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| loss_hint      = {{Hn|Henrietta|noname=}}
| loss_hint      = {{Hn|Henrietta|noname=}}
| allies        = {{green}}
| allies        = {{green}}
| enemies        = {{---}}{{---}}1:{{blue}}{{tan}}{{---}}2:{{pink}}
| enemies        = {{---}}{{---}}1:{{tan}}{{teal}}
| difficulty    = Expert
| difficulty    = Expert
| bonus          = {{BonusArt|Equestrian's Gloves}}{{BonusArt|Inexhaustible Cart of Lumber}}{{BonusPri|All|1|loc=Henrietta|link=Primary skill}}
| bonus          = {{BonusArt|Equestrian's Gloves}}{{BonusArt|Inexhaustible Cart of Lumber}}{{BonusPri|All|1|loc=Henrietta|link=Primary skill}}
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=== Timed events ===
=== Timed events ===
{{TEheader}}
{{TEheader}}
{{TErow| 1 | AI - minus res | freq = 1 | loc=(AI)|effect=-500 {{Mercury}} [[Mercury]], -500 {{Sulfur}} [[Sulfur]], -500 {{Crystal}} [[Crystal]], -500 {{Gem}} [[Gems]]}}
{{TErow| 1 | AI - minus res | freq = 1 | ''Note: Only applies to AI players.''<br>-500 {{Mercury}} [[Mercury]], -500 {{Sulfur}} [[Sulfur]], -500 {{Crystal}} [[Crystal]], -500 {{Gem}} [[Gems]]</br>}}
{{TErow| 1 | AI - bonus gold, wood, sulfur | freq = 1 | loc=(AI)|effect=+25000 {{Gold}} [[Gold]], +20 {{Wood}} [[Wood]], +20 {{Ore}} [[Ore]]}}
{{TErow| 1 | AI - bonus gold, wood, sulfur | freq = 1 | ''Note: Only applies to AI players.''<br>25000 {{Gold}} [[Gold]], 20 {{Wood}} [[Wood]], 20 {{Ore}} [[Ore]]</br>}}
{{TErow| 1 | Expedition | {{h|Henrietta|0=}}: I don't know what I had hoped for when we set out on this expedition. Flying in the sky felt just so thrilling to me... Everything about it seemed magical, and the land below appeared amazing and mysterious, even if it was a lifeless, bare, eggshell-like wasteland. Here, on these islands, I guess I was expecting to see something extraordinary—but once the crumpled blue sheet of sea ended beneath us and we began soaring over the jungle, I just couldn't see anything anymore. All I could make out was some muddy greenness, almost entirely hidden beneath clumps of damp fog. Silence. Clouds above and a billowing haze below. Wynona had spent days excitedly telling me of the natural wonders she had once seen on the Dagger Wound Islands across the sea, but now she too appeared sad and quiet. With such low visibility, we couldn’t even chart maps.<p>Our airships thrashed their propellers through the humid, sticky air, surely and with a good rhythm. They were of a new, mass-produced model, with thick fabric ballonets and reliable engines powered by liquid fuel distilled from ground oil. Frederick could barely contain his admiration as he showed me the first batch’s lead ship, his eyes glistening; it had been a long time since I'd seen him like this. Probably not since we lived back in Eeofol. He was shaking his fist frantically and rambling on about how this model didn’t require any priceless magical artifacts and thus would revolutionize life on the planet; how Enroth had shrunk to the size of an orange overnight; and how getting to another continent would soon be as easy as taking a pony cart to the next village for the fair. Except we had yet to do reliability, resource, and range tests first... I had, that is. With this caravan. And, of course, anything could happen to us on the road—but I really didn't mind. The more land fell under Burton's control and the farther away new factory towns grew, the less often I was able to personally go out on recon missions, and the more time I had to spend studying scout reports, making plans, and talking to other decision-makers. Practicing in war games with my subordinates, too... yes, scouts were considered part of the armed forces of the New Land Commonwealth—that’s how the union of our cities was named in official documents. Terra Nova—words from some forgotten language of the scribes. I don't know how or from where the knowledge of it spread, but it was becoming more and more common lately to hear words or whole phrases in this solemn-sounding tongue among the artificer.<p>"Regia solis erat sublimibus alta columnis," I muttered to myself, trying to make out anything down below. Something about the manner of our flight had changed ever so slightly in the last hour, as if the ship was having a hard time maintaining altitude, and the whirring of the engine had become kind of strained. The sailor on watch came up to me, his dirty face looking worried.<p>'''Boris: '''“Chief, the ballonets’ fabric is sucking up water like a pump. It's too wet in here. We're losing altitude, and the fuel’s barely burning; the smoke’s chock full of soot.”<p>{{h|Henrietta|0=}}: “Roger that, Boris. You go and see what's going on with the thrust bearings; something is creaking in the shafting, while I...”<p>The next minute, an arrow hit the deck between us. I darted to the side; as we talked, our ship had lost so much altitude that our keel was almost scraping against the treetops! Only now could I make out a thing in this green sea. A mess of tall, crooked, twisted trunks, like a solid hedge. Over the muffled coughing of the engine, the sounds of the land rumbled: rustling, gurgling, chattering, squeaking... and I swear I could hear crazed cries coming from hundreds of mouths, as well as the roaring of some very big creatures. Arrows were flying out of the forest; most of them were launched with not nearly enough force to reach our ship, but a few did hit the sides and deck. Heavy, long, sharp arrows with motley plumage.<p>“Dump the ballast! Now! We've got to gain altitude!", I shouted and rushed down to the faucets on the lower deck. We had taken on water as ballast, and now it had to be let out.<p>As I went down the gangway—facing forward, as Boris, a seaman with decades of experience, had taught me—huge shadows flickered around our ship. I heard growls, hisses, the shouts of my frightened crew, and finally, the crackling as our balloon tore. Just moments earlier, we were still flying—granted, we were losing altitude and barely moving the propellers, but still waddling through the air—and now we were going down. No idea where to. No idea how far the ground and what is down there. All I wanted was to survive this.</p>}}
{{TErow| 1 | Expedition | {{h|Henrietta|0=}}: I don't know what I had hoped for when we set out on this expedition. Flying in the sky felt just so thrilling to me... Everything about it seemed magical, and the land below appeared amazing and mysterious, even if it was a lifeless, bare, eggshell-like wasteland. Here, on these islands, I guess I was expecting to see something extraordinary—but once the crumpled blue sheet of sea ended beneath us and we began soaring over the jungle, I just couldn't see anything anymore. All I could make out was some muddy greenness, almost entirely hidden beneath clumps of damp fog. Silence. Clouds above and a billowing haze below. Wynona had spent days excitedly telling me of the natural wonders she had once seen on the Dagger Wound Islands across the sea, but now she too appeared sad and quiet. With such low visibility, we couldn’t even chart maps.<p>Our airships thrashed their propellers through the humid, sticky air, surely and with a good rhythm. They were of a new, mass-produced model, with thick fabric ballonets and reliable engines powered by liquid fuel distilled from ground oil. Frederick could barely contain his admiration as he showed me the first batch’s lead ship, his eyes glistening; it had been a long time since I'd seen him like this. Probably not since we lived back in Eeofol. He was shaking his fist frantically and rambling on about how this model didn’t require any priceless magical artifacts and thus would revolutionize life on the planet; how Enroth had shrunk to the size of an orange overnight; and how getting to another continent would soon be as easy as taking a pony cart to the next village for the fair. Except we had yet to do reliability, resource, and range tests first... I had, that is. With this caravan. And, of course, anything could happen to us on the road—but I really didn't mind. The more land fell under Burton's control and the farther away new factory towns grew, the less often I was able to personally go out on recon missions, and the more time I had to spend studying scout reports, making plans, and talking to other decision-makers. Practicing in war games with my subordinates, too... yes, scouts were considered part of the armed forces of the New Land Commonwealth—that’s how the union of our cities was named in official documents. Terra Nova—words from some forgotten language of the scribes. I don't know how or from where the knowledge of it spread, but it was becoming more and more common lately to hear words or whole phrases in this solemn-sounding tongue among the artificer.