log onto Mplayer.com and head to the Lobby of your game. | ||
• Before entering the | • Before entering the game’s Lobby, we’ll automatically download any additional files you might need | ||
to make the game playable on Mplayer.com. | to make the game playable on Mplayer.com. | ||
Line 20,567: | Line 20,587: | ||
4. Now you are in your | 4. Now you are in your game’s Lobby on Mplayer.com. | ||
• Chat with other players by typing your message and pressing Enter. | • Chat with other players by typing your message and pressing Enter. | ||
Line 20,577: | Line 20,597: | ||
5. Almost there! | 5. Almost there! | ||
• If you enter an existing Game Room, Click on the | • If you enter an existing Game Room, Click on the ‘Ready to Play?’ button, or, | ||
• If you create a Room, wait for players, then click on the | • If you create a Room, wait for players, then click on the ‘Launch Game’ button. | ||
6. Have fun playing on Mplayer.com! | 6. Have fun playing on Mplayer.com! | ||
Line 20,588: | Line 20,608: | ||
Mplayer.com has a staff of highly trained Technical Support representatives waiting to answer any questions | Mplayer.com has a staff of highly trained Technical Support representatives waiting to answer any questions | ||
or solve any problems you can throw at | or solve any problems you can throw at ‘em. If you're having trouble installing Mplayer.com, contact a | ||
Technical Support representative by emailing support@mplayer.com or by calling (650) 429-3100 | Technical Support representative by emailing support@mplayer.com or by calling (650) 429-3100 | ||
Line 20,652: | Line 20,672: | ||
2. For FREE gameplay on HEAT.net, you may use the HEAT button on the Online Services menu | 2. For FREE gameplay on HEAT.net, you may use the HEAT button on the Online Services menu | ||
or, from your Java-enabled Internet browser, go to http://www.heat.net. If you | or, from your Java-enabled Internet browser, go to http://www.heat.net. If you aren’t already a HEAT | ||
member, register your account information. Note, that if you already installed the HEAT software | member, register your account information. Note, that if you already installed the HEAT software | ||
Line 20,664: | Line 20,684: | ||
4. Choose the Heroes III game from the list of games | 4. Choose the Heroes III game from the list of games | ||
5. Click the | 5. Click the “Play Now” button on the web page to get to the Heroes of Might and Magic III lobby | ||
area. | area. | ||
6. From the HEAT Heroes III game lobby, you may choose to create a new | 6. From the HEAT Heroes III game lobby, you may choose to create a new “room” or join an | ||
existing room. If you decide to create a room you will be the moderator, who controls the game | existing room. If you decide to create a room you will be the moderator, who controls the game | ||
Line 20,692: | Line 20,712: | ||
Solutions: | Solutions: | ||
1. Make sure you have the | 1. Make sure you have the ‘Game’ CD in the CD-ROM drive. | ||
2. Make sure the data side of the CD (shiny side) is not dirty or scratched. If it is dirty, take a lint | 2. Make sure the data side of the CD (shiny side) is not dirty or scratched. If it is dirty, take a lint | ||
Line 20,712: | Line 20,732: | ||
To check and see if your computer is using an older 16-bit CD-ROM driver: | To check and see if your computer is using an older 16-bit CD-ROM driver: | ||
1. Right-click on the My Computer icon and select | 1. Right-click on the My Computer icon and select ‘Properties’. | ||
2. Click on the | 2. Click on the ‘Performance’ tab. | ||
3. In the | 3. In the ‘Performance status’ box, if the File System line says “Some drivers are using MS-DOS | ||
compatibility, you are using a 16-bit CD-ROM driver. | compatibility, you are using a 16-bit CD-ROM driver. | ||
Line 20,732: | Line 20,752: | ||
at the same time, select a program, and press the End Task button. Repeat until all programs except | at the same time, select a program, and press the End Task button. Repeat until all programs except | ||
the | the ‘Explorer’ and ‘Systray’ programs are closed. | ||
• Empty the Recycle Bin and delete all files in your C:\Windows\Temp folder. | • Empty the Recycle Bin and delete all files in your C:\Windows\Temp folder. | ||
Line 20,738: | Line 20,758: | ||
3. Turn off read-ahead on the CD-ROM drive: | 3. Turn off read-ahead on the CD-ROM drive: | ||
1. Right-click on the My Computer icon and select | 1. Right-click on the My Computer icon and select ‘Properties’. | ||
2. Click on the | 2. Click on the ‘Performance’ tab. | ||
3. Click on the | 3. Click on the ‘File System’ button. | ||
4. Choose the | 4. Choose the ‘CD-ROM’ tab at the top | ||
5. Change the | 5. Change the ‘Optimize access pattern for’ field to ‘No read-ahead’ | ||
6. Click on Apply, then OK and finally click Close (you will be prompted to restart your system). | 6. Click on Apply, then OK and finally click Close (you will be prompted to restart your system). | ||
138 | |||
You can restore the setting back to normal after the game is installed successfully. | |||
Line 20,765: | Line 20,785: | ||
sound, or no sound. | sound, or no sound. | ||
Answer: There is probably a conflict between your video or sound card and | Answer: There is probably a conflict between your video or sound card and Microsoft’s DirectX. | ||
Solution: | Solution: | ||
1. Put the | 1. Put the ‘Install’ CD in the CD-ROM drive. | ||
2. Press the Start button on the Windows 95 task bar and select | 2. Press the Start button on the Windows 95 task bar and select ‘Find’, and then ‘Files or Folders..’. | ||
3. Type | 3. Type ‘dxsetup.exe’ in the ‘Named:’ box and select your CD-ROM drive under ‘Look in’. | ||
4. Select the | 4. Select the ‘Find Now’ button. | ||
5. Double click on the | 5. Double click on the ‘dxsetup.exe’ file when the search is done. You will see the DirectX Setup | ||
window. All components should be version 4.05.x or greater, except for | window. All components should be version 4.05.x or greater, except for ‘Old Direct Play’, which | ||
may have a lower number. If not all of the drivers are 4.05.x or greater: | may have a lower number. If not all of the drivers are 4.05.x or greater: | ||
6. Select the | 6. Select the ‘Reinstall DirectX’ button. At this point, DirectX may prompt you for information | ||
about your video and/or audio drivers. Follow the recommendations and restart the computer | about your video and/or audio drivers. Follow the recommendations and restart the computer | ||
Line 20,792: | Line 20,812: | ||
For Windows 98 users: | For Windows 98 users: | ||
1. Press the Start button on the Windows 98 task bar and select | 1. Press the Start button on the Windows 98 task bar and select ‘Help’ | ||
2. Select the Search tab, type | 2. Select the Search tab, type ‘DirectX Troubleshooter’ in the text box, and then press the List Topics | ||
button. Select | button. Select ‘DirectX Troubleshooter’ in the Topics window, click the Display Button, and then | ||
follow the instructions to troubleshoot your DirectX issue. | follow the instructions to troubleshoot your DirectX issue. | ||
