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{{manual navigational box|roe|prev=10|next=12}}
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[[File:RoE1_11.png|768px]]
[[File:RoE1_11.png|768px]]
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To display the Advanced Options, click the Show Advanced Options button. This will display the
To display the Advanced Options, click the Show Advanced Options button. This will display the


available options for each opponent in the currently selected scenario. For each game, the scenario's
available options for each opponent in the currently selected scenario. For each game, the scenario’s


designer defines each opponent as playable by a human or the computer (CPU). Slots displaying
designer defines each opponent as playable by a human or the computer (CPU). Slots displaying


"Human or CPU" may be played by either. Any available human slot has a Player Flag button
“Human or CPU” may be played by either. Any available human slot has a Player Flag button


adjacent to the associated slot, on the far left of the window. In a multiplayer game, the host assigns
adjacent to the associated slot, on the far left of the window. In a multiplayer game, the host assigns
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Often, you can choose an opponent's starting town type, starting hero, and/or starting bonus. If you can,
Often, you can choose an opponent’s starting town type, starting hero, and/or starting bonus. If you can,


arrows appear on the sides of the town, hero, and starting bonus pictures. If you can set the starting town
arrows appear on the sides of the town, hero, and starting bonus pictures. If you can set the starting town
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type, which town you choose will affect what heroes and starting bonuses are available. Click on the
type, which town you choose will affect what heroes and starting bonuses are available. Click on the


Handicap button to cycle through player handicap settings. Handicap will affect a player's starting
Handicap button to cycle through player handicap settings. Handicap will affect a player’s starting


resources.
resources.
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Options display. This controls how long human player turns can last (when not in combat).
Options display. This controls how long human player turns can last (when not in combat).
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 011]]
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