Road: Difference between revisions

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m (moved Roads to Road)
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Roads negate all [[Terrain Penalties]], and make heroes traveling on them move faster. [[Movement]] cost compared to [[grass]]:
'''Road''' negates all [[Terrain penalty|terrain penalties]] and enables hero to [[Movement|move]] further on [[adventure map]]. There are three different types of roads: dirt, gravel and cobblestone. In manual it states, that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving. The normal in this context means a terrain without terrain penalty.


{| cellpadding="3"
{| style="border-style: solid; border-color:#000000; border-width: 0px; text-align: center;"
!Road type!!Cost
|- bgcolor=808080 
|-
| '''Road type'''
|Cobblestone road||50%
| '''Cost [%]'''
|-
| '''Cost of movement points'''
|Gravel road||65%
|- bgcolor=C0C0C0
|-
| Cobblestone road
|Dirt road||75%
| 50%
| 50
|- bgcolor=C0C0C0
| Gravel road
| 65%
|65
|- bgcolor=C0C0C0
| Dirt road
| 75%
| 75
|}
|}


[[Category: Adventure map]]
[[Category: Adventure map]]
1

Revision as of 10:48, 3 December 2013

Road negates all terrain penalties and enables hero to move further on adventure map. There are three different types of roads: dirt, gravel and cobblestone. In manual it states, that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving. The normal in this context means a terrain without terrain penalty.

Road type Cost [%] Cost of movement points
Cobblestone road 50% 50
Gravel road 65% 65
Dirt road 75% 75