Line 20,802: | Line 20,822: | ||
Video and Sound card manufacturers regularly update their software drivers to enhance performance and | Video and Sound card manufacturers regularly update their software drivers to enhance performance and | ||
stability, and to improve compatibility with DirectX. You can find links to many of these | stability, and to improve compatibility with DirectX. You can find links to many of these manufacturers’ sites by going to the Driver Updates section of our support web site, which is located at | ||
http://www.3do.com/support. | http://www.3do.com/support. | ||
Line 20,865: | Line 20,885: | ||
Visit www.3do.com/support for late-breaking news and information, answers to Frequently Asked | Visit www.3do.com/support for late-breaking news and information, answers to Frequently Asked | ||
Questions ( | Questions (FAQ’s), links to hardware manufacturers’ web sites, and the latest product updates. | ||
If you want to ask a specific technical question, you can use the online email form available at our web | If you want to ask a specific technical question, you can use the online email form available at our web | ||
Line 20,896: | Line 20,916: | ||
amount of RAM, and CPU type (this information is available by right-clicking the My Computer icon, | amount of RAM, and CPU type (this information is available by right-clicking the My Computer icon, | ||
selecting | selecting ‘Properties’, and then clicking the ‘General’ tab), as well as your hard drive size and available | ||
free space (right-click on your hard drive icon). | free space (right-click on your hard drive icon). | ||
Line 20,912: | Line 20,932: | ||
Index | Index | ||
Advanced .......................................................................................... 35 | Advanced..........................................................................................35 | ||
Adventure Map.................................................................................13 | |||
Adventure Map .................................................................... | Adventure Map Cursors....................................................................19 | ||
Adventure Map | Adventure Map View.........................................................................14 | ||
Adventure | Adventure Options...........................................................................20 | ||
Adventure | Adventure Spell................................................................................56 | ||
Air Magic.........................................................................................64 | |||
Alchemists...............................................................................25, 118 | |||
Animation Speed Options.................................................................48 | |||
Army Formation...............................................................................30 | |||
Arraying Forces................................................................................41 | |||
Arrow Tower.....................................................................................46 | |||
Artifact Merchant.............................................................................53 | |||
Artifacts...........................................................................................18 | |||
Auto Combat Options......................................................................48 | |||
Barbarian.........................................................................................25 | |||
Basic................................................................................................35 | |||
Battle Mage..............................................................................25, 120 | |||
Beastmasters............................................................................24, 121 | |||
Boats...............................................................................................16 | |||
Border Guards..................................................................................18 | |||
Cast Spell.........................................................................................20 | |||
Castle...............................................................................................52 | |||
Castle ................................................................................ | Castle Buildings................................................................................84 | ||
Castle | Castle Creatures................................................................................85 | ||
Clerics......................................................................................24, 122 | |||
Combat............................................................................................40 | |||
Combat ................................................................................. | Combat Screen.................................................................................41 | ||
Combat Screen .................................................................... | Combat Screen Cursors....................................................................47 | ||
Combat | Combat Spell...................................................................................56 | ||
Combining Two Troops.....................................................................29 | |||
Control Buttons...............................................................................20 | |||
Counterattacks.................................................................................43 | |||
Creature Dwellings......................................................................18, 52 | |||
Creature | Creature Information........................................................................28 | ||
Creature Information .............................................. | Creature Information Rollover Options..............................................48 | ||
Creature | Creature Reference............................................................................81 | ||
Credits...............................................................................................8 | |||
Customer Support..........................................................................141 | |||
Damage Calculation..........................................................................43 | |||
Death Knights..........................................................................25, 123 | |||
Defend.............................................................................................43 | |||
Demoniacs.......................................................................................24 | |||
Dig..................................................................................................21 | |||
Diplomacy........................................................................................18 | |||
Direct Connection Game..................................................................62 | |||
