School of Fire Magic: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
(7 intermediate revisions by 4 users not shown)
Line 3: Line 3:
'''School of Fire Magic''' is one of the four schools of magic. Others are [[School of Air Magic]], [[School of Earth Magic]] and [[School of Water Magic]]. School of Fire Magic is related to the [[secondary skill]] [[Fire Magic]], which allows heroes' to cast Fire School spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.
'''School of Fire Magic''' is one of the four schools of magic. Others are [[School of Air Magic]], [[School of Earth Magic]] and [[School of Water Magic]]. School of Fire Magic is related to the [[secondary skill]] [[Fire Magic]], which allows heroes' to cast Fire School spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.


== Discussion ==
{{user commentary|
The most powerfull spell in the School of Fire Magic is [[Berserk]], which combined with expert [[Fire Magic]] can be cast on an area of three hex radius. It causes all affected creatures to use their attack to the nearest possible target. The only downside is, that with [[Pendant of Dispassion]], a [[List of artifacts sorted by class#Treasure artifacts|treasure]] class artifact, the enemy can protect all his troops from Berserk. Additionally, [[Armageddon]] is sometimes quite useful spell, that can be used in a tactic called [[Dragogeddon]]. Other useful spells are [[Curse]] and [[Blind]]. Curse becomes a [[List of mass spells|mass spell]] at expert level of Fire Magic, and can significantly reduce enemy damage. Blind on the other hand is an all-around spell that is beneficial for almost any situation.
The most powerfull spell in the School of Fire Magic is [[Berserk]], which combined with expert [[Fire Magic]] can be cast on an area of three hex radius. It causes all affected creatures to use their attack to the nearest possible target, forcing the enemy troops to kill each other. Additionally, [[Armageddon]] is a devastating spell, that can be used in a tactic called [[Dragogeddon]].


Generally, the School of Fire Magic has only few useful spells. Berserk can change the course of battle, and blind is certainly one of the game's best [[hindering spells]]. However, the lack of [[buff]] spells, and limited scope of adventure spells make Fire Magic a dispensable skill.
Other useful spells are [[Curse]] and [[Blind]]. Curse becomes a [[List of mass spells|mass spell]] at expert level of Fire Magic, and can significantly reduce enemy damage, saving the lives of your troops. Blind is an all-around spell that is beneficial for almost any situation. It works perfectly with [[Resurrection]] or [[Animate Dead]], as you can blind the only surviving enemy stack and rise your slain warriors. [[Bloodlust]] is also very decent for fierce battles, making the majority of your troops (besides the ones who attack on distance) more effective.
 
Generally, the School of Fire Magic has only a few top-flight spells. However, [[Fire Wall]] is very good against overwhelming wandering troops, [[Fireball]] and [[Inferno_(spell)|Inferno]] are sometimes the mass damage spells you need, and [[Frenzy]] helps to wipe out strong stacks faster (while you should use it very carefully, not allowing a strong enemy to attack your stack when it has Defense 0).
}}{{end of user commentary}}


== Related articles ==
== Related articles ==
Line 13: Line 16:
* [[School of Water Magic]]
* [[School of Water Magic]]


[[Category: Spells]]
[[Category: Spells|*]]
__NOTOC__
__NOTOC__{{keywords}}

Revision as of 06:31, 15 May 2022

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic

School of Fire Magic is one of the four schools of magic. Others are School of Air Magic, School of Earth Magic and School of Water Magic. School of Fire Magic is related to the secondary skill Fire Magic, which allows heroes' to cast Fire School spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

The most powerfull spell in the School of Fire Magic is Berserk, which combined with expert Fire Magic can be cast on an area of three hex radius. It causes all affected creatures to use their attack to the nearest possible target, forcing the enemy troops to kill each other. Additionally, Armageddon is a devastating spell, that can be used in a tactic called Dragogeddon.

Other useful spells are Curse and Blind. Curse becomes a mass spell at expert level of Fire Magic, and can significantly reduce enemy damage, saving the lives of your troops. Blind is an all-around spell that is beneficial for almost any situation. It works perfectly with Resurrection or Animate Dead, as you can blind the only surviving enemy stack and rise your slain warriors. Bloodlust is also very decent for fierce battles, making the majority of your troops (besides the ones who attack on distance) more effective.

Generally, the School of Fire Magic has only a few top-flight spells. However, Fire Wall is very good against overwhelming wandering troops, Fireball and Inferno are sometimes the mass damage spells you need, and Frenzy helps to wipe out strong stacks faster (while you should use it very carefully, not allowing a strong enemy to attack your stack when it has Defense 0).


Related articles

Template:Keywords