Template:Necropolis unique buildings: Difference between revisions

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m (Update to match new template)
(Fix building costs)
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| structure_1 = Necromancy Amplifier  
| structure_1 = Necromancy Amplifier  
| cost_1      = {{Building cost|{{W}}<br>5||||||{{G}}<br>500}}
| cost_1      = {{Building cost|||||||{{G}}<br>1000}}
| effect_1    = Increases the [[Necromancy]] skill of all your heroes by 10%.
| effect_1    = Increases the [[Necromancy]] skill of all your heroes by 10%.


| structure_2 = Cover of Darkness
| structure_2 = Cover of Darkness
| cost_2      = {{Building cost|{{W}}<br>20||||||{{G}}<br>2000}}
| cost_2      = {{Building cost|||||||{{G}}<br>1000}}
| effect_2    = At the beginning of the player's turn, creates an unexplored area of 20 radius<br>around the town for opposing players.
| effect_2    = At the beginning of the player's turn, creates an unexplored area of 20 radius<br>around the town for opposing players.


| structure_3 = Skeleton Transformer
| structure_3 = Skeleton Transformer
| cost_3      = {{Building cost|||{{O}}<br>10||||{{G}}<br>2000}}
| cost_3      = {{Building cost|||||||{{G}}<br>1000}}
| effect_3    = Allows converting of creatures to {{Cn|Skeleton}}s and {{Cn|Bone Dragon}}s
| effect_3    = Allows converting of creatures to {{Cn|Skeleton}}s and {{Cn|Bone Dragon}}s


| structure_4 = Unearthed Graves
| structure_4 = Unearthed Graves
| cost_4      = {{Building cost|{{W}}<br>10||||||{{G}}<br>2000}}
| cost_4      = {{Building cost|||||||{{G}}<br>1000}}
| effect_4    = [[Horde Building]]. Growth +6/week for {{Cn|Skeleton}} / {{Cn|Skeleton Warrior}}  
| effect_4    = [[Horde Building]]. Growth +6/week for {{Cn|Skeleton}} / {{Cn|Skeleton Warrior}}  


| structure_5 = Shipyard
| structure_5 = Shipyard
| cost_5      = {{Building cost|||||||{{G}}<br>1000}}
| cost_5      = {{Building cost|{{W}}<br>20||||||{{G}}<br>2000}}
| effect_5    = Allows building boats if the town has access to water.
| effect_5    = Allows building boats if the town has access to water.


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| effect_g    = Increases the [[Necromancy]] skill of all your heroes by 20%.
| effect_g    = Increases the [[Necromancy]] skill of all your heroes by 20%.


| total_cost  = {{Building cost|{{W}}<br>35||{{O}}<br>10||||{{G}}<br>7500}}
| total_cost  = {{Building cost|{{W}}<br>20||||||{{G}}<br>6000}}


}}<noinclude>
}}<noinclude>

Revision as of 14:04, 30 November 2023

Structure Effect Cost
Necromancy Amplifier Increases the Necromancy skill of all your heroes by 10%.
             Gold
1000
Cover of Darkness At the beginning of the player's turn, creates an unexplored area of 20 radius
around the town for opposing players.
             Gold
1000
Skeleton Transformer Allows converting of creatures to Skeleton Skeletons and Bone Dragon Bone Dragons
             Gold
1000
Unearthed Graves Horde Building. Growth +6/week for Skeleton Skeleton / Skeleton Warrior Skeleton Warrior
             Gold
1000
Shipyard Allows building boats if the town has access to water.
 Wood
20
           Gold
2000
Soul Prison Grail Structure. +5000 Gold/day, +50% creature growth
Increases the Necromancy skill of all your heroes by 20%.
n/a
Total Cost:
 Wood
20
           Gold
6000

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