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'''Surrender''' is act of a hero during [[combat]], where he pays the enemy hero an amount of [[gold]] in order to let him keep his [[artifact]]s and let his troops a safe passage. Surrendering cannot be prevented, if the hero has enough gold. A hero may surrender at any point during battle if it is the hero's turn to act, or before combat during his [[Tactics Phase]] if such a phase occurs. However, a hero can only surrender to another hero, which means that he cannot surrender to a group of wandering creatures. A hero cannot surrender when defending a siege (even defending a [[Stronghold]] with an [[Escape Tunnel]] which allows to [[retreat]] but not to surrender), or when at least one of the battling heroes wields [[Shackles of War]].
A hero may surrender (or [[retreat]]) to enemy heroes anytime it is his turn (players cannot surrender if they are defending in a siege or fighting an enemy hero wielding the [[Shackles of War]]). The surrendering player must pay the enemy hero (usually ridiculous amounts of) gold and will then reappear in the [[Tavern]] ready for immediate re-recruital, retaining all artifacts and armies at the time of surrender. Enemy players get no say in the matter (even if they'd rather fight to the death!).


The surrendered hero will appear in [[tavern]] immediately or at beginning of the next day. This happens also in the case where a hero surrenders after the player's seventh day of the week has passed, meaning that instead of having two new hero recruits, the other one is the hero surrendered in the past day.
The cost in [[Gold]] of surrendering depends on the surrendering hero's current armies (default cost is half the price of hiring the creatures, excluding any resource costs) and, if he possesses it, his level of [[Diplomacy]]. The opponent receives any gold paid.


The amount of gold needed for surrendering is (by default) half the hiring price of the (remaining) creatures; magical resource cost is not included. If the hero does not have enough gold to pay for his (remaining) army, he cannot surrender. The amount of gold needed to surrender can be decreased with [[Diplomacy]] secondary skill and with artifacts. Diplomacy reduces the cost by 20%, 40% or 60%, and artifacts [[Ambassador's Sash]], [[Diplomat's Ring]] and [[Statesman's Medal]] each reduces the cost by 10%.
With expert [[Diplomacy]] and all three diplomacy boosting artifacts, surrendering costs are reduced to 10%. This means that surrendering with an Archangel (costs 5000 gold and 3 gems to buy) is reduced to 250 gold (10% of 2500).


==Hit and Run ban==
If he does not have enough Gold to save all his army he can either:
In {{hota}}{{-wh}}: in two-hero combat, the attacker is forbidden to surrender in the first round of combat after casting a spell. The {{An|Diplomat's Cloak}} allows a hero to ignore this ban for surrender only.
* keep on fighting to reduce the size of his army
 
* [[retreat]] to be sure he is not defeated
{{User commentary|Surrender may be a good tactical move so as to move a hero briefly to a town close to a major battle or something else important, or simply to a safe place, if you don't have [[Town Portal]] spell. It works on its best with [[Tactics]] skill or if you have a right of first turn, and only if your hero has a right to lose (i.e. it's useless in most [[campaign]]s as the head character should be invincible, otherwise the game is lost).}}
 
== Gallery ==
{{video|HC-00 Data-VIDEO VID-surrender-bik-surrender|400px}}
 
== Related articles ==
* [[Retreat]]


[[Category: Combat]]
[[Category: Combat]]
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