<p>"Regia solis erat sublimibus alta columnis," I muttered to myself, trying to make out anything down below. Something about the manner of our flight had changed ever so slightly in the last hour, as if the ship was having a hard time maintaining altitude, and the whirring of the engine had become kind of strained. The sailor on watch came up to me, his dirty face looking worried.<p>'''Boris: '''“Chief, the ballonets’ fabric is sucking up water like a pump. It's too wet in here. We're losing altitude, and the fuel’s barely burning; the smoke’s chock full of soot.”<p>{{h|Henrietta|0=}}: “Roger that, Boris. You go and see what's going on with the thrust bearings; something is creaking in the shafting, while I...”<p>The next minute, an arrow hit the deck between us. I darted to the side; as we talked, our ship had lost so much altitude that our keel was almost scraping against the treetops! Only now could I make out a thing in this green sea. A mess of tall, crooked, twisted trunks, like a solid hedge. Over the muffled coughing of the engine, the sounds of the land rumbled: rustling, gurgling, chattering, squeaking... and I swear I could hear crazed cries coming from hundreds of mouths, as well as the roaring of some very big creatures. Arrows were flying out of the forest; most of them were launched with not nearly enough force to reach our ship, but a few did hit the sides and deck. Heavy, long, sharp arrows with motley plumage.<p>“Dump the ballast! Now! We've got to gain altitude!", I shouted and rushed down to the faucets on the lower deck. We had taken on water as ballast, and now it had to be let out.<p>As I went down the gangway—facing forward, as Boris, a seaman with decades of experience, had taught me—huge shadows flickered around our ship. I heard growls, hisses, the shouts of my frightened crew, and finally, the crackling as our balloon tore. Just moments earlier, we were still flying—granted, we were losing altitude and barely moving the propellers, but still waddling through the air—and now we were going down. No idea where to. No idea how far the ground and what is down there. All I wanted was to survive this.</p>}}
{{TErow| 2 | Snakes and Dreadnoughts | {{h|Henrietta|0=}}: What a surprising place this was. No, not pleasantly surprising; quite the opposite. Many of us, the survivors of the crash, might not have made it even to the next morning; this damp, reeking forest felt not merely hostile, but plain full of hate towards us, as if in retaliation for our airship having made a huge clearing in the crash, knocking over dozens of giant trees—I couldn't even begin to imagine how old they were. Luckily, the wood of these giants was moist and soft; they broke upon colliding with our ship’s strong hull and slowed down our fall, helping us involuntarily to make a relatively soft crash landing. Alas, there were fatalities. Six crew members had gone missing—probably fell overboard during the fall. Wounds and contusions claimed the lives of another four. In the first hours after the wreck, we lost two more sailors—some swift beast dragged one off into the bushes and we never saw him again, and the other got bitten by a snake he failed to notice in the grass and died almost instantly.<p>{{h|Wynona|0=}}: “Attention here! Back away from the bushes and trees, immediately! Anyone who doesn't have a job assigned, go to the ship and stay there!” - Wynona's voice rang out.<p>{{h|Henrietta|0=}}: I had banged my head pretty hard against the bulkhead during the fall, so I was lagging behind on my commands, not to mention that I had not the slightest idea what to expect from this place. Hadn't it been for my unexpected companion and her vast knowledge, our expedition might have ended this very night, for the simple reason of all its participants’ death. But no: while I was coming to, the dark elf all action, showing the men which trees could be cut down and which ones should never be approached, where and from what to make fires, how to tie and trim clothes to prevent dangerous small critters from reaching the body, how to get thirst-quenching liquid from thick snakelike vines, and whatnot. My vision was blurry, and it looked as though there were three or four Wynonas running around the camp at once, barking orders, encouraging, slapping the slow learners, swinging axes, and blowing up stinking smoky bonfires to keep insects away. At length the elf, puffing noisily, plopped down beside me on a log. In her hand there was an outlandishly disgusting-looking centipede—Wynona was biting through its shell rings and sucking something out. Hadn't I hurled back while we were still falling, I surely would do it now—though it would seem that anyone who had enjoyed eating freshly taken out, hot, earthy and ironey armadillo liver should not be sheepish about any kind of exotic outdoorsy food.<p>{{h|Wynona|0=}}: “How you feeling, commander? Let me take a look at you. Oh, your eyes are all red, not a good sign after a head injury.”<p>{{h|Henrietta|0=}}:“I'll live, thanks. It'll pass. I'm not dizzy anymore, and, uh, not even nauseous.”<p>{{h|Wynona|0=}}: “Well, thank the gods for that. Listen, we can't stay here. We've crashed in the worst place imaginable—there's a huge anthill and some “witch cauldrons”—those are pits brimming with snakes. And just about everything I've seen here—at least what I've recognized—is as poisonous as my ex-mother-in-law's tongue. Back while we were still up, I saw a cleaner, drier area to the east of here.<p>{{h|Henrietta|0=}}: “So that's where we'll go. Thank you. If not for your knowledge and skill, we’d…”<p>{{h|Wynona|0=}}: “Don't mention it. I knew this could happen, and that's another reason why I asked you to take me on. By the way, I saw something else—might be important. Remember that huge, bloated bubble of a ship that flew behind us?”<p>{{h|Henrietta|0=}}: ”Yeah, that's an experimental cargo model. It's got two gondolas, one for the engine and one for the hold.”<p>{{h|Wynona|0=}}: “Now listen: I saw this hold part fall off from its balloon and come apart in the air, and from it some metal hulks fell out. That ship was already flying pretty low when it happened. If those things are good for anything, we should go look for them—they may have survived the crash. I think we should check north of here.”<p>{{h|Henrietta|0=}}: “Really?! Those are dreadnoughts! We requisitioned them for our expedition so that they’d help us haul heavy loads when and if we decided to make a permanent camp. Well, camp or no camp, we could really use these machines right now. What if we get another visit from those... birds? Lizards? Whatever those flying things that got us in this pickle are. Let's see how they like some heat ray treatment!”</p>}}
{{TErow| 2 | Snakes and Dreadnoughts | {{h|Henrietta|0=}}: What a surprising place this was. No, not pleasantly surprising; quite the opposite. Many of us, the survivors of the crash, might not have made it even to the next morning; this damp, reeking forest felt not merely hostile, but plain full of hate towards us, as if in retaliation for our airship having made a huge clearing in the crash, knocking over dozens of giant trees—I couldn't even begin to imagine how old they were. Luckily, the wood of these giants was moist and soft; they broke upon colliding with our ship’s strong hull and slowed down our fall, helping us involuntarily to make a relatively soft crash landing. Alas, there were fatalities. Six crew members had gone missing—probably fell overboard during the fall. Wounds and contusions claimed the lives of another four. In the first hours after the wreck, we lost two more sailors—some swift beast dragged one off into the bushes and we never saw him again, and the other got bitten by a snake he failed to notice in the grass and died almost instantly.<p>{{h|Wynona|0=}}: “Attention here! Back away from the bushes and trees, immediately! Anyone who doesn't have a job assigned, go to the ship and stay there!” - Wynona's voice rang out.