Editing Talk:Poisonous

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== Discussion ==
While Wyvern Monarch's special ability may seem useful and even powerful, the problem with it is that quite often combats are resolved in the first few rounds. While the chance to poisoning the enemy is only 20%, it is more than possible that the poison ability will not emerge during the battle, or at least not in time to make a difference. Additionally, Monarchs are typically the first creatures in Fortress armies to reach the enemy, which usually also means they are the first ones to get hit. This combined to the fact that Monarchs' health is quite low compared to its level, makes Monarchs number typically small at the end of the game. At best, Monarchs will poison one or two stacks (with retaliation) at the first round of combat, and the poison will have time to affect the whole three rounds reducing the maximum health of the stacks by 30%.
==correction==
==correction==
Actually poison gives -10% HP every turn, not -20%. It lasts for 3 rounds, so at the end the victim has -30% HP. Then you can poison it again to remove another 20% at 2 turns. Poison stops working when the victim has -50% hp total.
Actually poison gives -10% HP every turn, not -20%. It lasts for 3 rounds, so at the end the victim has -30% HP. Then you can poison it again to remove another 20% at 2 turns. Poison stops working when the victim has -50% hp total.
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== Regeneration ==
== Regeneration ==
I noticed that the Poison effect seems to block at least the Elixir of Life's regeneration effect.
I noticed that the Poison effect seems to block at least the Elixir of Life's regeneration effect.
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