Editing Talk:Inteus

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::i cannot see any reason why the hero's specialty should be applied to his native town troops exclusively. so we have two options here: to copy the whole bloodlust immunities info from the spell page, or just not mention this moment at the hero page at all. considering there are about 4 links to the [[Bloodlust]] at Inteus page, the second option seems to be optimal.--[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 17:47, 27 March 2020 (UTC)
::i cannot see any reason why the hero's specialty should be applied to his native town troops exclusively. so we have two options here: to copy the whole bloodlust immunities info from the spell page, or just not mention this moment at the hero page at all. considering there are about 4 links to the [[Bloodlust]] at Inteus page, the second option seems to be optimal.--[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 17:47, 27 March 2020 (UTC)
==...==
Inteus shares a likeness with George Almond.  George did all of the HoMM3 concept art, the manual cover, and the interface backgrounds.  He also painted all the Hero portraits, so I’m not surprised he slipped himself into the game.
Greg Fulton, the lead designer of HoMM3 (RoE and AB)
Behemoth Cave [http://h3.heroes.net.pl/nowina/3765] Interview (2020.11.20)
[https://www.fanstratics.com/fstnewsletter09 Fanstratics Newsletter #9 (May 2021)]
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