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:::PS. If the game is lasting for months (in Heroes terms), ironically Rampart which is in my opinion one of the worst cities gets more and more broken. All its troops are either slow or weak, except for Gold Dragons (however, if your enemy has Implosion, that's probably all), however, you become a millionaire with a Treasury and may buy the entire map.--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 10:19, 22 April 2021 (UTC)
:::PS. If the game is lasting for months (in Heroes terms), ironically Rampart which is in my opinion one of the worst cities gets more and more broken. All its troops are either slow or weak, except for Gold Dragons (however, if your enemy has Implosion, that's probably all), however, you become a millionaire with a Treasury and may buy the entire map.--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 10:19, 22 April 2021 (UTC)
::::You asked how Conflux is broken, you got the answer. Sure Grail is always a big advantage with its 5000 gold and 50% growth bonus, but compare "all spells available" or "even more Skeletons" to "+2 morale when your heroes have +3 already" or "+2 luck" and draw some conclusion. Only a very bad or very new player would place their own troops in position to be hurt by breath attack of their other troops so it's not like it's dangerous provided you have basic common sense.
The thing with 2 broken towns (Necropolis & Conflux pre-HotA) is that some of their advantages CANNOT be countered in any meaningful way because you need to plan your whole game strategy around it, have certain advantages of good RNG (secondaries, artifacts, spells) while they don't or while they have these abilities from start because hero or Magic Uni, you need to stack Speed artifacts (and you need to have them first) on top of very fast troops just to get even with Phoenixes. And then you have to attack, because if attacker/defender troops have equal Speed, the attacker goes first... Long story short, you need to know the game really well while they don't, you need advantages just to start on (more or less) equal standing, you need special tactics to have any chance at all. No other town in Heroes 3 requires so much to be beaten. No other town has strengths that are impossible to counter... apart from these two. Necropolis can be rushed and outshot, Conflux can be brute forced, but you need to know this, and be able to execute this strategy.
Gold Dragons can be dealt with in other ways than Implosion. And this one requires you to 1) have Implosion 2) have decent Power 3) have 25-30 mana points available 4) be willing to blow your spellcast this turn to deal with 1 troop stack that is likely already in the middle of your formation instead of, say, Blind, Berserk, Slow, (mass) Cure to remove that debuff you got from Gold Dragons' owner, or something that does more than "delete this stack right now". Blowing your mana on big damage spells to scratch one stack instead of disabling the better part of enemy's army or ensuring your own superiority is kinda rookie move of the "laughed upon" variety.
Btw because of how attack/defense/damage calculations work, and how damage/health ratios are set, in endgame high level troops may struggle to pull their own weight while lower levels with their great numbers may outdamage them thanks to better damage scaling, if not necessarily outlast them. Skeleton legions & Master Gremlin gunlines say hello - [[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 16:31, 22 April 2021 (UTC)
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