Editing Talk:Grail

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==Digging after moving==
==Digging after moving==
<pre>Actually, there is a way which includes tinkering with fast/slow units in the hero's army</pre> Can anyone add any more details on how this works exactly? [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 19:50, 14 May 2021 (UTC)
<pre>Actually, there is a way which includes tinkering with fast/slow units in the hero's army</pre> Can anyone add any more details on how this works exactly? [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 19:50, 14 May 2021 (UTC)
:its the same 'recalculating starting movepoints during one turn' stuff as in [[Admiral's Hat]] bug with two extra details. lets take the grass as a default terrain. u give the hero the gloves, unequip them in the morning, make three straight steps (thats the first important detail: the pre-digging amount of movepoints has to be exatcly the same as our new 'starting movepoints' we want to feed to the game), open and close the hero's window (the second detail: an action to force the game to recalculate the hero's max movepoints. i vaguely remember that this part could be tricky, but the hero's menu was enough for my tests right now), and just dig. as with [[Admiral's Hat]] u can get the same effect by playing with the army's slowest guy. --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 22:18, 14 May 2021 (UTC)


== Some terrain doesn't appear on the puzzle map ==
== Some terrain doesn't appear on the puzzle map ==
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