<p>{{h|Henrietta|0=}}: I had banged my head pretty hard against the bulkhead during the fall, so I was lagging behind on my commands, not to mention that I had not the slightest idea what to expect from this place. Hadn't it been for my unexpected companion and her vast knowledge, our expedition might have ended this very night, for the simple reason of all its participants’ death. But no: while I was coming to, the dark elf all action, showing the men which trees could be cut down and which ones should never be approached, where and from what to make fires, how to tie and trim clothes to prevent dangerous small critters from reaching the body, how to get thirst-quenching liquid from thick snakelike vines, and whatnot. My vision was blurry, and it looked as though there were three or four Wynonas running around the camp at once, barking orders, encouraging, slapping the slow learners, swinging axes, and blowing up stinking smoky bonfires to keep insects away. At length the elf, puffing noisily, plopped down beside me on a log. In her hand there was an outlandishly disgusting-looking centipede—Wynona was biting through its shell rings and sucking something out. Hadn't I hurled back while we were still falling, I surely would do it now—though it would seem that anyone who had enjoyed eating freshly taken out, hot, earthy and ironey armadillo liver should not be sheepish about any kind of exotic outdoorsy food.<p>{{h|Wynona|0=}}: “How you feeling, commander? Let me take a look at you. Oh, your eyes are all red, not a good sign after a head injury.”<p>{{h|Henrietta|0=}}:“I'll live, thanks. It'll pass. I'm not dizzy anymore, and, uh, not even nauseous.”<p>{{h|Wynona|0=}}: “Well, thank the gods for that. Listen, we can't stay here. We've crashed in the worst place imaginable—there's a huge anthill and some “witch cauldrons”—those are pits brimming with snakes. And just about everything I've seen here—at least what I've recognized—is as poisonous as my ex-mother-in-law's tongue. Back while we were still up, I saw a cleaner, drier area to the east of here.<p>{{h|Henrietta|0=}}: “So that's where we'll go. Thank you. If not for your knowledge and skill, we’d…”<p>{{h|Wynona|0=}}: “Don't mention it. I knew this could happen, and that's another reason why I asked you to take me on. By the way, I saw something else—might be important. Remember that huge, bloated bubble of a ship that flew behind us?”<p>{{h|Henrietta|0=}}: ”Yeah, that's an experimental cargo model. It's got two gondolas, one for the engine and one for the hold.”<p>{{h|Wynona|0=}}: “Now listen: I saw this hold part fall off from its balloon and come apart in the air, and from it some metal hulks fell out. That ship was already flying pretty low when it happened. If those things are good for anything, we should go look for them—they may have survived the crash. I think we should check north of here.”<p>{{h|Henrietta|0=}}: “Really?! Those are dreadnoughts! We requisitioned them for our expedition so that they’d help us haul heavy loads when and if we decided to make a permanent camp. Well, camp or no camp, we could really use these machines right now. What if we get another visit from those... birds? Lizards? Whatever those flying things that got us in this pickle are. Let's see how they like some heat ray treatment!”</p>}}
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| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}}
| style="padding-left:7px; padding-right:5px;" | -
| style="padding-left:7px; padding-right:5px;" | -
|}
===== Timed town events =====
{{TEheader}}
{{TErow| 15 | loc={{pink}} {{town|Cove}} (15, 101, 0)|Pink AI - Castle|effect=[[Fortifications|Castle]]}}
{{TErow| 15 | loc={{pink}} {{town|Cove}} (15, 101, 0)|Pink AI - bonus | freq = 7 | effect=+25000 {{Gold}} [[Gold]], 2 {{Cn|Nix Warrior}}s, 2 {{Cn|Sorceress|name=Sorceresses}}, 9 {{Cn|Sea Dog}}s</center>}}
{{TErow| 72 | loc={{blue}} {{town|Fortress}} (49, 21, 0)|Blue AI - 332 - Shipyard|effect=[[Shipyard]]}}
{{TErow| 113 | loc={{blue}} {{town|Fortress}} (29, 66, 0)|Blue AI - 511 - Tavern|effect=[[Tavern]]}}
|}
|}


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“I have heard of you," says the sorcerer. — “I came here with my colleagues, but they refused to help me in my research, so I left them behind. You see, the Regnan mages have accumulated a great deal of magical knowledge over the past centuries — but there are some spells we have never been able to perfect. One of them is Armageddon. The Kreegans and Necromancers know how to increase the power of this spell tenfold, but they don't share their secrets. I've heard that the Nighon warlocks visited these islands recently. I don't know what they wanted here, but a few of the warlocks had the misfortune of running into the local monsters. They lost two valuable artifacts, the Tome of Fire and the Orb of Tempestuous Fire. Find them and bring them to me, and I will share the Scroll of Armageddon with you.</p>|prog=Where are the artifacts? No artifacts, no scroll! |comp=The bearded man looks at the orb and the tome in surprise. “I can't believe it... This is exactly what it is!” — mutters the stunned pirate. — “Here is the scroll I was talking about.”  Would you like to exchange the orb and book for a scroll of the Armageddon spell?}}
“I have heard of you," says the sorcerer. — “I came here with my colleagues, but they refused to help me in my research, so I left them behind. You see, the Regnan mages have accumulated a great deal of magical knowledge over the past centuries — but there are some spells we have never been able to perfect. One of them is Armageddon. The Kreegans and Necromancers know how to increase the power of this spell tenfold, but they don't share their secrets. I've heard that the Nighon warlocks visited these islands recently. I don't know what they wanted here, but a few of the warlocks had the misfortune of running into the local monsters. They lost two valuable artifacts, the Tome of Fire and the Orb of Tempestuous Fire. Find them and bring them to me, and I will share the Scroll of Armageddon with you.</p>|prog=Where are the artifacts? No artifacts, no scroll! |comp=The bearded man looks at the orb and the tome in surprise. “I can't believe it... This is exactly what it is!” — mutters the stunned pirate. — “Here is the scroll I was talking about.”  Would you like to exchange the orb and book for a scroll of the Armageddon spell?}}
{{SorQrow|seer=1|loc=9, 57, 0|numQ=3|quest=Return with:<br>{{An|Elixir of Life}}<br>{{An|Bow of the Sharpshooter}}<br>{{An|Wizard's Well}}</br>|prop=See these ruins? They are all that’s left of a long-lost empire that once ruled the southern shores of Jadame. I came to these islands to study the artifacts created there in the olden days, but these islands are positively crawling with bloodthirsty savages, slave traders and pirates. Were I a stronger man, I could’ve gone exploring these parts, but I'm old. What can I do? The artifacts I'm interested in are the Elixir of Life, the Bow of the Sharpshooter, and the Wizard's Well. My students have been trying to track them down for a long time, but their only finding thus far is the fact that the artifacts have been broken up into several pieces over the centuries past. Unfortunately, I have never been able to locate most of these artifacts, but the Vial of Lifeblood lies in the hands of a seer who lives in the caves near the warlock’s lair.|prog=Unfortunately, it is the Elixir of Life, the Bow of the Sharpshooter, and the Wizard's Well that I need. No other artifacts can help in my research.|comp=These artifacts are exactly what I need! Would you be willing to give them to me?}}
{{SorQrow|seer=1|loc=9, 57, 0|numQ=3|quest=Return with:<br>{{An|Elixir of Life}}<br>{{An|Bow of the Sharpshooter}}<br>{{An|Wizard's Well}}</br>|prop=See these ruins? They are all that’s left of a long-lost empire that once ruled the southern shores of Jadame. I came to these islands to study the artifacts created there in the olden days, but these islands are positively crawling with bloodthirsty savages, slave traders and pirates. Were I a stronger man, I could’ve gone exploring these parts, but I'm old. What can I do? The artifacts I'm interested in are the Elixir of Life, the Bow of the Sharpshooter, and the Wizard's Well. My students have been trying to track them down for a long time, but their only finding thus far is the fact that the artifacts have been broken up into several pieces over the centuries past. Unfortunately, I have never been able to locate most of these artifacts, but the Vial of Lifeblood lies in the hands of a seer who lives in the caves near the warlock’s lair.|prog=Unfortunately, it is the Elixir of Life, the Bow of the Sharpshooter, and the Wizard's Well that I need. No other artifacts can help in my research.|comp=These artifacts are exactly what I need! Would you be willing to give them to me?}}
{{SorQrow|quest=Be:<br>{{H|Henrietta|Mercenary}}</br>|rew=4 {{Ps|Defense}}|prop=In the olden days, before I became interested in ancient ruins, I was an instructor at a military academy. You've been a great help, so I'm ready to teach Henrietta what I know.
