Editing School of Water Magic

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The power of Water Magic lies in the following spells [[Bless]], [[Dispel]], [[Cure]], [[Forgetfulness]], [[Teleport]], [[Prayer]] and [[Clone]]. Casting Bless can significantly increase damage of creature stacks that have a decent range of damage, for example, [[Harpy and Harpy Hag|Harpy Hags]] and [[Air Elemental and Storm Elemental|Storm Elementals]]. With Dispel and Cure a hero can remove unwanted spell effects, and they are almost compulsory when playing against human opponents. '''Be careful when casting mass Dispel, as it may remove positive spells from your troops and negative spells from the enemy troops.'''
The power of Water Magic lies in the following spells [[Bless]], [[Dispel]], [[Cure]], [[Forgetfulness]], [[Teleport]], [[Prayer]] and [[Clone]]. Casting Bless can significantly increase damage of creature stacks that have a decent range of damage (2-7) 4-11 etc. With Dispel and Cure a hero can remove unwanted spell effects, and they are almost compulsory when playing against human opponents.


In sieges, the Teleport spell can be devastating for the defender, if you consider a really rare situation where the attacker teleports [[Hydra and chaos hydra|Chaos Hydras]] inside the castle walls. Mass [[Forgetfulness]] is essential when fighting wandering monsters with ranged attack, in [[Medusa Stores]] and [[Cyclops Stockpile]]s. While expert [[Haste]] gives creatures +5 movement, the expert Prayer gives +4 and also boosts Attack and Defense.
In sieges, the Teleport spell can be devastating for the defender, if you consider a really rare situation where the attacker teleports [[Hydra and chaos hydra|Chaos Hydras]] inside the castle walls. Mass [[Forgetfulness]] is essential when fighting wandering monsters with ranged attack, in [[Medusa Stores]] and [[Cyclops Stockpile]]s. Where expert [[Haste]] gives creatures +5 movement, the expert Prayer gives +4 and therefore is almost as good as a [[Haste]] spell.


Last but not least, attacking with a cloned unit not only does damage, but also removes the [[retaliation]] which a defending unit would have a chance at, which could be more important than the actual damage. Clone is also known for combining it with [[Angel and archangel|Archangels]] [[Resurrection]] ability. Additionally, [[Water Walk]] can not be ignored as a very powerful [[adventure spell]] (it will help a lot in [[Unholy Alliance]] campaign, namely in [[Barbarian Brothers]] scenario).
Last but not least, attacking with a cloned unit not only does damage, but also removes the [[retaliation]] which a defending unit would have a chance at, which could be more important than the actual damage. Clone is also known for combining it with [[Angel and archangel|Archangels]] [[Resurrection]] ability. Additionally, [[Water Walk]] can not be ignored as a very powerful [[adventure spell]].
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