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The fastest creature in {{hommroe}} is the [[Archangel]] with a speed of 18. In the first [[expansion]] {{ab}} and later in {{sod}}, the fastest creature is [[Conflux]]'s [[Phoenix]] with a speed of 21. The slowest creatures with a speed of 3 are [[Dendroid Guard]]s, [[Dwarf|Dwarves]], [[Stone Golem]]s and [[Walking Dead]]. Additionally, the {{ab}} expansion introduced [[Peasant]]s, who have a speed of three. The verbal descriptions are listed in the table on the right. Curiously enough, none of the creatures have a speed value of 20 which would be described as ''super fast''.
The fastest creature in {{hommroe}} is the [[Archangel]] with a speed of 18. In the first [[expansion]] {{ab}} and later in {{sod}}, the fastest creature is [[Conflux]]'s [[Phoenix]] with a speed of 21. The slowest creatures with a speed of 3 are [[Dendroid Guard]]s, [[Dwarf|Dwarves]], [[Stone Golem]]s and [[Walking Dead]]. Additionally, the {{ab}} expansion introduced [[Peasant]]s, who have a speed of three. The verbal descriptions are listed in the table on the right. Curiously enough, none of the creatures have a speed value of 20 which would be described as ''super fast''.


[[War machine]]s have a speed of 0, which means that they cannot move during combat and typically act last in each round of a battle. However, their speed value does not affect the hero's movement points.
[[War machine]]s have a speed of 0, which means they cannot move during combat and typically act last in each round of a battle. However, their speed value does not affect the hero's movement points.


== Speed as initiative ==
== Speed as initiative ==
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** +4 to speed for a single creature stack with Advanced Water Magic
** +4 to speed for a single creature stack with Advanced Water Magic
** +4 to speed for all allied creatures stacks with Expert Water Magic
** +4 to speed for all allied creatures stacks with Expert Water Magic
Note: Prayer also gives bonuses to attack and defense.
Note: Prayer gives some other bonuses.


Additionally, [[Brissa]], [[Cyra]] and [[Terek]] have Haste as their hero specialty, which means that they can cast Haste with increased effect, based on their level compared to the level of the target creature stack. [[Loynis]] has Prayer as specialty, which works in a similar way. There is no hero that has Slow as their specialty.
Additionally, [[Brissa]], [[Cyra]] and [[Terek]] have Haste as their hero specialty, which means that they can cast Haste with increased effect, based on their level compared to the level of the target creature stack. [[Loynis]] has Prayer as specialty, which works in a similar way. There is no hero that has Slow as their specialty.
* Haste or Prayer specialty
** +3 to creatures on level 1–2
** +2 to creatures on level 3–4
** +1 to creatures on level 5–6
** No additional bonus for creatures on level 7.


In the best case, the maximum speed bonus from all these modifiers is +16, or +7 in the first round of combat before the spells can be cast. A stack of Phoenixes led by Sir Mullich on their native terrain and with the best magical help available would therefore get a speed of 37. In similarly favourable conditions, the slow Dendroid Guards would get a speed of 19, making them tied with [[Azure Dragon]]s or [[Archangel]]s (which have the same native terrain).
In the best case, the maximum speed bonus from all these modifiers is +16, or +7 in the first round of combat before the spells can be cast. A stack of Phoenixes led by Sir Mullich on their native terrain and with the best magical help available would therefore get a speed of 37. In similarly favourable conditions, the slow Dendroid Guards would get a speed of 19, making them tied with [[Azure Dragon]]s or [[Archangel]]s (which have the same native terrain).
Heroes with a specialty in [[Haste]] or [[Prayer]] can potentially give more movement than Sir Mullich to low-tier creatures (level 1 or 2), and equal him for mid-tier creatures (level 3-4). A stack of [[Sprite]]s, [[Obsidian Gargoyle]]s, or [[Harpy Hag]]s, with expert Haste and Prayer cast by Brissa, Cyra, Loynis or Terek, will have their speed increased from 9 to 21. With the three speed artifacts and the native terrain bonus, they reach 26.
Heroes with a specialty in [[Haste]] or [[Prayer]] can potentially give more movement than Sir Mullich.


==Fast unit chart==
==Fast unit chart==
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!11
!11
|[[Devil]], [[Master Genie]], [[Red Dragon]], [[Scorpicore]], [[Thunderbird]], [[Titan]], [[Wyvern Monarch]], [[Ayssid]]{{-wh}}, [[Couatl]]{{-wh}}
|[[Devil]], [[Master Genie]], [[Red Dragon]], [[Scorpicore]], [[Thunderbird]], [[Titan]], [[Wyvern Monarch]], [[Ayssid]]{{-wh}}
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!12
!12
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!15
!15
|[[Black Dragon]], [[Faerie Dragon]], [[Firebird]], [[Crimson Couatl]]{{-wh}}
|[[Black Dragon]], [[Faerie Dragon]], [[Firebird]]
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!16
!16
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