{{SorQrow|quest=Be:<br>{{H|Henrietta|Mercenary}}</br>|rew=+4 {{Ps|Defense}}|prop=In the olden days, before I became interested in ancient ruins, I was an instructor at a military academy. You've been a great help, so I'm ready to teach Henrietta what I know.
|prog=I thought I made it clear that I would only talk to Henrietta.|comp=I can train your troops in defense techniques. Would you like them to take the training?}}
|prog=I thought I made it clear that I would only talk to Henrietta.|comp=I can train your troops in defense techniques. Would you like them to take the training?}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew=4 {{Ps|Defense}}|prop=In the olden days, before I became interested in ancient ruins, I was an instructor at a military academy. You've been a great help, so I'm ready to teach Wynona what I know.|prog=I thought I made it clear that I would only talk to Wynona.|comp=I can train your troops in defense techniques. Would you like them to take the training?}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew=+4 {{Ps|Defense}}|prop=In the olden days, before I became interested in ancient ruins, I was an instructor at a military academy. You've been a great help, so I'm ready to teach Wynona what I know.|prog=I thought I made it clear that I would only talk to Wynona.|comp=I can train your troops in defense techniques. Would you like them to take the training?}}
{{SorQrow|seer=4|loc=11, 74, 0|numQ=2|quest=Return with:<br>{{An|Orb of Driving Rain}}</br>|prop=A few months ago, my mage friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying Water magic spells. These orbs were created by civilization that ruled over these islands before the lizardmen even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the Clone spell. Be forewarned, however: I only trust dark elves.|prog=I haven't located the orb yet. Perhaps you should look in the caves or in Couatl nests?|comp=This orb is just what I need!}}
{{SorQrow|seer=4|loc=11, 74, 0|numQ=2|quest=Return with:<br>{{An|Orb of Driving Rain}}</br>|prop=A few months ago, my mage friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying Water magic spells. These orbs were created by civilization that ruled over these islands before the lizardmen even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the Clone spell. Be forewarned, however: I only trust dark elves.|prog=I haven't located the orb yet. Perhaps you should look in the caves or in Couatl nests?|comp=This orb is just what I need!}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Clone}}|prop=You kept your end of the bargain, and I'll keep mine.|prog=I don't trust you. You're not a dark elf!|comp=Would you like to trade the orb for a Clone spell scroll?}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Clone}}|prop=You kept your end of the bargain, and I'll keep mine.|prog=I don't trust you. You're not a dark elf!|comp=Would you like to trade the orb for a Clone spell scroll?}}
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{{SorQrow|seer=4|loc=30, 85, 1|quest=Defeat:<br>{{H|Steed|Captain|image=Christian}}</br>|rew={{An|Sea Captain's Hat}}|prop=I was once rich and famous, but Steed the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Steed still roams free.|comp=I thought the day would never come! Steed is no more. Please, will you accept this reward?}}
{{SorQrow|seer=4|loc=30, 85, 1|quest=Defeat:<br>{{H|Steed|Captain|image=Christian}}</br>|rew={{An|Sea Captain's Hat}}|prop=I was once rich and famous, but Steed the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Steed still roams free.|comp=I thought the day would never come! Steed is no more. Please, will you accept this reward?}}
{{SorQrow|seer=1|loc=39, 52, 1|numQ=3|quest=Defeat:<br>{{Cn|Black Dragon}}s at 87, 66, 1</br>|prop=There is a camp of Lizardmen here. Their commander hollers out to you: “We set out to get rid of the Black Dragons who had taken over the underground passage between our villages, but our efforts proved fruitless. They have made it way too dangerous to travel underground. If you help us handle those monsters, we will give you some insight that may come in handy when you come to blows with Pactal.”|prog=We hear the Black Dragons are still blocking the passage. Come back when they are done for.|comp=The passage is safe again! In return for your help, we can share our combat experience.}}
{{SorQrow|seer=1|loc=39, 52, 1|numQ=3|quest=Defeat:<br>{{Cn|Black Dragon}}s at 87, 66, 1</br>|prop=There is a camp of Lizardmen here. Their commander hollers out to you: “We set out to get rid of the Black Dragons who had taken over the underground passage between our villages, but our efforts proved fruitless. They have made it way too dangerous to travel underground. If you help us handle those monsters, we will give you some insight that may come in handy when you come to blows with Pactal.”|prog=We hear the Black Dragons are still blocking the passage. Come back when they are done for.|comp=The passage is safe again! In return for your help, we can share our combat experience.}}
{{SorQrow|quest=Be:<br>{{H|Henrietta|Mercenary}}</br>|rew=2 {{Ps|Defense}}|prop=The leader of the Lizardmen is willing to train Henrietta once she is here.|prog=The leader of the Lizardmen is willing to train Henrietta once she is here.|comp=The leader of the Lizardmen is willing to train Henrietta once she is here.}}
{{SorQrow|quest=Be:<br>{{H|Henrietta|Mercenary}}</br>|rew=+2 {{Ps|Defense}}|prop=The leader of the Lizardmen is willing to train Henrietta once she is here.|prog=The leader of the Lizardmen is willing to train Henrietta once she is here.|comp=The leader of the Lizardmen is willing to train Henrietta once she is here.}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew=2 {{Ps|Defense}}|prop=The leader of the Lizardmen is willing to train Wynona once she is here.|prog=The leader of the Lizardmen is willing to train Wynona once she is here.|comp=In return for wiping out the dragons, the lizardmen are willing to train you in defense. Would you agree?}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew=+2 {{Ps|Defense}}|prop=The leader of the Lizardmen is willing to train Wynona once she is here.|prog=The leader of the Lizardmen is willing to train Wynona once she is here.|comp=In return for wiping out the dragons, the lizardmen are willing to train you in defense. Would you agree?}}
{{SorQrow|seer=1|loc=56, 26, 1|quest=Be:<br>{{green}} player</br>|rew=1 {{Cn|Crimson Couatl}}|prop=Wynona and I entered the shaman's hall. Tlamac stood there by a huge stone dish in which a red, acrid-smelling, thick liquid was gurgling, and in the middle of it rested a large egg, appearing as if covered in thin stone tiles. The shaman recited incantations in a deep growl and poured blood over the egg from a skull bowl. As we came closer, he looked up. Lizardmen cannot smile, but I understood he was happy. “And I saw that coming, too. You are not only strong; you also value your companions. Had you been born among the lizardmen, I would have been proud to call you my chieftess... And I knew you would want to transfer the right to do this great thing to your friend, the one who has lived longer than any of the lizardfolk and knows more about living things than anyone else in the world. This is bound to reward her boundless love for all that flutters, crawls, jumps, and crawls. For all that have lived, are living and will live. We will now let many souls go free; they yearn for peace and a return to the great swamp of life where they can be born again. Approach, Wynona. Take the bowl and repeat after me.”|prog=Your flag is not green. I have nothing for you. Begone!|comp=For a second I thought I had died. Moans, screams, coughs, wheezes, pleas—all of it rushed through my whole being in an instant. My heart skipped a beat... but then I felt a mighty wave of warmth and indomitable power flood me, along with the excited cries of the dozens of feathered serpents that were at that moment making their way through the entrances. Wynona froze with the egg in her hands, as if terrified to move, and I saw in her eyes the happiness of a woman who, having long abandoned hope for bearing a child, had suddenly learned that she would after all become a mother. The Couatls surrounded us and fell silent. I heard a rustle and a soft, timid knocking, as if someone shy were asking to enter the house. Tlamac handed Wynona a chisela large, petrified fang of some ancient beast. “He had slumbered inside too long, and it is now hard for him to make his way into the light. Help him, will you?”}}
