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== How to use == The code is copied at the beginning of the hero's article, and fill in the missing information. It should be noticed, that the factors below are case sensitive meaning, that "Town" is not the same as "town". {| | <pre>{{Hero | town = | class = | gender = | race = | specialty = | s_text = | skill_1 = | skill_2 = | spell = | warmachine = | min_mp = | max_mp = | hota_mp = | s_mp = }}</pre> |} === Hide components === The following parameters defined without any value hide certain elements of the template: * '''nospell''': No spell * '''nowar''': No War Machine * '''notext''': No Intro text to the right (useful for showing different flavors of a hero). === HotA Movement Points === For all heroes amount of starting movement points depends on their starting army: if they got a slow creature in starting army - they start with less movement points. In [[HotA]]{{-wh}} all heroes are guaranteed to start with a certain set of creatures, so their starting movement points are constant. For all heroes that were introduced in HotA{{-wh}} parameter s_mp must be replaced with s_hota_mp with defined value. {| | <pre> | s_hota_mp = </pre> |} === Optional components === * '''flavor''': The scenario name or version of the hero that appears in a different scenario. * '''atk''': Custom primary skill stat (attack) * '''def''': Custom primary skill stat (defense) * '''sp''': Custom primary skill stat (spell power) * '''know''': Custom primary skill stat (knowledge) * '''skill_#''': Replace # with the skill number 1-8 * '''troop_#''': Replace # with the troop number 1-8 ** '''nmb_#''': The number of creatures in this troop ** '''chance_#''': The chance that this troop appears in the hero's army === Other Options === If for some reason certain parameters do not appear automatically, you can add the following rows: {| |<pre> | picture = | specialty_pic = | name = </pre> |}
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