Road: Difference between revisions

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Roads negate all [[Terrain Penalties]], and make heroes traveling on them move faster. [[Movement]] cost compared to [[grass]]:
{{Table|Road type|Cost [%]|Cost [[Movement|MP]]}}
 
{| cellpadding="3"
!Road type!!Cost
|-
|Cobblestone road||50%
|-
|Gravel road||65%
|-
|-
|Dirt road||75%
| style="padding-left:7px;"| Cobblestone road<br>[[File:Road3_(cobblestone).gif]] || 50% || 50
|-
| style="padding-left:7px;"| Gravel road<br>[[File:Road2_(gravel).gif]] || 65% ||65
|-
| style="padding-left:7px;"| Dirt road<br>[[File:Road1_(dirt).gif]] || 75% || 75
|}
|}


[[Category: Adventure map]]
'''Road''' ignores all [[Terrain penalty|terrain penalties]] and enables hero to [[Movement|move]] further on the [[Adventure Map]]. There are three different types of roads: dirt, gravel and cobblestone. In manual, it states that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving (i.e. without terrain penalty). This movement bonus only applies to road-to-road movement.
 
 
 
 


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[[Category: Adventure Map]]

Latest revision as of 12:30, 12 February 2024

Road type Cost [%] Cost MP
Cobblestone road
50% 50
Gravel road
65% 65
Dirt road
75% 75

Road ignores all terrain penalties and enables hero to move further on the Adventure Map. There are three different types of roads: dirt, gravel and cobblestone. In manual, it states that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving (i.e. without terrain penalty). This movement bonus only applies to road-to-road movement.