Editing Swordsman and Crusader
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| U_damage = '''7–10''' '''(x2)''' | | U_damage = '''7–10''' '''(x2)''' | ||
| U_cost = 400 | | U_cost = 400 | ||
| U_special = • | | U_special = • [[Double attack]] | ||
| No_shots = | | No_shots = | ||
| No_ushots = | | No_ushots = | ||
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{{Cram|Barracks|Swordsman|Crusader|no_dwelling=|pad=5px 10px 3px 0px}} | {{Cram|Barracks|Swordsman|Crusader|no_dwelling=|pad=5px 10px 3px 0px}} | ||
'''Swordsmen''' and '''Crusaders''' are | '''Swordsmen''' and '''Crusaders''' are level 4 creatures of [[Castle]]. They can be recruited from [[Castle creature dwellings|Barracks]]. | ||
''"Well armed and armored, swordsmen and crusaders are better all-around foot soldiers than their pikemen companions. Crusaders deliver two blows per attack."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup> | ''"Well armed and armored, swordsmen and crusaders are better all-around foot soldiers than their pikemen companions. Crusaders deliver two blows per attack."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup> | ||
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
== Heroes with a specialty == | == Heroes with a specialty == | ||
*{{H|Catherine|Knight}} and | |||
*{{H|Sorsha|Knight}} have swordsmen as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any swordsmen or crusaders for each level attained after 4th level and gives them a [[speed]] bonus of 1. | *{{H|Sorsha|Knight}} have swordsmen as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any swordsmen or crusaders for each level attained after 4th level and gives them a [[speed]] bonus of 1. | ||
*{{H|Roland|Knight}}'s specialty is bugged so it affects crusaders only. ''(Fixed in {{hota}})''{{-wh}} | |||
*{{H|Roland|Knight}}'s | |||
== | == Tactics and info == | ||
{{Fanopinion}} | |||
It's vital to promote Swordsmen to Crusaders as soon as possible, so beware of having enough [[crystal]]s to build the upgraded building. Both are relatively slow troops, but especially Crusaders with their double strike have high capability of doing damage, being able to compete with level 5 and even level 6 units in terms of raw damage per unit. It's recommended to use Crusaders to cripple lower tier enemy units, being sure to kill a good part of the stack, or take advantage of certain situation to kill some of the enemy's essential troops. | It's vital to promote Swordsmen to Crusaders as soon as possible, so beware of having enough [[crystal]]s to build the upgraded building. Both are relatively slow troops, but especially Crusaders with their double strike have high capability of doing damage, being able to compete with level 5 and even level 6 units in terms of raw damage per unit. It's recommended to use Crusaders to cripple lower tier enemy units, being sure to kill a good part of the stack, or take advantage of certain situation to kill some of the enemy's essential troops. | ||
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[[Bloodlust]] and [[Weakness]] affect their attack power. [[Slayer]] might be useful, if you can exploit Crusaders' double attack and somehow not get them wiped out by opposing level 7 troop, as they only have 35 health. [[Frenzy]] leads to incredibly high damage output, but also makes the troops very vulnerable due to 0 Defense, and thus not recommended if an attacked stack has an opportunity to retaliate. | [[Bloodlust]] and [[Weakness]] affect their attack power. [[Slayer]] might be useful, if you can exploit Crusaders' double attack and somehow not get them wiped out by opposing level 7 troop, as they only have 35 health. [[Frenzy]] leads to incredibly high damage output, but also makes the troops very vulnerable due to 0 Defense, and thus not recommended if an attacked stack has an opportunity to retaliate. | ||
Because their attack usually comes in two parts, [[luck]] is | Because their attack usually comes in two parts, [[luck]] is even more random, as Crusaders can benefit from double damage on each attack, both, or none. [[Morale]] works better, as more actions means more double attacks. | ||
Like any strong melee unit, [[Counterstrike]] is decent buff for them, even if their retaliations don't benefit from double attack special ability. | Like any strong melee unit, [[Counterstrike]] is decent buff for them, even if their retaliations don't benefit from double attack special ability. | ||
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Might-oriented heroes are natural choice to use with Crusaders, as they usually start having one or more of these skills. Magic heroes can still be useful if they have spells increasing their speed. [[Sorsha]] and [[Loynis]] are decent starting choices, but any hero starting with [[Haste]] or [[Prayer]] or specializing in these spells will do well. | Might-oriented heroes are natural choice to use with Crusaders, as they usually start having one or more of these skills. Magic heroes can still be useful if they have spells increasing their speed. [[Sorsha]] and [[Loynis]] are decent starting choices, but any hero starting with [[Haste]] or [[Prayer]] or specializing in these spells will do well. | ||
{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||
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