Editing Restoration of Erathia Manual Page 43
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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Defend | Defend | ||
If you want to skip a | If you want to skip a creature’s action phase entirely, click the Defend button. The creature will be in | ||
defense mode for the remainder of the round and will gain a bonus of 20% to their defense rating. | defense mode for the remainder of the round and will gain a bonus of 20% to their defense rating. | ||
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either hand-to-hand or ranged. Depending on the circumstances, the player may or may not have | either hand-to-hand or ranged. Depending on the circumstances, the player may or may not have | ||
control over special attacks. For specifics, consult your | control over special attacks. For specifics, consult your creatures’ information in Town and Creature | ||
Reference (pg. 81). | Reference (pg. 81). | ||
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2. This number is multiplied by the number of creatures in the attacking troop. | 2. This number is multiplied by the number of creatures in the attacking troop. | ||
3. A damage bonus is added/subtracted depending on the difference between the | 3. A damage bonus is added/subtracted depending on the difference between the attacker’s Attack skill | ||
and the | and the defender’s Defense skill. If the attacker’s Attack skill is higher, then damage is increased by | ||
5% per point of difference (up to a maximum of 400%). If the Attack skill is lower, then damage is | 5% per point of difference (up to a maximum of 400%). If the Attack skill is lower, then damage is | ||
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4. Inflicted damage is subtracted from the health points of the creatures in the defending troop, one at | 4. Inflicted damage is subtracted from the health points of the creatures in the defending troop, one at | ||
a time. If a | a time. If a creature’s health points are reduced to zero, the creature dies. Damage is carried over | ||
round-to-round in combat, and healed completely at the end of combat. | round-to-round in combat, and healed completely at the end of combat. |