Editing Resurrection
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{{Earth spells}}{{Spell|20|20|29|20|20|20|20|0|0|10|10 | {{Earth spells}}{{Spell|20|20|29|20|20|20|20|0|0|10|10 | ||
| school = Earth Magic | | school = Earth Magic | ||
| level = 4th | | level = 4th | ||
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| a_effect = Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently. | | a_effect = Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently. | ||
| e_effect = Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored permanently. | | e_effect = Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored permanently. | ||
}} It resurrects dead creatures | }} It resurrects dead creatures in target allied stack. | ||
If your Spell Power and Earth Magic secondary skill level | If your Spell Power and Earth Magic secondary skill level doesn't allow you to resurrect a creature whose health points limit is too high, it cannot be resurrected. For example, if you have Expert Earth Magic but only 6 Spell Power, you will restore 460 hit points per turn, which is insufficient for resurrecting an [[Azure Dragon]] with 1000 hit points. | ||
If a stack is affected by [[Bone Dragon and Ghost Dragon|Ghost Dragons']] aging or [[Wyvern and Wyvern Monarch|Wyvern Monarchs']] poisoning, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn): | If a stack is affected by [[Bone Dragon and Ghost Dragon|Ghost Dragons']] aging or [[Wyvern and Wyvern Monarch|Wyvern Monarchs']] poisoning, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn): | ||
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With Basic Resurrection, the resurrected creatures which survive are removed at the end of the combat. Assuming no other resurrection methods, the amount of remaining creatures is the minimum amount in the stack throughout all phases of the combat. | With Basic Resurrection, the resurrected creatures which survive are removed at the end of the combat. Assuming no other resurrection methods, the amount of remaining creatures is the minimum amount in the stack throughout all phases of the combat. | ||
'''Heroes | '''Heroes with Resurrection specialty:''' | ||
* {{Hn|Alamar|Warlock}} | * {{Hn|Alamar|Warlock}} | ||
* {{Hn|Jeddite|Warlock}} | * {{Hn|Jeddite|Warlock}} | ||
'''Units immune to Resurrection:''' | |||
''' | |||
* [[Golems]] | * [[Golems]] | ||
* [[Undead]] | * [[Undead]] | ||
* [[Elemental]]s | * [[Elemental]]s | ||
* [[War Machine]]s | * [[War Machine]]s | ||
* {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} | * {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} | ||
{{immune|spell1234=1|spell12345=1}} | {{immune|spell1234=1|spell12345=1}} | ||
'''Creatures | |||
'''Creatures able to cast Resurrection:''' | |||
* {{Cn|Archangel}}{{-}}<sup>''*Technically archangels do not cast Resurrection. See [[Angel and Archangel]] for more information.''</sup> | * {{Cn|Archangel}}{{-}}<sup>''*Technically archangels do not cast Resurrection. See [[Angel and Archangel]] for more information.''</sup> | ||
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[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__{{keywords}} |