Editing Restoration of Erathia Manual Page 11
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[[Restoration of Erathia Manual Page 10|Previous Page]] | |||
[[Restoration of Erathia Manual Page 12|Next Page]] | |||
[[File:RoE1_11.png|768px]] | [[File:RoE1_11.png|768px]] | ||
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To display the Advanced Options, click the Show Advanced Options button. This will display the | To display the Advanced Options, click the Show Advanced Options button. This will display the | ||
available options for each opponent in the currently selected scenario. For each game, the | available options for each opponent in the currently selected scenario. For each game, the scenario’s | ||
designer defines each opponent as playable by a human or the computer (CPU). Slots displaying | designer defines each opponent as playable by a human or the computer (CPU). Slots displaying | ||
“Human or CPU” may be played by either. Any available human slot has a Player Flag button | |||
adjacent to the associated slot, on the far left of the window. In a multiplayer game, the host assigns | adjacent to the associated slot, on the far left of the window. In a multiplayer game, the host assigns | ||
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Often, you can choose an | Often, you can choose an opponent’s starting town type, starting hero, and/or starting bonus. If you can, | ||
arrows appear on the sides of the town, hero, and starting bonus pictures. If you can set the starting town | arrows appear on the sides of the town, hero, and starting bonus pictures. If you can set the starting town | ||
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type, which town you choose will affect what heroes and starting bonuses are available. Click on the | type, which town you choose will affect what heroes and starting bonuses are available. Click on the | ||
Handicap button to cycle through player handicap settings. Handicap will affect a | Handicap button to cycle through player handicap settings. Handicap will affect a player’s starting | ||
resources. | resources. | ||
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Options display. This controls how long human player turns can last (when not in combat). | Options display. This controls how long human player turns can last (when not in combat). | ||