School of Fire Magic

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is about the characteristics of the fire school spells. For the secondary skill, see fire magic.

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic

School of Fire Magic is one of the four schools of magic. Others are School of Air Magic, School of Earth Magic and School of Water Magic. School of Fire Magic is related to the secondary skill Fire Magic, which allows heroes' to cast Fire School spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.

Comments & Debate

The most powerfull spell in the School of Fire Magic is Berserk, which combined with expert Fire Magic can be cast on an area of radius three hexes. It causes all affected creatures to use their attack to the nearest possible target. The only downside is, that with Pendant of Dispassion, a treasure class artifact, the enemy can protect all his troops from Berserk. Additionally, Armageddon is sometimes quite useful spell, that can be used in a tactic called Dracogeddon. Other useful spells are Curse and Blind. Curse becomes a mass spell at expert level of Fire Magic, and can significantly reduce enemy damage. Blind on the other hand is all-around spell good for almost any situation.

In conclusion, School of Fire Magic have only few useful spells. Specially Berserk can change the course of battle. However, the lack spells that could increase the effectiveness of allied creatures makes it least necessary of the four schools. And therefore, also Fire Magic becomes dispensable.