Stone Gargoyle and Obsidian Gargoyle

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Tower creatures
Level 1
Gremlin Gremlin
Master Gremlin Master Gremlin
Level 2
Stone Gargoyle Stone Gargoyle
Obsidian Gargoyle Obsidian Gargoyle
Level 3
Stone Golem Stone Golem
Iron Golem Iron Golem
Level 4
Mage Mage
Arch Mage Arch Mage
Level 5
Genie Genie
Master Genie Master Genie
Level 6
Naga Naga
Naga Queen Naga Queen
Level 7
Giant Giant
Titan Titan
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Stone Gargoyle
 Cost per troop 

130

Attack 6
Defense 6
Damage 2–3
Health 16
Speed 6
Movement Flying
Size 1
Growth 9 (+4)
AI Value 165
 Special abilities:
Non-living
Obsidian Gargoyle
 Cost per troop 

160

Attack 7
Defense 7
Damage 2–3
Health 16
Speed 9
Movement Flying
Size 1
Growth 9 (+4)
AI Value 201
 Special abilities:
Non-living
Parapet  

Stone and obsidian gargoyles are second level creatures of Tower. They are recruited in Parapet.

"Stone and Obsidian Gargoyles are demon-form statues animated for use as troops. They attack with raking claws." RoE manual

Others

Building the Sculptor's Wings increases gargoyles' growth by 4 per week.

Though Stone and Obsidian Gargoyles are considered as non-living, they are still affected by morale and mind spells.

Heroes with a specialty

  • Piquedram Piquedram the Alchemist has gargoyles as a specialty, which increases the attack and defense skills of any stone or obsidian gargoyles for each level attained after 2nd level, and gives them a speed bonus of 1.

Tactics and info

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Their stats are considered to be pretty low for a level 2 unit, but they are usually used as cannon fodder to protect the gremlins in the early game anyway.

Despite their low 6/7 Attack and Defense, 2-3 damage and mediocre 16 health they are quite fast after upgrade, having Speed of 9. Obsidian Gargoyles can be used offensively to block enemy ranged troops or tie up melee stacks while your Master Gremlins deal damage from distance.

Bless and Curse have drastic effect on Gargoyles as despite just 1 point of damage range with 2-3 it means 1/3rd average damage more or less. When cast with Advanced Water Magic or Fire Magic, Bless almost doubles their damage (2,5 to 4), and Curse more than halves it (2,5 to 1).

The most important buff for Gargoyles should be Shield or Stone Skin, as they are fragile but not particularly strong, so anything that helps them live and distract the enemy just a bit longer while your ranged stacks shoot at them is good.

Non-living nature means some of the most debilitating spells and abilities will not work against Gargoyles. This includes life drain, aging, disease, poison. However they have morale and mind spells still work on them.

Because they are relatively cheap, numerous, and fast, they make for good troops to overwhelm mainly ranged armies. They cannot keep up with real hard-hitters, though.

Against Necropolis army they can be used to stop Power Liches from shooting, denying them their powerful death cloud attack, or soak up Vampire Lords retaliation, similarly to Golems - Vampire Lords are not healed by attacking non-living target. Keep in mind that Gargoyles are not nearly as tough as Golems and are not likely to survive long in melee against powerful stack like Vampire Lords.

See also: