Restoration of Erathia Manual Page 17: Difference between revisions

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centered in the Adventure Map and its Town Selector button is highlighted. Clicking on a town or its
centered in the Adventure Map and its Town Selector button is highlighted. Clicking on a town or its


highlighted Town Selector button a second time displays the town’s Town Screen (see Towns, pg. 49).
highlighted Town Selector button a second time displays the town's Town Screen (see Towns, pg. 49).




Your heroes may visit towns you control. To direct a hero to do this, move your hero to a town’s front
Your heroes may visit towns you control. To direct a hero to do this, move your hero to a town's front


gate and the cursor will change to a rearing horse. Click, and the hero will enter the town, and the town’s
gate and the cursor will change to a rearing horse. Click, and the hero will enter the town, and the town's


Town Screen will be displayed. If the town has a Mage Guild, the hero will learn any new spells
Town Screen will be displayed. If the town has a Mage Guild, the hero will learn any new spells
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Towns controlled by other players appear on the Adventure Map with that player’s flag colors and are
Towns controlled by other players appear on the Adventure Map with that player's flag colors and are


identified in the same color on the World Map. Neutral towns, those not controlled by any player, appear
identified in the same color on the World Map. Neutral towns, those not controlled by any player, appear
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indicating they will be defended by any garrison forces present (see Towns, pg. 49). When you defeat a
indicating they will be defended by any garrison forces present (see Towns, pg. 49). When you defeat a


town’s defenses, the town flies your flag color and becomes part of your territory. You can immediately
town's defenses, the town flies your flag color and becomes part of your territory. You can immediately


make use of the town and draw from its benefits. If no defenders are present, you may simply take the
make use of the town and draw from its benefits. If no defenders are present, you may simply take the
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When you build structures in your towns or recruit creatures, you use resources—gold, wood, ore,
When you build structures in your towns or recruit creatures, you use resources — gold, wood, ore,


crystal, gems, mercury, and sulfur. Many other game situations also use them. While there are many ways
crystal, gems, mercury, and sulfur. Many other game situations also use them. While there are many ways
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to collect resources, the main means of acquiring them is to control resource mines and find loose
to collect resources, the main means of acquiring them is to control resource mines and find loose


resources. When a hero visits a mine, it becomes flagged with the hero’s color and begins
resources. When a hero visits a mine, it becomes flagged with the hero's color and begins


producing resources for the hero’s player, adding to the player’s resource pool on a daily basis. Loose
producing resources for the hero's player, adding to the player's resource pool on a daily basis. Loose


resources are “picked up” by the hero who visits them. They disappear from the map and are
resources are "picked up" by the hero who visits them. They disappear from the map and are


immediately added to the controlling player’s resource pool.
immediately added to the controlling player's resource pool.




[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 017]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 017]]

Revision as of 18:45, 13 January 2017

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Adventure Locations


Towns


Towns provide many benefits to the player in control of them. The

town hall for each town you control adds a quantity of gold to

your daily resource pool. At your towns, your heroes may

recruit troops, replenish their spell points, and learn new spells.

For more information, see Towns (pg. 49) and the Town and

Creature Reference section (pg. 81).


Your Towns


You may select any of your towns by clicking its Town Selector button. When a town is selected, it is

centered in the Adventure Map and its Town Selector button is highlighted. Clicking on a town or its

highlighted Town Selector button a second time displays the town's Town Screen (see Towns, pg. 49).


Your heroes may visit towns you control. To direct a hero to do this, move your hero to a town's front

gate and the cursor will change to a rearing horse. Click, and the hero will enter the town, and the town's

Town Screen will be displayed. If the town has a Mage Guild, the hero will learn any new spells

available that he is able to learn, and his spell points will be replenished after staying for one day (see

Magic System, pg. 55). Only one hero at a time may visit a given town.


Enemy and Neutral Towns


Towns controlled by other players appear on the Adventure Map with that player's flag colors and are

identified in the same color on the World Map. Neutral towns, those not controlled by any player, appear

gray on the World Map. Right-clicking on these towns will display limited information on that town.


When you move the cursor over the front gates of enemy and neutral towns, the sword icon appears

indicating they will be defended by any garrison forces present (see Towns, pg. 49). When you defeat a

town's defenses, the town flies your flag color and becomes part of your territory. You can immediately

make use of the town and draw from its benefits. If no defenders are present, you may simply take the

town by having a hero enter it.


Resource Mines and Loose Resources


When you build structures in your towns or recruit creatures, you use resources — gold, wood, ore,

crystal, gems, mercury, and sulfur. Many other game situations also use them. While there are many ways

to collect resources, the main means of acquiring them is to control resource mines and find loose

resources. When a hero visits a mine, it becomes flagged with the hero's color and begins

producing resources for the hero's player, adding to the player's resource pool on a daily basis. Loose

resources are "picked up" by the hero who visits them. They disappear from the map and are

immediately added to the controlling player's resource pool.