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* Level 2. Blind is essential as you may resurrect your whole army using it, and there are also Precision or Weakness which work pretty decent, good damage spells which are useful in the mid-game, as well as Scuttle Boat which may sometimes be a big tactical move (sinking your own boats as well as enemy ones). In Necropolis, Death Ripple is useful in early game, especially against wandering monsters. However, besides Blind, nothing of this is imbalance, and some Level 2 spells (Fortune, Quick Sand, Remove Obstacle) are useless in most situations. | * Level 2. Blind is essential as you may resurrect your whole army using it, and there are also Precision or Weakness which work pretty decent, good damage spells which are useful in the mid-game, as well as Scuttle Boat which may sometimes be a big tactical move (sinking your own boats as well as enemy ones). In Necropolis, Death Ripple is useful in early game, especially against wandering monsters. However, besides Blind, nothing of this is imbalance, and some Level 2 spells (Fortune, Quick Sand, Remove Obstacle) are useless in most situations. | ||
* Level 3. There are no spells which make a big effect on the game, with the exception of Animate Dead in Necropolis. Many 3rd level spells (Destroy Undead, Force Field, Hypnotize, Anti-Magic, Teleport, Earthquake) work brilliant in specific situations but are expensive and not universal. For example, expert Forgetfulness is very useful against wandering shooters, but won't help against enemy hero army as usually there aren't many ranged stacks. 3rd level damage spells are not the best in the game, and Mirth and Misfortune are completely useless. It means that on small maps, or on maps without any towns besides Stronghold and Fortress, Wisdom isn't always an essential secondary skill, and if you cannot acquire 4-5 level Mage Guild, 3rd level also may be unnecessary. | * Level 3. There are no spells which make a big effect on the game, with the exception of Animate Dead in Necropolis. Many 3rd level spells (Destroy Undead, Force Field, Hypnotize, Anti-Magic, Teleport, Earthquake) work brilliant in specific situations but are expensive and not universal. For example, expert Forgetfulness is very useful against wandering shooters, but won't help against enemy hero army as usually there aren't many ranged stacks. 3rd level damage spells are not the best in the game, and Mirth and Misfortune are completely useless. It means that on small maps, or on maps without any towns besides Stronghold and Fortress, Wisdom isn't always an essential secondary skill, and if you cannot acquire 4-5 level Mage Guild, 3rd level also may be unnecessary. | ||
* Level 4. | * Level 4. {{link|Imba}} spells like Armageddon, Berserk, Resurrection, and Town Portal are here. Moreover 4th level has spells which deal heavy mass damage (Meteor Shower, Inferno, Chain Lightning). There are only two 4th level spells in the Mage Guild (three in Tower with Library), and on large maps, one may get Town Portal and Resurrection, and the other one may get Slayer and Sorrow, which may become crucial for the result of the game. | ||
* Level 5. Fly and Dimension Door are possibly the most mighty spells in the game alongside with Town Portal. Implosion deals enormous damage. However, other spells are not that useful. Summoning Elementals may work brilliant in good hands, and it deserves its cost and level (otherwise, you could easy learn one of these spells and summon legions of Elementals in every combat), but still it isn't a big breakthrough in most situations.}} | * Level 5. Fly and Dimension Door are possibly the most mighty spells in the game alongside with Town Portal. Implosion deals enormous damage. However, other spells are not that useful. Summoning Elementals may work brilliant in good hands, and it deserves its cost and level (otherwise, you could easy learn one of these spells and summon legions of Elementals in every combat), but still it isn't a big breakthrough in most situations.}} | ||