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If a hero does not already possess eight secondary skills, he/she gets an offer of two different skill during level-up. The first offer is a skill s/he already has but which is not yet at expert level. The second offer is random, but the probabilities of the skills offered are dependent on the hero's [[hero class|class]]. If a hero already has all secondary skills at expert level, both offers are random. If a hero already has eight secondary skills, both offers are random but within the skills pool this hero is allowed to have.
If a hero does not already possess eight secondary skills, he/she gets an offer of two different skill during level-up. The first offer is a skill s/he already has but which is not yet at expert level. The second offer is random, but the probabilities of the skills offered are dependent on the hero's [[hero class|class]]. If a hero already has all secondary skills at expert level, both offers are random. If a hero already has eight secondary skills, both offers are random but within the skills pool this hero is allowed to have.


There are few other ways to acquire a secondary skill. They can be learned from [[Scholar (Adventure Map)|scholars]], [[Witch Hut|witch huts]] or [[University|universities]] on the [[adventure map]]. In {{ab}} [[Conflux]] has a special building [[Magic University|magic university]] that can teach any number of the four [[Schools of magic|schools of magic]]. Additionally, at map editor it is possible to set [[event]]s on the map, that teaches secondary skills.
There are few other ways to acquire a secondary skill. They can be learned from [[Scholar (Adventure Map)|scholars]], [[Witch Hut|witch huts]] or [[University|universities]] on the [[adventure map]]. In {{ab}} [[Conflux]] has a special building [[Magic University|magic university]] that can teach one of the four schools of magic. Additionally, at map editor it is possible to set [[event]]s on the map, that teaches secondary skills.


Once secondary skill is learned, it can not be removed. The fact that hero can not remove secondary skill, makes the choosing of them one of the most important decisions in the game.
Once secondary skill is learned, it can not be removed. The fact that hero can not remove secondary skill, makes the choosing of them one of the most important decisions in the game.


The random seed for offering skills is separate for every hero and is fixed at start of the scenario, not excluding for heroes not yet hired by any player; therefore, even when reloading, or hiring, re-hiring and levelling your heroes in different order, they still will be offered the same sequence of skills upon reaching the next level. The only option to change these is when receiving another secondary skill, e.g. from [[Witch Hut]] or [[Scholar]]. Every choice affects future upgrade options, so upon replaying the same saved game the alteration of choices may actually lead to the entirely different final combination of skills.
The random seed for offering skills is separate for every hero; therefore, even when reloading and levelling your heroes in different order, they will will be offered the same skills upon reaching the next level. The only option to change these is when receiving another secondary skill, e.g. from [[Witch Hut]] or [[Scholar]].


Heroes are also guaranteed to be offered [[Wisdom]] or [[Schools of magic|school of magic]] every few levels: Wisdom will be offered at level 6 for Might heroes and [[Elementalists]], and at level 3 for Magic heroes (exept Elementalists) if it was not offered before. It will be offered again from whenever it was offered at most 6 levels later for Might heroes and Elementalists, and at most 3 levels later for Magic heroes (exept Elementalists). The same applies to one of the schools of magic every 4 levels for Might heroes and every 3 levels for Magic heroes. In [[HotA]]{{-wh}} numbers for Elementalist class were changed to match the numbers for Magic oriented heroes.
Heroes are also guaranteed to be offered [[Wisdom]] or school of magic [[Earth Magic]], [[Fire Magic]], [[Water Magic]], [[Air Magic]] every few levels: Wisdom will be offered at level 6 for Might heroes and [[Elementalists]], and at level 3 for Magic heroes (exept Elementalists) if it was not offered before. It will be offered again from whenever it was offered at most 6 levels later for Might heroes and Elementalists, and at most 3 levels later for Magic heroes (exept Elementalists). The same applies to one of the schools of magic every 4 levels for Might heroes and every 3 levels for Magic heroes. In [[HotA]]{{-wh}} numbers for Elementalist class were changed to match the numbers for Magic oriented heroes.


Secondary skills are divided into three categories: combat skills, magic skills and adventure skills. Combat skills affect directly to combat capabilities of creatures under hero's command; magic skills affect hero's abilities to cast spells; and adventure skills improves hero's adventure map qualities.
Secondary skills are divided into three categories: combat skills, magic skills and adventure skills. Combat skills affect directly to combat capabilities of creatures under hero's command; magic skills affect hero's abilities to cast spells; and adventure skills improves hero's adventure map qualities.
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==Related articles==
[[Category: Secondary skills|*]]{{keywords}}
*[[Primary skills]]
 
[[Category: Secondary skills|*]]
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