Restoration of Erathia Manual Page 98: Difference between revisions

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[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 098]]
Name
 
Cost
 
Attack
 
Defense
 
Health
 
Damage
 
Shots
 
Movement
 
Speed
 
 
Demon
 
250 Gold
 
10
 
10
 
35
 
7-9
 
None
 
Ground
 
Slow (5 hexes/turn)
 
 
Horned Demon
 
270 Gold
 
10
 
10
 
40
 
7-9
 
None
 
Ground
 
Swift (6 hexes/turn)
 
 
Structure
 
Cost
 
Requirements
 
Creatures/Week
 
 
Demon Gate
 
2000 Gold + 5 Wood + 5 Ore
 
Hall of Sins
 
4 Demons
 
 
Upgraded Demon Gate
 
2000 Gold + 5 Wood + 5 Ore
 
Demon Gate
 
4 Horned Demons
 
 
Name
 
Cost
 
Attack
 
Defense
 
Health
 
Damage
 
Shots
 
Movement
 
Speed
 
 
Pit Fiend
 
500 Gold
 
13
 
13
 
45
 
13-17
 
None
 
Ground
 
Swift (6 hexes/turn)
 
 
Pit Lord
 
700 Gold
 
13
 
13
 
45
 
13-17
 
None
 
Ground
 
Extra Swift (7 hexes/turn)
 
 
Structure
 
Cost
 
Requirements
 
Creatures/Week
 
 
Hell Hole
 
3000 Gold
 
Demon Gate
 
3 Pit Fiends
 
 
Upgraded Hell Hole
 
3000 Gold + 5 Mercury + 5 Sulfur
 
Mage Guild Level II, Hell Hole
 
3 Pit Lords
 
 
Name
 
Cost
 
Attack
 
Defense
 
Health
 
Damage
 
Shots
 
Movement
 
Speed
 
 
Efreet
 
900 Gold
 
16
 
12
 
90
 
16-24
 
None
 
Fly
 
Ultra Swift (9 hexes/turn)
 
 
Structure
 
Cost
 
 
Fire Lake
 
4000 Gold + 10 Ore + 3 Gems
 
+ 3 Mercury + 3 Sulfur
 
Requirements Mage Guild Level I, Demon Gate
 
Creatures/Week 2 Efreet
 
 
Efreet Sultan
 
1100 Gold
 
16
 
14
 
90
 
16-24
 
None
 
Fly
 
Very Quick (13 hexes/turn)
 
Upgraded Fire Lake
 
3000 Gold + 5 Ore + 5 Gems
 
+ 5 Mercury + 5 Sulfur
 
Fire Lake
 
2 Efreet Sultans
 
 
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 098]]{{keywords}}

Revision as of 04:00, 5 June 2021

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Demons & Horned Demons

Both types of demons are capable

hand-to-hand attack units.


Structure Requirements


Pit Fiends & Pit Lords

Pit fiends and pit lords attack with

tormenting whip blows. Once per

combat, pit lords are able to resurrect

dead allied troops as demons in place

of another action. The number raised

cannot be higher than the number of

pit lords performing the resurrection.


Structure Requirements


Efreet & Efreet Sultans

Efreet and efreet sultans are recruited into

Inferno forces from the realm of fire magic,

and are, consequently, immune to Fire

School spells. They are natural enemies of

genies and do 150% damage against them.


Structure Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Demon

250 Gold

10

10

35

7-9

None

Ground

Slow (5 hexes/turn)


Horned Demon

270 Gold

10

10

40

7-9

None

Ground

Swift (6 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Demon Gate

2000 Gold + 5 Wood + 5 Ore

Hall of Sins

4 Demons


Upgraded Demon Gate

2000 Gold + 5 Wood + 5 Ore

Demon Gate

4 Horned Demons


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Pit Fiend

500 Gold

13

13

45

13-17

None

Ground

Swift (6 hexes/turn)


Pit Lord

700 Gold

13

13

45

13-17

None

Ground

Extra Swift (7 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Hell Hole

3000 Gold

Demon Gate

3 Pit Fiends


Upgraded Hell Hole

3000 Gold + 5 Mercury + 5 Sulfur

Mage Guild Level II, Hell Hole

3 Pit Lords


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Efreet

900 Gold

16

12

90

16-24

None

Fly

Ultra Swift (9 hexes/turn)


Structure

Cost


Fire Lake

4000 Gold + 10 Ore + 3 Gems

+ 3 Mercury + 3 Sulfur

Requirements Mage Guild Level I, Demon Gate

Creatures/Week 2 Efreet


Efreet Sultan

1100 Gold

16

14

90

16-24

None

Fly

Very Quick (13 hexes/turn)

Upgraded Fire Lake

3000 Gold + 5 Ore + 5 Gems

+ 5 Mercury + 5 Sulfur

Fire Lake

2 Efreet SultansTemplate:Keywords