Editing Swordsman and Crusader

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As they are not the toughest troops around, [[Stone Skin]] and [[Shield]] are useful on them, as they are going to be in melee often if they are not wiped out from distance.
As they are not the toughest troops around, [[Stone Skin]] and [[Shield]] are useful on them, as they are going to be in melee often if they are not wiped out from distance.


[[Bloodlust]] and [[Weakness]] affect their attack power. [[Slayer]] might be useful, if you can exploit Crusaders' double attack and somehow not get them wiped out by opposing level 7 troop, as they only have 35 health. [[Frenzy]] leads to incredibly high damage output, but also makes the troops very vulnerable due to 0 Defense, and thus not recommended if an attacked stack has an opportunity to retaliate.
[[Bloodlust]] and [[Weakness]] affect their attack power. [[Slayer]] might be useful, if you can exploit Crusaders' double attack and somehow not get them wiped out by opposing level 7 troop, as they only have 35 health. [[Frenzy]] leads to incredibly high damage output, but also makes the already fragile troops even more vulnerable due to 0 Defense.


Because their attack usually comes in two parts, [[luck]] is slightly less random, since it has two chances to work, but will usually only boost one of the two strikes.  [[Morale]] is as chancy as ever, but as it will always give additional (double) attacks (as opposed to Luck which also improves retaliations) Crusaders will benefit from it more than usual.
Because their attack usually comes in two parts, [[luck]] is slightly less random, since it has two chances to work, but will usually only boost one of the two strikes.  [[Morale]] is as chancy as ever, but as it will always give additional (double) attacks (as opposed to Luck which also improves retaliations) Crusaders will benefit from it more than usual.
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As they have only 35 Health, no immunities and high melee damage, they are an obvious target for [[direct damage spells]] or [[mind spell]]s. If Crusaders are your best troop, consider casting Protection from X on them or [[Anti-magic]] when fighting spellcasting creatures or enemy [[Hero]]. Waiting to cast [[Dispel]] or [[Cure]] might also be wise, as both spells remove negative effects and Cure also restores some health while leaving any beneficial effects untouched.
As they have only 35 Health, no immunities and high melee damage, they are an obvious target for [[direct damage spells]] or [[mind spell]]s. If Crusaders are your best troop, consider casting Protection from X on them or [[Anti-magic]] when fighting spellcasting creatures or enemy [[Hero]]. Waiting to cast [[Dispel]] or [[Cure]] might also be wise, as both spells remove negative effects and Cure also restores some health while leaving any beneficial effects untouched.


Their special ability means that in practice Crusaders deal about double damage when they attack (but not when they retaliate). Because the sequence is: Crusaders attack > target retaliates if possible > Crusaders attack again, it is very beneficial for them to attack after retaliation has been used up in the current battle turn. In [[Castle]] army [[Halberdier]]s seem obvious unit to use in this way, as they have similar speed and are quite strong and durable troops for their level. Wiping the enemy out after [[Angel and Archangel|Angels, Archangels]], [[Cavalier and Champion|Cavaliers or Champions]] softened them up and took the retaliation is another possibility, but Crusaders might need some speed bonus to keep up with these fast troops. Moreover, against someone really strong it's not recommended since a loss of even one Archangel or Champion is a very bad thing, as they're exceptionally strong and expensive.
Their special ability means that in practice Crusaders deal about double damage when they attack (but not when they retaliate). Because the sequence is: Crusaders attack > target retaliates if possible > Crusaders attack again, it is very beneficial for them to attack after retaliation has been used up in the current battle turn. In [[Castle]] army [[Halberdier]]s seem obvious unit to use in this way, as they have similar speed and are quite strong and durable troops for their level. Wiping the enemy out after [[Angel and Archangel|Angels or Archangels]] or [[Cavalier and Champion|Cavaliers or Champions]] softened them up and took the retaliation is another possibility, but Crusaders might need some speed bonus to keep up with these fast troops.


When fighting Crusaders, exploit the facts that they are quite slow, have low health, and only shine when attacking. Their retaliation is a normal, single attack, even if quite damaging. Their speed is the weak point, so use ranged troops, magic, or both against them. They also cannot endure prolonged melee combat against tougher melee troops that also deal high damage, like [[Minotaur King]]s.
When fighting Crusaders, exploit the facts that they are quite slow, have low health, and only shine when attacking. Their retaliation is a normal, single attack, even if quite damaging. Their speed is the weak point, so use ranged troops, magic, or both against them. They also cannot endure prolonged melee combat against tougher melee troops that also deal high damage, like [[Minotaur King]]s.
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