Template:Mage Guilds: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 4: Line 4:
|- bgcolor=mediumorchid style="text-align:left;"
|- bgcolor=mediumorchid style="text-align:left;"
! text-align:left;" align=center |Structure  
! text-align:left;" align=center |Structure  
! text-align:left;" width=140px align=center |Cost  
! text-align:left;" width=144px align=center |Cost  
! text-align:left;" width=70px|Requirements  
! text-align:left;" width=70px|Requirements  
! text-align:left;" width=140px align=center |Benefits
! text-align:left;" width=140px align=center |Benefits

Revision as of 07:14, 15 April 2021

Mage Guilds
Structure Cost Requirements Benefits
Mage Guild Level 1
 Wood
5
   Ore
5
       Gold
2000
• Village Hall Five level 1 spells become available for heroes to learn. Heroes are able to purchase a spell book for 500 Gold.
Mage Guild Level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
• Mage Guild Level 1 Four level 2 spells become available for heroes to learn.
Mage Guild Level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
• Mage Guild Level 2 Three level 3 spells become available for heroes to learn.
Mage Guild Level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
• Mage Guild Level 3 Two level 4 spells become available for heroes to learn.
Mage Guild Level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
• Mage Guild Level 4 One level 5 spell becomes available for heroes to learn.