{{SorQrow|seer=1|loc=56, 26, 1|quest=Be:<br>{{green}} player</br>|rew=1 {{Cn|Crimson Couatl}}|prop=Wynona and I entered the shaman's hall. Tlamac stood there by a huge stone dish in which a red, acrid-smelling, thick liquid was gurgling, and in the middle of it rested a large egg, appearing as if covered in thin stone tiles. The shaman recited incantations in a deep growl and poured blood over the egg from a skull bowl. As we came closer, he looked up. Lizardmen cannot smile, but I understood he was happy. “And I saw that coming, too. You are not only strong; you also value your companions. Had you been born among the lizardmen, I would have been proud to call you my chieftess... And I knew you would want to transfer the right to do this great thing to your friend, the one who has lived longer than any of the lizardfolk and knows more about living things than anyone else in the world. This is bound to reward her boundless love for all that flutters, crawls, jumps, and crawls. For all that have lived, are living and will live. We will now let many souls go free; they yearn for peace and a return to the great swamp of life where they can be born again. Approach, Wynona. Take the bowl and repeat after me.”|prog=Your flag is not green. I have nothing for you. Begone!|comp=For a second I thought I had died. Moans, screams, coughs, wheezes, pleas—all of it rushed through my whole being in an instant. My heart skipped a beat... but then I felt a mighty wave of warmth and indomitable power flood me, along with the excited cries of the dozens of feathered serpents that were at that moment making their way through the entrances. Wynona froze with the egg in her hands, as if terrified to move, and I saw in her eyes the happiness of a woman who, having long abandoned hope for bearing a child, had suddenly learned that she would after all become a mother. The Couatls surrounded us and fell silent. I heard a rustle and a soft, timid knocking, as if someone shy were asking to enter the house. Tlamac handed Wynona a chisela large, petrified fang of some ancient beast. “He had slumbered inside too long, and it is now hard for him to make his way into the light. Help him, will you?”}}
{{SorQrow|seer=6|loc=60, 48, 1|quest=Return with:<br>20 {{Crystal}} [[Crystal]]</br>|rew=5 {{Cn|Couatl}}s|prop=The Couatls appear to be in no hurry to get anywhere, and they pay precious little attention to you. You have heard that the Lizardmen of Tlamac’s tribe were able to tame these creatures with the help of magic crystals. Perhaps you could do it too?|prog=The Couatls are still here. They don’t appear keen on attacking you, but have no intention of joining you either.|comp=The magic of the crystals has lured several Couatls. Do you wish to take them with you?}}
{{SorQrow|seer=6|loc=60, 48, 1|quest=Return with:<br>20 {{Crystal}} [[Crystal]]</br>|rew=5 {{Cn|Couatl}}s|prop=The Couatls appear to be in no hurry to get anywhere, and they pay precious little attention to you. You have heard that the Lizardmen of Tlamac’s tribe were able to tame these creatures with the help of magic crystals. Perhaps you could do it too?|prog=The Couatls are still here. They don’t appear keen on attacking you, but have no intention of joining you either.|comp=The magic of the crystals has lured several Couatls. Do you wish to take them with you?}}
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{{SorQrow|seer=4|loc=92, 93, 1|numQ=2|quest=Return with:<br>{{An|Orb of Driving Rain}}</br>|prop=A few months ago, my mage friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying Water magic spells. These orbs were created by civilization that ruled over these islands before the lizardmen even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the Prayer spell. Be forewarned, however: I only trust dark elves.|prog=A few months ago, my mage friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying Water magic spells. These orbs were created by civilization that ruled over these islands before the lizardmen even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the Prayer spell. Be forewarned, however: I only trust dark elves.|comp=This orb is just what I need!}}
{{SorQrow|seer=4|loc=92, 93, 1|numQ=2|quest=Return with:<br>{{An|Orb of Driving Rain}}</br>|prop=A few months ago, my mage friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying Water magic spells. These orbs were created by civilization that ruled over these islands before the lizardmen even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the Prayer spell. Be forewarned, however: I only trust dark elves.|prog=A few months ago, my mage friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying Water magic spells. These orbs were created by civilization that ruled over these islands before the lizardmen even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the Prayer spell. Be forewarned, however: I only trust dark elves.|comp=This orb is just what I need!}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Prayer}}|prop=You kept your end of the bargain, and I'll keep mine.|prog=I don't trust you. You're not a dark elf!|comp=Would you like to trade the orb for a Teleport spell scroll?}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Prayer}}|prop=You kept your end of the bargain, and I'll keep mine.|prog=I don't trust you. You're not a dark elf!|comp=Would you like to trade the orb for a Teleport spell scroll?}}
{{SorQrow|seer=1|loc=100, 71, 1|quest=Return with:<br>{{SmCost|vert=y|g=5200|m=16|c=16}}|rew=30 {{Cn|Greater Basilisk}}s|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 16 Mercury, 16 Crystal and 5200 Gold, I would be most grateful.|prog=Oh my, that's simply not enough. I need 16 Mercury, 16 Crystal and 5200 Gold. I'll never complete it with what you have.|comp=Finally! Here, give the 16 Mercury, 16 Crystal and 5200 Gold to me, and I'll give you this in return.}}
{{SorQrow|seer=1|loc=100, 71, 1|quest=Return with:<br>{{SmCost|vert=|g=5200|m=16|c=16}}</br>|rew=30 {{Cn|Greater Basilisk}}s|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 16 Mercury, 16 Crystal and 5200 Gold, I would be most grateful.|prog=Oh my, that's simply not enough. I need 16 Mercury, 16 Crystal and 5200 Gold. I'll never complete it with what you have.|comp=Finally! Here, give the 16 Mercury, 16 Crystal and 5200 Gold to me, and I'll give you this in return.}}
{{SorQrow|seer=1|loc=106, 10, 1|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Resurrection}}|prop=What I have is for Wynona alone. I shall give it to none other.|prog=You are not Wynona. Begone!|comp=Finally! It is you, Wynona. Here is what I have for you. Do you accept?}}
{{SorQrow|seer=1|loc=106, 10, 1|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Resurrection}}|prop=What I have is for Wynona alone. I shall give it to none other.|prog=You are not Wynona. Begone!|comp=Finally! It is you, Wynona. Here is what I have for you. Do you accept?}}
|}
|}
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{{SorQrow|guard=1|loc=4, 6, 0|quest=Return after:<br>Month 4, Week 2, Day 2</br>|prop=Closed till month 4, week 2, day 2.|prog=Closed till month 4, week 2, day 2.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=4, 6, 0|quest=Return after:<br>Month 4, Week 2, Day 2</br>|prop=Closed till month 4, week 2, day 2.|prog=Closed till month 4, week 2, day 2.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=4, 37, 0<br>31, 62, 0<br>38, 61, 0<br>11, 63, 1<br>55, 75, 1<br>70, 81, 1<br>101, 64, 1</br>|quest=Be:<br>{{green}} player</br>|prop=The guards here will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}
