Sea Serpent and Haspid

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Cove creatures Horn of the Abyss
Level 1
Nymph Nymph
Oceanid Oceanid
Level 2
Crew Mate Crew Mate
Seaman Seaman
Level 3
Pirate Pirate
Corsair Corsair
Sea Dog Sea Dog
Level 4
Stormbird Stormbird
Ayssid Ayssid
Level 5
Sea Witch Sea Witch
Sorceress Sorceress
Level 6
Nix Nix
Nix Warrior Nix Warrior
Level 7
Sea Serpent Sea Serpent
Haspid Haspid
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Sea Serpent
 Cost per troop 

2200

1
Attack 22
Defense 16
Damage 30-55
Health 180
Speed 9
Movement Ground
Size 2
Growth 1
AI Value 3953
 Special abilities:
Poisonous. Has a 30% chance to poison enemy after the attack. Decrements 10% of Max Health instantly and at the beginning of every round. Lasts for 3 rounds. Cannot exceed 50% of total decremented Health.
Haspid
 Cost per troop 

4000

2
Attack 29
Defense 20
Damage 30-55
Health 300
Speed 12
Movement Ground
Size 2
Growth 1
AI Value 7220
 Special abilities:
Poisonous. Has a 30% chance to poison enemy after the attack. Decrements 10% of Max Health instantly and at the beginning of every round. Lasts for 3 rounds. Cannot exceed 50% of total decremented Health.

Revenge. Has an increase to the Damage parameter before the attack by the following formula:
(((number of haspids at the beginning of the battle + 1) * (1 haspid health) / (total health now + 1 haspid health) - 1) ^ 0.5) * 100%

Maelstrom   Maelstrom

Sea Serpents and Haspids are the level 7 creatures of Cove. They can be recruited from the Maelstrom.

Sea Serpents and Haspids turn into Bone Dragons when placed into a Skeleton Transformer.

Tactics and info

Creatures with Slayer (any level) on them have increased attack against Sea Serpents and Haspids.

A Haspid can kill an Archangel in one-on-one combat, alongside the Ancient Behemoth and the Titan (Titan wins by defending 4 times and then attacking).

Special ability Revenge

Haspids have an increase to their damage parameter before the attack by this formula.

See also: