Restoration of Erathia Manual Page 94: Difference between revisions

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with swipes of their stinging tails. The
with swipes of their stinging tails. The


wyvern monarch’s stinger has a chance
wyvern monarch's stinger has a chance


of poisoning its target for three
of poisoning its target for three
Line 65: Line 65:


Structure Requirements
Structure Requirements
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Basilisk
325 Gold
11
11
35
6-10
None
Ground
Slow (5 hexes/turn)
Greater Basilisk
400 Gold
12
12
40
6-10
None
Ground
Extra Swift (7 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Basilisk Pit
2000 Gold + 5 Wood + 10 Ore
Serpent Fly Hive
4 Basilisks
Upgraded Basilisk Pit
2000 Gold + 5 Wood + 5 Ore
Basilisk Pit
4 Greater Basilisks
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Gorgon
525 Gold
10
14
70
12-16
None
Ground
Slow (5 hexes/turn)
Mighty Gorgon
600 Gold
11
16
70
12-16
None
Ground
Swift (6 hexes/turn)
Structure
Cost
Gorgon Lair
2500 Gold + 10 Wood + 10
Ore + 5 Mercury + 5 Sulfur
Requirements Serpent Fly Hive, Lizard Den
Creatures/Week 3 Gorgons
Upgrade Gorgon Lair
2000 Gold + 5 Wood + 5 Ore
Gorgon Lair, Resource Silo
3 Mighty Gorgons
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Wyvern
800 Gold
14
14
70
14-18
None
Flying
Extra Swift (7 hexes/turn)
Wyvern Monarch
1100 Gold
14
14
70
18-22
None
Flying
Quick (11 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Wyvern Nest
3500 Gold + 15 Wood
Lizard Den
2 Wyverns
Upgraded Wyvern Nest
3000 Gold + 10 Wood + 10 Mercury
Wyvern Nest
2 Wyvern Monarchs




[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 094]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 094]]

Revision as of 19:02, 13 January 2017

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Basilisks & Greater Basilisks

The basilisk and greater basilisk have

developed the ability to petrify their

prey for three rounds. Their attacks

have a 20% chance of making this

occur. Petrified creatures take 50%

damage from attacks and are unfrozen

when struck.


Structure Requirements


Gorgons & Mighty Gorgons

The sturdy gorgons attack with their

acidic breath. The Mighty Gorgon has

a Death Stare with a 10% chance per

attack of killing the top creature of a

troop outright per 10 Mighty

Gorgons.


Structure Requirements


Wyverns & Wyvern Monarchs

Wyverns and wyvern monarchs attack

with swipes of their stinging tails. The

wyvern monarch's stinger has a chance

of poisoning its target for three

rounds. The top creature of a poisoned

troop loses 50% of its health each

round. Poisoning can only be removed

by the Cure spell.


Structure Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Basilisk

325 Gold

11

11

35

6-10

None

Ground

Slow (5 hexes/turn)


Greater Basilisk

400 Gold

12

12

40

6-10

None

Ground

Extra Swift (7 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Basilisk Pit

2000 Gold + 5 Wood + 10 Ore

Serpent Fly Hive

4 Basilisks


Upgraded Basilisk Pit

2000 Gold + 5 Wood + 5 Ore

Basilisk Pit

4 Greater Basilisks


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Gorgon

525 Gold

10

14

70

12-16

None

Ground

Slow (5 hexes/turn)


Mighty Gorgon

600 Gold

11

16

70

12-16

None

Ground

Swift (6 hexes/turn)


Structure

Cost


Gorgon Lair

2500 Gold + 10 Wood + 10

Ore + 5 Mercury + 5 Sulfur

Requirements Serpent Fly Hive, Lizard Den

Creatures/Week 3 Gorgons


Upgrade Gorgon Lair

2000 Gold + 5 Wood + 5 Ore

Gorgon Lair, Resource Silo

3 Mighty Gorgons


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Wyvern

800 Gold

14

14

70

14-18

None

Flying

Extra Swift (7 hexes/turn)


Wyvern Monarch

1100 Gold

14

14

70

18-22

None

Flying

Quick (11 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Wyvern Nest

3500 Gold + 15 Wood

Lizard Den

2 Wyverns


Upgraded Wyvern Nest

3000 Gold + 10 Wood + 10 Mercury

Wyvern Nest

2 Wyvern Monarchs