{{SorQrow|guard=1|loc=4, 37, 0<br>31, 62, 0<br>38, 61, 0<br>11, 63, 1<br>55, 75, 1<br>70, 81, 1<br>101, 64, 1</br>|quest=Be:<br>{{green}} player</br>|prop=The guards here will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}
{{SorQrow|guard=1|loc=4, 44, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=90|m=30|s=30}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold.|prog=Since you have not brought 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=4, 44, 0|quest=Return with:<br>{{SmCost|vert=|g=15000|w=90|m=30|s=30}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold.|prog=Since you have not brought 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=7, 9, 0|quest=Be:<br>{{blue}} player</br>|prop=The guards here will only let those who fly the blue flag pass.|prog=The guards here will only let those who fly the blue flag pass.|comp=Do you wish to pass?}}
{{SorQrow|guard=1|loc=7, 9, 0|quest=Be:<br>{{blue}} player</br>|prop=The guards here will only let those who fly the blue flag pass.|prog=The guards here will only let those who fly the blue flag pass.|comp=Do you wish to pass?}}
{{SorQrow|guard=1|loc=10, 37, 0|quest=Return with:<br>{{SmCost|vert=y|g=10000|w=50|o=50|gem=20}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 10000 Gold.|prog=Since you have not brought 50 Wood, 50 Ore, 20 Gems and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 10000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=10, 37, 0|quest=Return with:<br>{{SmCost|vert=|g=10000|w=50|o=50|gem=20}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 10000 Gold.|prog=Since you have not brought 50 Wood, 50 Ore, 20 Gems and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 10000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=w|loc=11, 64, 0|quest=Return with:<br>10 {{Cn|Ice Elemental}}s</br>|prop=The King wants to see some 10 Ice Elementals. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 10 Ice Elementals, nothing else will do.|comp=Excellent! You have found the 10 Ice Elementals the King is so anxious to see. Let them go with us and you may pass.}}
{{SorQrow|guard=w|loc=11, 64, 0|quest=Return with:<br>10 {{Cn|Ice Elemental}}s</br>|prop=The King wants to see some 10 Ice Elementals. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 10 Ice Elementals, nothing else will do.|comp=Excellent! You have found the 10 Ice Elementals the King is so anxious to see. Let them go with us and you may pass.}}
{{SorQrow|guard=1|loc=13, 47, 0|quest=Return after:<br>Month 2, Week 1, Day 2</br>|prop=Closed till month 2, week 1, day 2.|prog=Closed till month 2, week 1, day 2.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=13, 47, 0|quest=Return after:<br>Month 2, Week 1, Day 2</br>|prop=Closed till month 2, week 1, day 2.|prog=Closed till month 2, week 1, day 2.|comp=You are free to go through now. Do you wish to pass?}}
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{{SorQrow|guard=1|loc=19, 99, 0|quest=Return after:<br>Month 2, Week 4, Day 4</br>|prop=Closed till month 2, week 4, day 4.|prog=Closed till month 2, week 4, day 4.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=19, 99, 0|quest=Return after:<br>Month 2, Week 4, Day 4</br>|prop=Closed till month 2, week 4, day 4.|prog=Closed till month 2, week 4, day 4.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=24, 18, 0|quest=Return after:<br>Month 4, Week 2, Day 1</br>|prop=Closed till month 4, week 2, day 1.|prog=Closed till month 4, week 2, day 1.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=24, 18, 0|quest=Return after:<br>Month 4, Week 2, Day 1</br>|prop=Closed till month 4, week 2, day 1.|prog=Closed till month 4, week 2, day 1.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=35, 66, 0|quest=Return with:<br>{{SmCost|vert=y|w=50|o=50|m=25}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 25 Mercury and 50 Ore.|prog=Since you have not brought 50 Wood, 25 Mercury and 50 Ore, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 25 Mercury and 50 Ore. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=35, 66, 0|quest=Return with:<br>{{SmCost|vert=|w=50|o=50|m=25}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 25 Mercury and 50 Ore.|prog=Since you have not brought 50 Wood, 25 Mercury and 50 Ore, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 25 Mercury and 50 Ore. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=35, 56, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=50|m=30|c=30}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold.|prog=Since you have not brought 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=35, 56, 0|quest=Return with:<br>{{SmCost|vert=|g=15000|w=50|m=30|c=30}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold.|prog=Since you have not brought 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=38, 23, 0|quest=Return with:<br>{{Sp|Water Walk}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Scroll of Water Walk.|prog=The wizard is adamant. Without the Scroll of Water Walk, none will pass.|comp=The wizard agrees to let you by in exchange for the Scroll of Water Walk. Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=38, 23, 0|quest=Return with:<br>{{Sp|Water Walk}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Scroll of Water Walk.|prog=The wizard is adamant. Without the Scroll of Water Walk, none will pass.|comp=The wizard agrees to let you by in exchange for the Scroll of Water Walk. Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=42, 47, 0<br>49, 49, 0<br>57, 35, 0<br>59, 38, 0</br>|quest=Return with:<br>{{An|Stoic Watchman}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Stoic Watchman.|prog=The wizard is adamant. Without the Stoic Watchman, none will pass.|comp=The wizard agrees to let you by in exchange for the Stoic Watchman. Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=42, 47, 0<br>49, 49, 0<br>57, 35, 0<br>59, 38, 0</br>|quest=Return with:<br>{{An|Stoic Watchman}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Stoic Watchman.|prog=The wizard is adamant. Without the Stoic Watchman, none will pass.|comp=The wizard agrees to let you by in exchange for the Stoic Watchman. Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=46, 78, 0|quest=Defeat:<br>{{H|Mallerio|Wizard|image=Aine}}<br>Before Month 11, Week 1, Day 1</br>|prop=The Genies are defeated and the road to the pyramid is open.|prog=The guards still fear Mallerio, so you cannot pass.|comp=Do you want to pass?}}
{{SorQrow|guard=1|loc=46, 78, 0|quest=Defeat:<br>{{H|Mallerio|Wizard|image=Aine}}<br>Before Month 11, Week 1, Day 1</br>|prop=The Genies are defeated and the road to the pyramid is open.|prog=The guards still fear Mallerio, so you cannot pass.|comp=Do you want to pass?}}
{{SorQrow|guard=1|loc=47, 41, 0|quest=Return with:<br>{{SmCost|vert=|g=10000|gem=25}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 10000 Gold.|prog=Since you have not brought 25 Gems and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 10000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=47, 41, 0|quest=Return with:<br>{{SmCost|vert=|g=10000|gem=25}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 10000 Gold.|prog=Since you have not brought 25 Gems and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 10000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=w|loc=50, 26, 0|quest=Return after:<br>Month 3, Week 3, Day 2</br>|prop=Closed till month 3, week 3, day 2.|prog=Closed till month 3, week 3, day 2.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=w|loc=50, 26, 0|quest=Return after:<br>Month 3, Week 3, Day 2</br>|prop=Closed till month 3, week 3, day 2.|prog=Closed till month 3, week 3, day 2.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=57, 6, 0|quest=Return with:<br>{{SmCost|vert=y|g=20000|w=75|o=75|m=25|s=25}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold.|prog=Since you have not brought 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=57, 6, 0|quest=Return with:<br>{{SmCost|vert=|g=20000|w=75|o=75|m=25|s=25}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold.