Editing Stables

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| Stables as seen on the [[adventure map]].
| Stables as seen on the [[adventure map]].
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'''Building cost:''' 2000 {{G}} 10 {{W}}.<br>'''Buildings required:''' [[Barracks]] (← [[Guardhouse]] ← [[Fort]], [[Blacksmith]]).<br>
'''Building cost:''' 2000 {{G}} 10 {{W}}.<br>'''Buildings required:''' [[Barracks]].<br>


'''Stables''' is both an [[adventure map]] location and a [[Castle town]] building.
'''Stables''' is both an [[adventure map]] location and a building of [[Castle town]]. They give a visiting hero a bonus of +400 [[Movement|movement points]] per day for the rest of the week. The bonus is added to a hero's movement points at the week's first visit, and after that, at the start of each turn. The bonus is not cumulative, which means that visiting more than one Stables will not give extra movement points.


'''Stables''' as a Castle's building is a prerequisite for [[Training Grounds]]. It gives a hero who's visiting [[Castle town]] with built Stables the bonus of +400 (+300{{-wh}}) [[Movement|movement points]] in this day and each day to the end of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables or [[Castle town]] with built Stables in the same week will not give any extra movement points.
Stables as Castle building is a prerequisite for [[Training Grounds]]. As adventure map location, stables have the ability to upgrade [[Cavalier]]s to [[Champion]]s at no cost.
 
'''Stables''' as a adventure map location automaticly upgrades {{cn|Cavalier}}s to {{cn|Champion}}s at no cost and gives the same movement bonus as a Castle building's stables.


== See also ==  
== See also ==  
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