Editing Talk:List of bugs (HotA)
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* Add an option to make simultaneous turns more useful for co-op players (humans vs. AI). Either: 1) Don't break simultaneous turns ever, or 2) Automatically restart simultaneous turns at the end of the day it was broken. Currently, to restart simultaneous turns, we have to save the game, quit out and rehost. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:50, 29 January 2024 (UTC) | * Add an option to make simultaneous turns more useful for co-op players (humans vs. AI). Either: 1) Don't break simultaneous turns ever, or 2) Automatically restart simultaneous turns at the end of the day it was broken. Currently, to restart simultaneous turns, we have to save the game, quit out and rehost. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:50, 29 January 2024 (UTC) | ||
* Add to the [[Map Editor]] some way to view/set multiple victory/loss conditions. Multiple campaign scenarios have this (e.g. [[Fall of Sandro]]), but this currently cannot be done for custom scenarios. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:50, 29 January 2024 (UTC) | * Add to the [[Map Editor]] some way to view/set multiple victory/loss conditions. Multiple campaign scenarios have this (e.g. [[Fall of Sandro]]), but this currently cannot be done for custom scenarios. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:50, 29 January 2024 (UTC) | ||
== Breath attack bugs connection == | == Breath attack bugs connection == |