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[[Bloodlust]] and [[Weakness]] affect their attack power. [[Slayer]] might be useful, if you can exploit Crusaders' double attack and somehow not get them wiped out by opposing level 7 troop, as they only have 35 health. [[Frenzy]] leads to incredibly high damage output, but also makes the troops very vulnerable due to 0 Defense, and thus not recommended if an attacked stack has an opportunity to retaliate.
[[Bloodlust]] and [[Weakness]] affect their attack power. [[Slayer]] might be useful, if you can exploit Crusaders' double attack and somehow not get them wiped out by opposing level 7 troop, as they only have 35 health. [[Frenzy]] leads to incredibly high damage output, but also makes the troops very vulnerable due to 0 Defense, and thus not recommended if an attacked stack has an opportunity to retaliate.


Because their attack usually comes in two parts, [[luck]] is slightly less random, since it has two chances to work, but will usually only boost one of the two strikes. [[Morale]] is as chancy as ever, but as it will always give additional (double) attacks (as opposed to Luck which also improves retaliations) Crusaders will benefit from it more than usual.
Because their attack usually comes in two parts, [[luck]] is even more random, as Crusaders can benefit from double damage on each attack, both, or none. [[Morale]] works better, as more actions means more double attacks.


Like any strong melee unit, [[Counterstrike]] is decent buff for them, even if their retaliations don't benefit from double attack special ability.
Like any strong melee unit, [[Counterstrike]] is decent buff for them, even if their retaliations don't benefit from double attack special ability.
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