Editing School of Earth Magic

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On the later stages of the game, [[Meteor Shower]] and [[Implosion]] can help you wipe out a large amount of enemy creatures (and they may be countered by mass [[Protection from Earth]]). [[Anti-magic]] can save your units against powerful enemy spells. It allows to use [[Dragogeddon]] strategy if you have creatures not immune to [[Armageddon]] ([[Angel and Archangel|Archangels]] or [[Devil and Arch Devil|Arch Devils]]), and to save your troops against it. Moreover, [[Force Field]], [[Earthquake]], [[Stone Skin]] and [[Shield]] are also useful spells. When you play for [[Necropolis]], [[Death Ripple]] is very good against wandering monsters.
On the later stages of the game, [[Meteor Shower]] and [[Implosion]] can help you wipe out a large amount of enemy creatures (and they may be countered by mass [[Protection from Earth]]). [[Anti-magic]] can save your units against powerful enemy spells. It allows to use [[Dragogeddon]] strategy if you have creatures not immune to [[Armageddon]] ([[Angel and Archangel|Archangels]] or [[Devil and Arch Devil|Arch Devils]]), and to save your troops against it. Moreover, [[Force Field]], [[Earthquake]], [[Stone Skin]] and [[Shield]] are also useful spells. When you play for [[Necropolis]], [[Death Ripple]] is very good against wandering monsters.
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== Discussion ==
School of Earth Magic is perhaps the strongest of all the schools, because it has a wide variety of all kinds of spells. The most powerful of them all is [[Town Portal]], which at expert Earth Magic enables hero to teleport to any allied town with a mere cost of 20 spell points and 300 [[movement]] points. This alone would be excellent feature, but what makes it truly great spell is that a hero can cast Town Portal unlimited times, provided that he has spell points and movement points left. In comparison, [[Dimension Door]] can only be cast four times a day at expert level.
Other powerful spells in the School of Earth Magic are [[Resurrection]] and its [[undead]] counterpart [[Animate Dead]]. Resurrection (or Animate Dead) combined with [[Blind]] may save an entire army with enough spell points. Yet another powerful spell is mass [[Slow]], which slows down every enemy stack enabling the hero's troops to act first. Other useful spells are [[Force Field]], [[Earthquake]] and [[Shield]].


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