Editing Talk:Spell/descriptions (HotA)

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| [[View Air]] || Reveals the location of all unclaimed artifacts to the caster. || ''(Text identical to the Normal column)'' || Reveals the location of all unclaimed artifacts, plus enemy heroes to the caster. || Reveals the location of all unclaimed artifacts, plus enemy heroes and all towns to the caster. || ADV_SPELL
| [[View Air]] || Reveals the location of all unclaimed artifacts to the caster. || ''(Text identical to the Normal column)'' || Reveals the location of all unclaimed artifacts, plus enemy heroes to the caster. || Reveals the location of all unclaimed artifacts, plus enemy heroes and all towns to the caster. || ADV_SPELL
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| [[Fly]] || Allows your army to fly over obstacles and rough terrain with 40% penalty to movement cost. Valid for 1 turn. You must land at the end of the turn. || ''(Text identical to the Normal column)'' || Allows your army to fly over obstacles and rough terrain with 20% penalty to movement cost. Valid for 1 turn. You must land at the end of the turn. || Allows your army to fly over obstacles and rough terrain without any penalty. Valid for 1 turn. You must land at the end of the turn. || ADV_SPELL
| [[Fly]] || Allows your army to fly over obstacles and rough terrain with 40% penalty to movement cost. Valid for 1 turn. You must land at the end of the turn. || Allows your army to fly over obstacles and rough terrain with 40% penalty to movement cost. Valid for 1 turn. You must land at the end of the turn. || Allows your army to fly over obstacles and rough terrain with 20% penalty to movement cost. Valid for 1 turn. You must land at the end of the turn. || Allows your army to fly over obstacles and rough terrain without any penalty. Valid for 1 turn. You must land at the end of the turn. || ADV_SPELL
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| [[Water Walk]] || Allows your army to walk across bodies of water with 40% penalty to movement cost. Valid for 1 turn. You must end your movement on dry land. || ''(Text identical to the Normal column)'' || Allows your army to walk across bodies of water with 20% penalty to movement cost. Valid for 1 turn. You must end your movement on dry land. || Allows your army to walk across bodies of water without any penalty. Valid for 1 turn. You must end your movement on dry land. || ADV_SPELL
| [[Water Walk]] || Allows your army to walk across bodies of water with 40% penalty to movement cost. Valid for 1 turn. You must end your movement on dry land. || ''(Text identical to the Normal column)'' || Allows your army to walk across bodies of water with 20% penalty to movement cost. Valid for 1 turn. You must end your movement on dry land. || Allows your army to walk across bodies of water without any penalty. Valid for 1 turn. You must end your movement on dry land. || ADV_SPELL
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