Disk Options....................................................................................22 | |||
Dismiss Hero....................................................................................30 | |||
Dismissing a Troop...........................................................................29 | |||
Drawbridge.......................................................................................46 | |||
Druids..............................................................................................25 | |||
Dungeon Buildings...........................................................................88 | |||
Dungeon | Dungeon Creatures...........................................................................89 | ||
Earth Magic.....................................................................................68 | |||
142 | |||
Elementals.....................................................................................116 | |||
Elevation Toggle...............................................................................20 | |||
Ending Combat................................................................................45 | |||
Enemy Towns...................................................................................17 | |||
Experience........................................................................................27 | |||
Expert..............................................................................................35 | |||
Fire Magic........................................................................................72 | |||
Formations.................................................................................30, 41 | |||
Fortress Buildings.............................................................................92 | |||
Fortress Creatures.............................................................................93 | |||
Freelancer’s Guild.............................................................................53 | |||
Garrison...........................................................................................54 | |||
Garrisoned Heroes......................................................................23, 58 | |||
Gates...............................................................................................18 | |||
Grail..........................................................................................18, 21 | |||
Grid.................................................................................................41 | |||
Hall.................................................................................................50 | |||
Hand-To-Hand Attack......................................................................42 | |||
Heat.Net........................................................................................137 | |||
Heretics...................................................................................24, 126 | |||
Hero | Hero Army.......................................................................................28 | ||
Hero | Hero Inventory.................................................................................31 | ||
Hero | Hero Screen...............................................................................23, 26 | ||
Hero Selector Buttons......................................................................15 | |||
Hero Types.......................................................................................23 | |||
Heroes.............................................................................................14 | |||
Heroes In Combat............................................................................45 | |||
Hexes...............................................................................................41 | |||
High Score.........................................................................................8 | |||
Hosting A Game..............................................................................61 | |||
Hotseat Games.................................................................................60 | |||
Individual | Individual Hero Information.............................................................58 | ||
Individual Heroes............................................................................118 | |||
Individual Town Information.............................................................58 | |||
Inferno Buildings..............................................................................96 | |||
Inferno Creatures..............................................................................97 | |||
Joining A Game................................................................................61 | |||
Keyboard Shortcuts.........................................................................134 | |||
Kingdom Overview.....................................................................20, 57 | |||
Kingdom Resources...........................................................................53 | |||
Knights....................................................................................24, 127 | |||
Level Advancement...........................................................................33 | |||
Lighthouse.......................................................................................84 | |||
Load Game..................................................................................8, 22 | |||
Loose Resources................................................................................17 | |||
Luck..........................................................................................27, 44 | |||
Mage Guild......................................................................................52 | |||
Magic System...................................................................................55 | |||
Main Menu..................................................................................8, 22 | |||
Marketplace......................................................................................53 | |||
Moat................................................................................................46 | |||
Modem Game...................................................................................62 | |||
Morale.......................................................................................27, 44 | |||
Move Hero.......................................................................................20 | |||
Move Stack ...................................................................................... 29 | Move Stack......................................................................................29 | ||
Movement Allowance ........................................................................ 15 | Movement Allowance........................................................................15 | ||
Movement Cursors ............................................................................ 19 | Movement Cursors............................................................................19 | ||