|prog=Since you have not brought 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=58, 1, 0<br>43, 106, 1<br>45, 102, 1<br>60, 89, 1<br>107, 12, 1</br>|quest=Defeat:<br>{{H|Dagdaro|Warlock|image=Alamar (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Dagdaro. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Dagdaro, so you cannot pass.|comp=Now that you have vanquished Dagdaro, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=58, 1, 0<br>43, 106, 1<br>45, 102, 1<br>60, 89, 1<br>107, 12, 1</br>|quest=Defeat:<br>{{H|Dagdaro|Warlock|image=Alamar (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Dagdaro. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Dagdaro, so you cannot pass.|comp=Now that you have vanquished Dagdaro, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=50, 12, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=40|o=40}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 40 Ore and 15000 Gold.|prog=Since you have not brought 40 Wood, 40 Ore and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 40 Ore and 15000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=50, 12, 0|quest=Return with:<br>{{SmCost|vert=|g=15000|w=40|o=40}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 40 Ore and 15000 Gold.|prog=Since you have not brought 40 Wood, 40 Ore and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 40 Ore and 15000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=81, 38, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=15|o=15|m=7|s=7|c=7|gem=7}} Before Month 1, Week 1, Day 2</br>|prop={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|prog={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|comp={Receive?}}}
{{SorQrow|guard=1|loc=81, 38, 0|quest=Return with:<br>{{SmCost|vert=|g=15000|w=15|o=15|m=7|s=7|c=7|gem=7}}<br>Before Month 1, Week 1, Day 2</br>|prop={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|prog={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|comp={Receive?}}}
{{SorQrow|guard=1|loc=89, 21, 0<br>103, 92, 1<br>105, 31, 1</br>|quest=Return with:<br>{{SmCost|vert=|c=40/25/40}}|prop=You notice a few Couatls, but they pay precious little attention to you. You have heard that the Lizardmen of Tlamac’s tribe were able to tame these creatures with the help of magic crystals. Perhaps you could do it too?|prog=The Couatls are still here. They don’t appear keen on attacking you, but have no intention of joining you either.|comp=The magic of the crystals has lured several Couatls. Do you wish to take them with you?}}
{{SorQrow|guard=1|loc=89, 21, 0<br>103, 92, 1<br>105, 31, 1</br>|quest=Return with:<br>{{SmCost|vert=|c=40/25/40}}</br>|prop=You notice a few Couatls, but they pay precious little attention to you. You have heard that the Lizardmen of Tlamac’s tribe were able to tame these creatures with the help of magic crystals. Perhaps you could do it too?|prog=The Couatls are still here. They don’t appear keen on attacking you, but have no intention of joining you either.|comp=The magic of the crystals has lured several Couatls. Do you wish to take them with you?}}
{{SorQrow|guard=1|loc=90, 30, 0<br>93, 58, 0|quest=Return with:<br>{{SmCost|vert=|g=2000|w=8}}|prop=Looking for a boat? You can have mine for mere 2,000 gold. There's only one problem; the thing is leaky. You'll have to repair it yourself.|prog=Looking for a boat? You can have mine for mere 2,000 gold. There's only one problem; the thing is leaky. You'll have to repair it yourself.|comp=Buy a boat?}}
{{SorQrow|guard=1|loc=90, 30, 0<br>93, 58, 0|quest=Return with:<br>{{SmCost|vert=|g=2000|w=8}}</br>|prop=Looking for a boat? You can have mine for mere 2,000 gold. There's only one problem; the thing is leaky. You'll have to repair it yourself.|prog=Looking for a boat? You can have mine for mere 2,000 gold. There's only one problem; the thing is leaky. You'll have to repair it yourself.|comp=Buy a boat?}}
{{SorQrow|guard=1|loc=91, 15, 0<br>94, 0, 0</br>|quest=Be:<br>{{green}} player</br>|prop=Several outlines of bulky machines can be seen in the jungle near the shore. They appear to be dreadnoughts that fell out of the airship.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you want to take them with you?}}
{{SorQrow|guard=1|loc=91, 15, 0<br>94, 0, 0</br>|quest=Be:<br>{{green}} player</br>|prop=Several outlines of bulky machines can be seen in the jungle near the shore. They appear to be dreadnoughts that fell out of the airship.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you want to take them with you?}}
{{SorQrow|guard=1|loc=104, 27, 0<br>61, 84, 1<br>74, 46, 1</br>|quest=Return with:<br>{{SmCost|gem=15}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems.|prog=Since you have not brought 15 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=104, 27, 0<br>61, 84, 1<br>74, 46, 1</br>|quest=Return with:<br>{{SmCost|vert=|gem=15}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems.|prog=Since you have not brought 15 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=12, 24, 1|quest=Return with:<br>{{SmCost|vert=y|g=20000|o=100|m=50|s=50}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold.|prog=Since you have not brought 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=12, 24, 1|quest=Return with:<br>{{SmCost|vert=|g=20000|o=100|m=50|s=50}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold.|prog=Since you have not brought 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=15, 62, 1|quest=Defeat:<br>{{H|Wergna|Witch|image=Tiva (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Wergna. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Wergna, so you cannot pass.|comp=Now that you have vanquished Wergna, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=15, 62, 1|quest=Defeat:<br>{{H|Wergna|Witch|image=Tiva (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Wergna. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Wergna, so you cannot pass.|comp=Now that you have vanquished Wergna, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=19, 27, 1|quest=Return with:<br>{{SmCost|vert=y|g=20000|w=80|o=40|gem=30}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 80 Wood, 40 Ore, 30 Gems and 20000 Gold.|prog=Since you have not brought 80 Wood, 40 Ore, 30 Gems and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 80 Wood, 40 Ore, 30 Gems and 20000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=19, 27, 1|quest=Return with:<br>{{SmCost|vert=|g=20000|w=80|o=40|gem=30}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 80 Wood, 40 Ore, 30 Gems and 20000 Gold.|prog=Since you have not brought 80 Wood, 40 Ore, 30 Gems and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 80 Wood, 40 Ore, 30 Gems and 20000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=33, 17, 1|quest=Return after:<br>Month 3, Week 4, Day 3</br>|prop=Closed till month 3, week 4, day 3.|prog=Closed till month 3, week 4, day 3.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=33, 17, 1|quest=Return after:<br>Month 3, Week 4, Day 3</br>|prop=Closed till month 3, week 4, day 3.|prog=Closed till month 3, week 4, day 3.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=47, 40, 1|quest=Return with:<br>120 {{Cn|Gnoll}}s</br>|prop=The King wants to see some 120 Gnolls. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 120 Gnolls, nothing else will do.|comp=Excellent! You have found the 120 Gnolls the King is so anxious to see. Let them go with us and you may pass.}}
{{SorQrow|guard=1|loc=47, 40, 1|quest=Return with:<br>120 {{Cn|Gnoll}}s</br>|prop=The King wants to see some 120 Gnolls. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 120 Gnolls, nothing else will do.|comp=Excellent! You have found the 120 Gnolls the King is so anxious to see. Let them go with us and you may pass.}}
