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{{user commentary|
{{user commentary|
Un-upgraded Stormbirds are average fourth level creatures. Ayssids however gain tremendous advantages from the upgrade, mostly due to the double attack ability.  They have above average damage and second best speed of all 4th level creatures, but they are relatively fragile, so protect them if you can with [[Shield]], [[Stone Skin]], or other such defensive spells.  For the same reason, it's best to use Ayssids to finish enemies that have already retaliated in the current turn; their high speed makes it easy, as they can outwait other stacks and reach most of the battlefield.  Make sure that the attack will actually kill at least one unit, so Ferocity can trigger -- this is another reason to attack a wounded stack.  In a pinch, using a damage spell before the attack can also help. In longer games, larger stacks mean Ferocity will always trigger.
Un-upgraded Stormbirds are average fourth level creatures. Ayssids however gain tremendous advantages from the upgrade, mostly due to the double attack ability.  They have above average damage and second best speed of all 4th level creatures, but they are relatively fragile, so protect them if you can with [[Shield]], [[Stone Skin]], or other such defensive spells.  For the same reason, it's best to use Ayssids to finish enemies that have already retaliated in the current turn; their high speed makes it easy, as they can outwait other stacks and reach most of the battlefield.  Make sure that the attack will actually kill at least one unit, so Ferocity can trigger -- this is another reason to attack a wounded stack.  In a pinch, using a damage spell before the attack can also help. In longer games, larger stacks mean Ferocoty will always trigger.


Above all else, don't let the opponent gang up on Ayssids, as Ferocity doesn't work when retaliating.  Fly away when surrounded and attack another weakened stack at the end of the next turn.
Above all else, don't let the opponent gang up on Ayssids, as Ferocity doesn't work when retaliating.  Fly away when surrounded and attack another weakened stack at the end of the next turn.
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