Moving Your Hero ............................................................................ 15 | Moving Your Hero............................................................................15 | ||
Mplayer Customer Support ............................................................. 136 | Mplayer Customer Support.............................................................136 | ||
Mplayer . Com .................................................................................. 135 | Mplayer.Com..................................................................................135 | ||
Multiplayer ................................................................................... 8, 59 | Multiplayer...................................................................................8, 59 | ||
Music And Effect Volume ................................................................. 22 | Music And Effect Volume.................................................................22 | ||
Music Type ....................................................................................... 22 | Music Type.......................................................................................22 | ||
Native Terrain ................................................................................... 45 | Native Terrain...................................................................................45 | ||
Necromancers .......................................................................... 25, 129 | Necromancers..........................................................................25, 129 | ||
Necropolis Buildings ....................................................................... 100 | Necropolis Buildings.......................................................................100 | ||
Necropolis Creatures ....................................................................... 101 | Necropolis Creatures.......................................................................101 | ||
Network Game ................................................................................. 61 | Network Game.................................................................................61 | ||
Network Game Setup ....................................................................... 61 | Network Game Setup.......................................................................61 | ||
Neutral Creatures ........................................................................... 116 | Neutral Creatures...........................................................................116 | ||
New Game ......................................................................................... 8 | New Game.........................................................................................8 | ||
Obelisks ..................................................................................... 18, 21 | Obelisks.....................................................................................18, 21 | ||
Overlords ................................................................................. 24, 128 | Overlords.................................................................................24, 128 | ||
Primary Skills ............................................................................. 27, 33 | Primary Skills.............................................................................27, 33 | ||
Quest Log .................................................................................. 20, 30 | Quest Log..................................................................................20, 30 | ||
Rampart Buildings .......................................................................... 104 | Rampart Buildings..........................................................................104 | ||
Rampart Creatures .......................................................................... 105 | Rampart Creatures..........................................................................105 | ||
Ranged Attack .................................................................................. 42 | Ranged Attack..................................................................................42 | ||
Rangers .................................................................................... 25, 130 | Rangers....................................................................................25, 130 | ||
Recruit Heroes .................................................................................. 51 | Recruit Heroes..................................................................................51 | ||
Replay Opponent Turn ...................................................................... 21 | Replay Opponent Turn......................................................................21 | ||
Resource Bar .................................................................................... 22 | Resource Bar....................................................................................22 | ||
Resource Mines ................................................................................. 17 | Resource Mines.................................................................................17 | ||
Retreat ............................................................................................. 45 | Retreat.............................................................................................45 | ||
Rollover Text Bar ........................................................................ 14, 22 | Rollover Text Bar........................................................................14, 22 | ||
Rumors ............................................................................................ 51 | Rumors............................................................................................51 | ||
Save Game ....................................................................................... 22 | Save Game.......................................................................................22 | ||
Schools Of Magic ............................................................................. 55 | Schools Of Magic.............................................................................55 | ||
Secondary Skills ......................................................................... 27, 35 | Secondary Skills.........................................................................27, 35 | ||
Selection Cursors .............................................................................. 19 | Selection Cursors..............................................................................19 | ||
Sell Artifact ...................................................................................... 53 | Sell Artifact......................................................................................53 | ||
Sell Creature .................................................................................... 53 | Sell Creature....................................................................................53 | ||
Ship-To-Ship Combat ....................................................................... 47 | Ship-To-Ship Combat.......................................................................47 | ||
Shipyard .......................................................................................... 84 | Shipyard..........................................................................................84 | ||
Siege Combat ................................................................................... 46 | Siege Combat...................................................................................46 | ||
Skill Advancement ............................................................................ 33 | Skill Advancement............................................................................33 | ||
Skills ............................................................................................... 33 | Skills...............................................................................................33 | ||
Sleep/Awake Hero ............................................................................ 20 | Sleep/Awake Hero............................................................................20 | ||
Sound Options ................................................................................. 22 | Sound Options.................................................................................22 | ||
Special Attack .................................................................................. 43 | Special Attack..................................................................................43 | ||
Specialty .......................................................................................... 27 | Specialty..........................................................................................27 | ||
Spell Book ..................................................................... 31, 52, 55, 56 | Spell Book.....................................................................31, 52, 55, 56 | ||
Spell Cost ........................................................................................ 55 | Spell Cost........................................................................................55 | ||
Spell Points ................................................................................ 27, 55 | Spell Points................................................................................27, 55 | ||
Spell Reference ................................................................................. 63 | Spell Reference.................................................................................63 | ||
Splitting A Stack ............................................................................. 29 | Splitting A Stack.............................................................................29 | ||
Spread Formation ............................................................................. 30 | Spread Formation.............................................................................30 | ||
Starting A Single Scenario ................................................................. 9 | Starting A Single Scenario.................................................................9 | ||
Stronghold Buildings ...................................................................... 108 | Stronghold Buildings......................................................................108 | ||
Stronghold Creatures ...................................................................... 109 | Stronghold Creatures......................................................................109 | ||
Subterranean Level ........................................................................... 16 | Subterranean Level...........................................................................16 | ||
Surrender ......................................................................................... 45 | Surrender.........................................................................................45 | ||
Switch the Positions of Two Troop ..................................................... 30 | Switch the Positions of Two Troop.....................................................30 | ||
Table Of Contents .............................................................................. 2 | Table Of Contents..............................................................................2 | ||
Tactics Advantage ............................................................................. 42 | Tactics Advantage.............................................................................42 | ||
Tactics Formation ....................................................................... 30, 42 | Tactics Formation.......................................................................30, 42 | ||
Tavern .............................................................................................. 51 | Tavern..............................................................................................51 | ||
TCP/IP Host ................................................................................... 62 | TCP/IP Host...................................................................................62 | ||
Terrain Movement Costs ................................................................... 16 | Terrain Movement Costs...................................................................16 | ||
Thieves Guild ................................................................................... 51 | Thieves Guild...................................................................................51 | ||
Tower Buildings .............................................................................. 112 | Tower Buildings..............................................................................112 | ||
Tower Creatures .............................................................................. 113 | Tower Creatures..............................................................................113 | ||
Town And Creature Reference ............................................................ 81 | Town And Creature Reference............................................................81 | ||
Town Benefits ................................................................................... 17 | Town Benefits...................................................................................17 | ||
Town Building Reference ................................................................... 81 | Town Building Reference...................................................................81 | ||
Town Garrison .................................................................................. 54 | Town Garrison..................................................................................54 | ||
Town Screen ..................................................................................... 49 | Town Screen.....................................................................................49 | ||
