Template:ScenarioVars table: Difference between revisions

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(Update to new underground options)
(fix underground param)
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| {{S map size icon}} S<br>{{M map size icon}} M<br>{{L map size icon}} L<br>{{XL map size icon}} XL<br>{{H map size icon}} H<br>{{XH map size icon}} XH<br>{{G map size icon}} G
| {{S map size icon}} S<br>{{M map size icon}} M<br>{{L map size icon}} L<br>{{XL map size icon}} XL<br>{{H map size icon}} H<br>{{XH map size icon}} XH<br>{{G map size icon}} G
| style="text-align:center;"|'''png'''<br>jpg<br>gif<br>etc.
| style="text-align:center;"|'''png'''<br>jpg<br>gif<br>etc.
| {{Underground map icon disabled}} no<br>{{Underground map icon enabled}} '''yes'''
| {{Underground map icon disabled}} disabled<br>{{Underground map icon enabled}} '''enabled'''
|  
|  
| get_cr - [[File:Accumulate Creatures.png]] Accumulate Creatures<br>get_res - [[File:Accumulate Resources.png]] Accumulate Resources<br>get_art - [[File:Acquire Artifact.png]] Acquire Artifact<br>get_grail - [[File:Build a Grail Structure.png]] Build a Grail Structure<br>get_town - [[File:Capture Town.png]] Capture Town<br>def_all - [[File:Defeat All Enemies.png]] Defeat All Enemies<br>def_all_mon - [[File:Defeat All Monsters.png]] Defeat All Monsters<br>def_hero - [[File:Defeat Hero.png]] Defeat Hero<br>def_mon - [[File:Defeat Monster.png]] Defeat Monster<br>flag_cr - [[File:Flag All Creature Dwellings.png]] Flag All Creature Dwellings<br>flag_mine - [[File:Flag All Mines.png]] Flag All Mines<br>survive - [[File:Survive Until Time Expires.png]] Survive Until Time Expires<br>trans_art - [[File:Transport Artifact.png]] Transport Artifact<br>up_town - [[File:Upgrade Town.png]] Upgrade Town
| get_cr - [[File:Accumulate Creatures.png]] Accumulate Creatures<br>get_res - [[File:Accumulate Resources.png]] Accumulate Resources<br>get_art - [[File:Acquire Artifact.png]] Acquire Artifact<br>get_grail - [[File:Build a Grail Structure.png]] Build a Grail Structure<br>get_town - [[File:Capture Town.png]] Capture Town<br>def_all - [[File:Defeat All Enemies.png]] Defeat All Enemies<br>def_all_mon - [[File:Defeat All Monsters.png]] Defeat All Monsters<br>def_hero - [[File:Defeat Hero.png]] Defeat Hero<br>def_mon - [[File:Defeat Monster.png]] Defeat Monster<br>flag_cr - [[File:Flag All Creature Dwellings.png]] Flag All Creature Dwellings<br>flag_mine - [[File:Flag All Mines.png]] Flag All Mines<br>survive - [[File:Survive Until Time Expires.png]] Survive Until Time Expires<br>trans_art - [[File:Transport Artifact.png]] Transport Artifact<br>up_town - [[File:Upgrade Town.png]] Upgrade Town

Revision as of 05:45, 13 December 2023

Usage

  • Add "show_diff=" to include the difficulty column

Variables

NOTE: Defaults are in bold. No bold means the default is blank.

scenario size image_type
u_image_type
underground description victory loss allies enemies source num_play difficulty
Scenario
name
Map
size
Image type
for map pics
underground
exists on map
Scenario
description
Victory conditions Loss conditions List of colors:
allied (min: 1)
enemy (min: 0)
Expansion
added
# of players
(total/human)
Default
difficulty
Size Victory Condition Loss Condition Source Total Players / Human Players
Size 1 (36×36) - S S
Size 2 (72×72) - M M
Size 3 (108×108) - L L
Size 4 (144×144) - XL XL
Size 5 (180×180) - H H
Size 6 (216×216) - XH XH
Size 7 (252×252) - G G
png
jpg
gif
etc.
Underground disabled disabled
Underground enabled enabled
get_cr - Accumulate Creatures
get_res - Accumulate Resources
get_art - Acquire Artifact
get_grail - Build a Grail Structure
get_town - Capture Town
def_all - Defeat All Enemies
def_all_mon - Defeat All Monsters
def_hero - Defeat Hero
def_mon - Defeat Monster
flag_cr - Flag All Creature Dwellings
flag_mine - Flag All Mines
survive - Survive Until Time Expires
trans_art - Transport Artifact
up_town - Upgrade Town
all - Lose All Your Towns and Heroes
hero - Lose Hero
town - Lose Town
time - Time Expires
Red {{red}}
Blue {{blue}}
Tan {{tan}}
Green {{green}}
Orange {{orange}}
Purple {{purple}}
Teal {{teal}}
Pink {{pink}}
roe
ab
sod
hota
Difficulty 1: Easy - The player starts with a large advantage in resources, and the computer plays poorly. Easy
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. Normal
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. Hard
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. Expert
Difficulty 5: Impossible - The player starts with no resources, and the computer plays to the best of its ability. Impossible