{{SorQrow|guard=1|loc=48, 11, 1|quest=Defeat:<br>{{H|Areshrak|Beastmaster}}</br>|prop=The guards here protect the lands beyond from the depredations of Areshrak. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Areshrak, so you cannot pass.|comp=Now that you have vanquished Areshrak, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=48, 11, 1|quest=Defeat:<br>{{H|Areshrak|Beastmaster}}</br>|prop=The guards here protect the lands beyond from the depredations of Areshrak. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Areshrak, so you cannot pass.|comp=Now that you have vanquished Areshrak, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=51, 76, 1|quest=Return with:<br>{{SmCost|vert=y|o=40|m=30|s=30}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 40 Ore and 30 Sulfur.|prog=Since you have not brought 30 Mercury, 40 Ore and 30 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 40 Ore and 30 Sulfur. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=51, 76, 1|quest=Return with:<br>{{SmCost|vert=|o=40|m=30|s=30}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 40 Ore and 30 Sulfur.|prog=Since you have not brought 30 Mercury, 40 Ore and 30 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 40 Ore and 30 Sulfur. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=57, 30, 1|quest=Return with:<br>{{An|Spyglass}}</br>|prop=Hello, guest. Perhaps it is time for me to stop calling you that, as soon we will perform the ritual, and you will become equal to the gods, the new mistress of these halls. Have you brought the Great Woe of the Crawlers? Is the Hollow Eye in your hands?|prog=The spirits tell me that Pactal Child Eater still emits a black aura of suffering, which means that the Hollow Eye is still in his possession. Bring it to me! I can't wait forever, and my soul has long tired of suffering within this withered shell.|comp=I can feel the Hollow Eye! Let me touch it, and we'll go to the ancient shaman's hall. I've prepared everything for the soul-bonding ritual. Are you ready?}}
{{SorQrow|guard=1|loc=57, 30, 1|quest=Return with:<br>{{An|Spyglass}}</br>|prop=Hello, guest. Perhaps it is time for me to stop calling you that, as soon we will perform the ritual, and you will become equal to the gods, the new mistress of these halls. Have you brought the Great Woe of the Crawlers? Is the Hollow Eye in your hands?|prog=The spirits tell me that Pactal Child Eater still emits a black aura of suffering, which means that the Hollow Eye is still in his possession. Bring it to me! I can't wait forever, and my soul has long tired of suffering within this withered shell.|comp=I can feel the Hollow Eye! Let me touch it, and we'll go to the ancient shaman's hall. I've prepared everything for the soul-bonding ritual. Are you ready?}}
{{SorQrow|guard=1|loc=59, 49, 1<br>81, 19, 1</br>|quest=Defeat:<br>{{H|Gyrzan|Beastmaster|image=Drakon}}<br>{{H|Chiqtli|Witch|image=Styg (HotA)}}</br>|prop=You notice several Couatls in large cages. Most likely, the witch you've seen at the sacrificial altar has the key to the door.|prog=Your attempts to break into the cage are fruitless. You'll have to find the key.|comp=The key you found with the witch fits all the cages. Would you like to open them?}}
{{SorQrow|guard=1|loc=59, 49, 1<br>81, 19, 1</br>|quest=Defeat:<br>{{H|Gyrzan|Beastmaster|image=Drakon}}<br>{{H|Chiqtli|Witch|image=Styg (HotA)}}</br>|prop=You notice several Couatls in large cages. Most likely, the witch you've seen at the sacrificial altar has the key to the door.|prog=Your attempts to break into the cage are fruitless. You'll have to find the key.|comp=The key you found with the witch fits all the cages. Would you like to open them?}}
{{SorQrow|guard=1|loc=65, 92, 1|quest=Return with:<br>1 {{Cn|Arch Mage}}<br>40 {{Cn|Sprite}}s<br>1 {{Cn|Enchanter}}</br>|prop=The King wants to see some 1 Arch Mage, 40 Sprites and 1 Enchanter. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 1 Arch Mage, 40 Sprites and 1 Enchanter, nothing else will do.|comp=Excellent! You have found the 1 Arch Mage, 40 Sprites and 1 Enchanter the King is so anxious to see. Let them go with us and you may pass.}}
{{SorQrow|guard=1|loc=65, 92, 1|quest=Return with:<br>1 {{Cn|Arch Mage}}, 40 {{Cn|Sprite}}s, 1 {{Cn|Enchanter}}</br>|prop=The King wants to see some 1 Arch Mage, 40 Sprites and 1 Enchanter. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 1 Arch Mage, 40 Sprites and 1 Enchanter, nothing else will do.|comp=Excellent! You have found the 1 Arch Mage, 40 Sprites and 1 Enchanter the King is so anxious to see. Let them go with us and you may pass.}}
{{SorQrow|guard=1|loc=84, 74, 1|quest=Return with:<br>{{SmCost|vert=|m=40|s=40}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Mercury and 40 Sulfur.|prog=Since you have not brought 40 Mercury and 40 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Mercury and 40 Sulfur. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=84, 74, 1|quest=Return with:<br>{{SmCost|vert=|m=40|s=40}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Mercury and 40 Sulfur.|prog=Since you have not brought 40 Mercury and 40 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Mercury and 40 Sulfur. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=103, 105, 1|quest=Return after:<br>Month 2, Week 2, Day 7</br>|prop=Closed till month 2, week 2, day 7.|prog=Closed till month 2, week 2, day 7.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=103, 105, 1|quest=Return after:<br>Month 2, Week 2, Day 7</br>|prop=Closed till month 2, week 2, day 7.|prog=Closed till month 2, week 2, day 7.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=104, 30, 1|quest=Return with:<br>1 {{Cn|Arch Mage}}</br>|prop=You have heard that this mysterious cave is home to the Couatls. After some time trying to enter the cave, you find yourself walking in circles. It seems that the real entrance is hidden by some powerful magical illusion, and you can't break the spell. You have heard from the Lizardmen that a group of archmages have been seen on the islands recently, coming here from the Islands of Mist. Perhaps one of them could help you.|prog=Attempts to dispel the illusions have come to nothing. The only thing you can think of is to find someone who can help you.|comp=The archmage agrees to help you without any particular eagerness. You watch the wizard remove the magical barrier for a while longer, and then a previously unseen entrance to the caves of the Couatls opens up to your view. Would you like to go through?}}
{{SorQrow|guard=1|loc=104, 30, 1|quest=Return with:<br>1 {{Cn|Arch Mage}}</br>|prop=You have heard that this mysterious cave is home to the Couatls. After some time trying to enter the cave, you find yourself walking in circles. It seems that the real entrance is hidden by some powerful magical illusion, and you can't break the spell. You have heard from the Lizardmen that a group of archmages have been seen on the islands recently, coming here from the Islands of Mist. Perhaps one of them could help you.|prog=Attempts to dispel the illusions have come to nothing. The only thing you can think of is to find someone who can help you.|comp=The archmage agrees to help you without any particular eagerness. You watch the wizard remove the magical barrier for a while longer, and then a previously unseen entrance to the caves of the Couatls opens up to your view. Would you like to go through?}}
{{SorQrow|guard=1|loc=106, 62, 1|quest=Return with:<br>{{SmCost|m=15}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury.|prog=Since you have not brought 15 Mercury, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=106, 62, 1|quest=Return with:<br>{{SmCost|vert=|m=15}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury.|prog=Since you have not brought 15 Mercury, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=106, 1, 1|quest=Return after:<br>Month 11, Week 1, Day 1<br>''Note: Only accessible to {{blue}} AI player''</br>|prop=Closed till month 11, week 1, day 1.|prog=Closed till month 11, week 1, day 1.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=106, 1, 1|quest=Return after:<br>Month 11, Week 1, Day 1<br>''Note: Only accessible to {{blue}} AI player''</br>|prop=Closed till month 11, week 1, day 1.|prog=Closed till month 11, week 1, day 1.|comp=You are free to go through now. Do you wish to pass?}}
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