Towns ........................................................................................ 17, 49 | Towns........................................................................................17, 49 | ||
Trade With Allies .............................................................................. 53 | Trade With Allies..............................................................................53 | ||
Trading Items Between Heroes .......................................................... 32 | Trading Items Between Heroes..........................................................32 | ||
Trading Troops .................................................................................. 32 | Trading Troops..................................................................................32 | ||
Treasure Chests ................................................................................. 18 | Treasure Chests.................................................................................18 | ||
Troubleshooting .............................................................................. 138 | Troubleshooting..............................................................................138 | ||
Tutorial .............................................................................................. 8 | Tutorial..............................................................................................8 | ||
Upgrading Creatures ......................................................................... 54 | Upgrading Creatures.........................................................................54 | ||
View Hex Grid Options ..................................................................... 48 | View Hex Grid Options.....................................................................48 | ||
View Puzzle ...................................................................................... 21 | View Puzzle......................................................................................21 | ||
View Scenario Information ................................................................ 21 | View Scenario Information................................................................21 | ||
View World ....................................................................................... 21 | View World.......................................................................................21 | ||
Visiting Hero .................................................................................... 58 | Visiting Hero....................................................................................58 | ||
Wait ................................................................................................. 43 | Wait.................................................................................................43 | ||
Wall ................................................................................................. 46 | Wall.................................................................................................46 | ||
Wandering Creatures ......................................................................... 18 | Wandering Creatures.........................................................................18 | ||
War Machine .................................................................................... 31 | War Machine....................................................................................31 | ||
Warlocks .................................................................................... 24, 131 | Warlocks....................................................................................24,131 | ||
Water Magic ..................................................................................... 76 | Water Magic.....................................................................................76 | ||
Witches .................................................................................... 24, 132 | Witches....................................................................................24, 132 | ||
Wizards .................................................................................... 25, 133 | Wizards....................................................................................25, 133 | ||
Your Towns ....................................................................................... 17 | Your Towns.......................................................................................17 | ||
Zoom ............................................................................................... 21 | Zoom...............................................................................................21 | ||
Line 21,333: | Line 21,354: | ||
THE 3DO COMPANY LIMITED 90-DAY WARRANTY | THE 3DO COMPANY LIMITED 90-DAY WARRANTY | ||
The 3DO Company ( | The 3DO Company (“3DO”) warrants to the original consumer purchaser of this 3DO software product that the compact disc on which the | ||
underlying computer program is recorded is free from defects in materials and workmanship under normal, recommended use for ninety (90) | underlying computer program is recorded is free from defects in materials and workmanship under normal, recommended use for ninety (90) | ||
days from the date of purchase. The 3DO software program recorded on such a medium is sold on an | days from the date of purchase. The 3DO software program recorded on such a medium is sold on an “as is” basis, without any warranty | ||
or condition of any kind, and 3DO shall not be liable for any losses or damage of any kind or nature resulting from the use or inability | or condition of any kind, and 3DO shall not be liable for any losses or damage of any kind or nature resulting from the use or inability | ||
Line 21,343: | Line 21,364: | ||
to use such program. | to use such program. | ||
3DO’s entire liability and the original consumer purchaser’s exclusive remedy for breach of any warranty (express or implied) shall be, at | |||
3DO’s option, either: (a) to replace, free of charge, this 3DO software product, or (b) to return to the original consumer purchaser the | |||
price paid for this 3DO software product. The preceding warranty shall not be applicable and 3DO shall not be obligated to replace this | price paid for this 3DO software product. The preceding warranty shall not be applicable and 3DO shall not be obligated to replace this | ||
Line 21,381: | Line 21,402: | ||
PURCHASE, POSSESSION, USE, OR INABILITY TO USE THIS 3DO SOFTWARE PRODUCT, EVEN IF 3DO HAS | PURCHASE, POSSESSION, USE, OR INABILITY TO USE THIS 3DO SOFTWARE PRODUCT, EVEN IF 3DO HAS | ||
BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS. IN NO EVENT SHALL | BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS. IN NO EVENT SHALL 3DO’S LIABILITY | ||
TO THE ORIGINAL CONSUMER PURCHASER EXCEED THE AMOUNT ACTUALLY PAID FOR THIS 3DO | TO THE ORIGINAL CONSUMER PURCHASER EXCEED THE AMOUNT ACTUALLY PAID FOR THIS 3DO | ||
Line 21,408: | Line 21,429: | ||
144 | 144 | ||
[[Category:Restoration of Erathia Manual|*]] | [[Category:Restoration of Erathia Manual|*]] |